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CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·Oh hey I got it!!! I added a time to the "change attribute" that check every 0.01 secs and it works! -
CHECK IT! Need help from the pros here on the forum!!
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CHECK IT! Need help from the pros here on the forum!!
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CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·The periods, I believe, link the attribute to the image. I Think. -
CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·then select the attribute from the drop down menu -
CHECK IT! Need help from the pros here on the forum!!
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Heklow79... How did you speed up a timed actor?
by Hachiko ·they start again. Can't remember if I used a constrain to move on the x or a move behaviour. To speed up everything at the same time, they just refer to a global attribute, as utopian said. To increa -
ipad viewer cutting my design
by MotherHoose ·[Change Attribute] self.Position.X to expression (game.DisplaySize.Width)/2 -
Toggle an Attribute
by Rob2 ·but change attribute -
Toggle an Attribute
by victorkin11 ·you can toggle 1 & 0 by attribute = (attribute+1)%2, but not Boolean! -
Toggle an Attribute
by beefy_clyro ·Hi guys -
Heklow79... How did you speed up a timed actor?
by victorkin11 ·or constrain all the food! -
CHECK IT! Need help from the pros here on the forum!!
by quantumsheep ·Use a change attribute behaviour to change your actor's 'self' image. -
CHECK IT! Need help from the pros here on the forum!!
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Random function work around
by dshoe ·I could use some help on this. I have a game and I want to spawn actors on the x axis between 0 and 500 what would the code for setting the attribute of "loop", and would the timer b -
Constraining and Interpolating
by TouchTiltGames ·I've got a constrain: game.Actor X to self.position.X which is constrained to another actor self.position X to game.Actor X. -
is it possible to copy HUD to other scenes/levels?
by AfterBurnett ·may need (scene changes, loads & saves, attribute resets, etc.) then in the home section of GS copy and paste the level as many times as you need. Then build each level. -
is it possible to copy HUD to other scenes/levels?
by scitunes ·may need (scene changes, loads & saves, attribute resets, etc.) then in the home section of GS copy and paste the level as many times as you need. Then build each level. -
Now it works—Now it doesn't JUMPING
by JoeMeister ·3) You don't need a Timer with For 2 seconds around your Change Attribute behaviors. Change Attribute will activate in the beginning and do nothing else after that. -
Now it works—Now it doesn't JUMPING
by CodeMonkey ·Yes. It is just a single action change of the attribute and gravity will continue to act. Left and right will still work as usual. As long as you don't use the Move behavior for left and right movemen