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Load - Save
by IsabelleK ·Yes, you have to put save behavior for every attribute you want to save. You don't have so many attributes to save - in my game, I'm saving about 200 attributes - it took me almost two days to finish -
Load - Save
by LAdrian ·I would like to save each time the level ends so my question is do I need to manually put a save attribute for each attribute I want save? -
CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·Oh hey I got it!!! I added a time to the "change attribute" that check every 0.01 secs and it works! -
CHECK IT! Need help from the pros here on the forum!!
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CHECK IT! Need help from the pros here on the forum!!
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CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·The periods, I believe, link the attribute to the image. I Think. -
CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·then select the attribute from the drop down menu -
CHECK IT! Need help from the pros here on the forum!!
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Heklow79... How did you speed up a timed actor?
by Hachiko ·they start again. Can't remember if I used a constrain to move on the x or a move behaviour. To speed up everything at the same time, they just refer to a global attribute, as utopian said. To increa -
ipad viewer cutting my design
by MotherHoose ·[Change Attribute] self.Position.X to expression (game.DisplaySize.Width)/2 -
Toggle an Attribute
by Rob2 ·but change attribute -
Toggle an Attribute
by victorkin11 ·you can toggle 1 & 0 by attribute = (attribute+1)%2, but not Boolean! -
Toggle an Attribute
by beefy_clyro ·Hi guys -
Heklow79... How did you speed up a timed actor?
by victorkin11 ·or constrain all the food! -
CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·Use a change attribute behaviour to change your actor's 'self' image. -
CHECK IT! Need help from the pros here on the forum!!
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Random function work around
by dshoe ·I could use some help on this. I have a game and I want to spawn actors on the x axis between 0 and 500 what would the code for setting the attribute of "loop", and would the timer b -
Constraining and Interpolating
by TouchTiltGames ·I've got a constrain: game.Actor X to self.position.X which is constrained to another actor self.position X to game.Actor X. -
is it possible to copy HUD to other scenes/levels?
by AfterBurnett ·may need (scene changes, loads & saves, attribute resets, etc.) then in the home section of GS copy and paste the level as many times as you need. Then build each level. -
is it possible to copy HUD to other scenes/levels?
by scitunes ·may need (scene changes, loads & saves, attribute resets, etc.) then in the home section of GS copy and paste the level as many times as you need. Then build each level.