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  1. Now it works—Now it doesn't JUMPING

    CodeMonkey
    by CodeMonkey · October 2010
    3) You don't need a Timer with For 2 seconds around your Change Attribute behaviors. Change Attribute will activate in the beginning and do nothing else after that.
  2. How do you fade a Sound ogg file in or out?

    dmare
    by dmare · October 2010
    I've made a new integer attribute set to 0 called 1btnvolume, but any method I try to fade it out it doesn't work. (it just keeps playing at full volume).
  3. Angry Zombie Launch Just Submitted (Screen shots)

    scitunes
    by scitunes · October 2010
    bunch of workarounds. Then I added Joe's circle constrain. this was great but then I had other issues and decided that constraining to half cricle would be ideal which I was able to figure out on my
  4. Angry Zombie Launch Just Submitted (Screen shots)

    scitunes
    by scitunes · October 2010
    The biggest issue I had with this game is that when you are zoomed in or out in GS the touch coordinates are all off. This is easy to account for with static things like HUD buttons, but I was unable
  5. is it possible to copy HUD to other scenes/levels?

    AppArcade
    by AppArcade · October 2010
    I'm not sure I understand you, but if you just want the same values as in the previous level, you can just use "save attribute" and "load attribute" behaviors!
  6. How do i make realistic physics on a movable box?

    shuttercraft
    by shuttercraft · October 2010
    I made a actor with Collide attributes and gravity using a accelerate attribute.
  7. unnamed (sniper game) **work in progress**

    Player_E
    by Player_E · October 2010
    in a nutshell I just increased image size when zoom attribute is true otherwise change back to normal.
  8. Rule Changing Scene height and width possible?

    Player_E
    by Player_E · October 2010
    I have been experimenting with the change attribute action and I notice there is an option for the following
  9. Framerate problem getting on my nerves &$#@

    chicop
    by chicop · October 2010
    change attribute game.currentscore to game.currentscore +10
  10. Framerate problem getting on my nerves &$#@

    chicop
    by chicop · October 2010
    -----Change Attribute: self.Image To: "score_"..floor(( game.currentScore % self.divisor )/( self.divisor /10))..".png"
  11. Codemonkeys FPS Zombie game for iPad? How is this possible!?

    CodeMonkey
    by CodeMonkey · October 2010
    You need to change the Constrain on the alpha in the Zombie actor.
  12. Codemonkeys FPS Zombie game for iPad? How is this possible!?

    CodeMonkey
    by CodeMonkey · October 2010
    is adjusted every .01 using a Timer instead of a constrain because it wasn't registering collisions with constrains, and I wanted to control size using the distance from its starting position to the
  13. Codemonkeys FPS Zombie game for iPad? How is this possible!?

    Eminem
    by Eminem · October 2010
    How do i transfer this game to ipad? i need the spawning right and the attribute of the zombies ? has anyone actually tried transfering this to ipad?
  14. play/stop

    CoIin
    by CoIin · October 2010
    Slightly less taxing math would be to change attribute to 1-game.variable.
  15. play/stop

    FanStudioUK
    by FanStudioUK · October 2010
    make a rule: when pressed change attribute to (game.variable+1)%2 - so every time you will press it it will give you a value of 0 or 1
  16. Introducing GameSalad Direct

    AfterBurnett
    by AfterBurnett · October 2010
    GS you don't need to remember how to create an attribute, because the buttons are right there.
  17. play/stop

    the19thbear
    by the19thbear · October 2010
    Made an integer attribute called stop/play - have the default value=0
  18. Calling functions?

    design219
    by design219 · October 2010
    Oh, you need a spawning actor, an invisible actor with just rules to spawn new eneimes: If attribute "enemie count" is < 4, spawn actor of type "enemie".
  19. Calling functions?

    design219
    by design219 · October 2010
    I would think a global attribute (variable) "enemie count" would be the way to go. When and enemie is destroyed, subtract from the attribute. You would have a behavior on whatever a
  20. Random actor spawned??

    SaveDave
    by SaveDave · October 2010
    so, is game.randomactor an attribute?
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