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Collectable items in game
by THRSTN ·i changed over collected to a global variable but the problem with that is once 1 coin is hit now they all disappear. this would work if there weren't like 20 instances of the same actor on stage and -
Collectable items in game
by butterbean ·@Thrstn: If the "self.collected" is a local attribute, and you reset the scene, then it will reset the attribute, however, if you make "self.collected" a global att -
Movement Issue
by DimensionGames ·make an attribute game.move -
Movement Issue
by DimensionGames ·I tried..but to no avail! One thing I noticed was that the interpolate attribute was empty when I went to look over what could be wrong. -
Movement Issue
by MagoNicolas ·Interpolate Attribute: Self.Position.Y yo Self.Position.Y + 50 (50 is any number exact you want to move) -
Movement Issue
by DimensionGames ·Interpolate Attribute: self.Position.Y To: 200 -
Now it works—Now it doesn't JUMPING
by JohnPapiomitis ·which wasn't necessary since I already had the Boolean attribute assigned. -
☝Simon says...
by BeyondtheTech ·Set up a Game attribute called TouchOrder that starts at 0. -
Collectable items in game
by THRSTN ·i placed an attribute inside the coin called collected and set it to false -
Now it works—Now it doesn't JUMPING
by JoeMeister ·which wasn't necessary since I already had the Boolean attribute assigned. -
Issue on 2 touches constraining
by scitunes ·OK, go it. This really hard to do, but definitely possible. You need to apply the principals found in CodeMonkey's joystick demo. Basically have small touch actors. One that constrains to touch1 anoth -
Issue on 2 touches constraining
by Weswog ·Sure, I have 2 actors on 2 sides of the screen I have 2 people touching a device to move those actors but when I constrain it to axis 1.x for both actors it messes up and if I have 1 actor constrained -
animate opacity
by Valan ·Another way is to use timers and Change Attribute. -
animate opacity
by quantumsheep ·Have it change attribute 'self.opacity' to 1 over 2 seconds say. -
Force out of Constrain?
by TouchTiltGames ·But with this case, how do I add the "+ game.CameraX" and "+ game.CameraY" (as per FMG's instructions) to a simple: if touch is pressed, change attribute game.actor -
Now it works—Now it doesn't JUMPING
by JoeMeister ·Add a display text behavior and put the OnTheGround attribute in it (Just stick it in the main ghost guy). Try to figure out where it is not triggering. Try pulling out the current ground actor in tha -
Force out of Constrain?
by TouchTiltGames ·How would one force an actor to do something, in this case jump, if it's constrained? I have an actor moving on the X but after it gets past a certain x value point it's constrained. I'm taking bits o -
Now it works—Now it doesn't JUMPING
by scitunes ·Add a display text behavior and put the OnTheGround attribute in it (Just stick it in the main ghost guy). Try to figure out where it is not triggering. Try pulling out the current ground actor in tha -
Load - Save
by IsabelleK ·Yes, you have to put save behavior for every attribute you want to save. You don't have so many attributes to save - in my game, I'm saving about 200 attributes - it took me almost two days to finish -
Load - Save
by LAdrian ·I would like to save each time the level ends so my question is do I need to manually put a save attribute for each attribute I want save?