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  1. Load - Save

    IsabelleK
    by IsabelleK · October 2010
    Yes, you have to put save behavior for every attribute you want to save. You don't have so many attributes to save - in my game, I'm saving about 200 attributes - it took me almost two days to finish
  2. Load - Save

    LAdrian
    by LAdrian · October 2010
    I would like to save each time the level ends so my question is do I need to manually put a save attribute for each attribute I want save?
  3. CHECK IT! Need help from the pros here on the forum!!

    quantumsheep
    by quantumsheep · October 2010
    Oh hey I got it!!! I added a time to the "change attribute" that check every 0.01 secs and it works!
  4. CHECK IT! Need help from the pros here on the forum!!

    School on Interactive Desgin
    by School on Interactive Desgin · October 2010
    Oh hey I got it!!! I added a time to the "change attribute" that check every 0.01 secs and it works!
  5. CHECK IT! Need help from the pros here on the forum!!

    School on Interactive Desgin
    by School on Interactive Desgin · October 2010
    I created an integer attribute with a default of 1 and called it "frames"
  6. CHECK IT! Need help from the pros here on the forum!!

    quantumsheep
    by quantumsheep · October 2010
    The periods, I believe, link the attribute to the image. I Think.
  7. CHECK IT! Need help from the pros here on the forum!!

    quantumsheep
    by quantumsheep · October 2010
    then select the attribute from the drop down menu
  8. CHECK IT! Need help from the pros here on the forum!!

    School on Interactive Desgin
    by School on Interactive Desgin · October 2010
    Use a change attribute behaviour to change your actor's 'self' image.
  9. Heklow79... How did you speed up a timed actor?

    Hachiko
    by Hachiko · October 2010
    they start again. Can't remember if I used a constrain to move on the x or a move behaviour. To speed up everything at the same time, they just refer to a global attribute, as utopian said. To increa
  10. ipad viewer cutting my design

    MotherHoose
    by MotherHoose · October 2010
    [Change Attribute] self.Position.X to expression (game.DisplaySize.Width)/2
  11. Toggle an Attribute

    Rob2
    by Rob2 · October 2010
    but change attribute
  12. Toggle an Attribute

    victorkin11
    by victorkin11 · October 2010
    you can toggle 1 & 0 by attribute = (attribute+1)%2, but not Boolean!
  13. Toggle an Attribute

    beefy_clyro
    by beefy_clyro · October 2010
    Hi guys
  14. Heklow79... How did you speed up a timed actor?

    victorkin11
    by victorkin11 · October 2010
    or constrain all the food!
  15. CHECK IT! Need help from the pros here on the forum!!

    quantumsheep
    by quantumsheep · October 2010
    Use a change attribute behaviour to change your actor's 'self' image.
  16. CHECK IT! Need help from the pros here on the forum!!

    School on Interactive Desgin
    by School on Interactive Desgin · October 2010
    Here is how I set it up. I created an integer attribute and get it a default of 1.
  17. Random function work around

    dshoe
    by dshoe · October 2010
    I could use some help on this. I have a game and I want to spawn actors on the x axis between 0 and 500 what would the code for setting the attribute of "loop", and would the timer b
  18. Constraining and Interpolating

    TouchTiltGames
    by TouchTiltGames · October 2010
    I've got a constrain: game.Actor X to self.position.X which is constrained to another actor self.position X to game.Actor X.
  19. is it possible to copy HUD to other scenes/levels?

    AfterBurnett
    by AfterBurnett · October 2010
    may need (scene changes, loads & saves, attribute resets, etc.) then in the home section of GS copy and paste the level as many times as you need. Then build each level.
  20. is it possible to copy HUD to other scenes/levels?

    scitunes
    by scitunes · October 2010
    may need (scene changes, loads & saves, attribute resets, etc.) then in the home section of GS copy and paste the level as many times as you need. Then build each level.
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