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Now it works—Now it doesn't JUMPING
by CodeMonkey ·3) You don't need a Timer with For 2 seconds around your Change Attribute behaviors. Change Attribute will activate in the beginning and do nothing else after that. -
How do you fade a Sound ogg file in or out?
by dmare ·I've made a new integer attribute set to 0 called 1btnvolume, but any method I try to fade it out it doesn't work. (it just keeps playing at full volume). -
Angry Zombie Launch Just Submitted (Screen shots)
by scitunes ·bunch of workarounds. Then I added Joe's circle constrain. this was great but then I had other issues and decided that constraining to half cricle would be ideal which I was able to figure out on my -
Angry Zombie Launch Just Submitted (Screen shots)
by scitunes ·The biggest issue I had with this game is that when you are zoomed in or out in GS the touch coordinates are all off. This is easy to account for with static things like HUD buttons, but I was unable -
is it possible to copy HUD to other scenes/levels?
by AppArcade ·I'm not sure I understand you, but if you just want the same values as in the previous level, you can just use "save attribute" and "load attribute" behaviors! -
How do i make realistic physics on a movable box?
by shuttercraft ·I made a actor with Collide attributes and gravity using a accelerate attribute. -
unnamed (sniper game) **work in progress**
by Player_E ·in a nutshell I just increased image size when zoom attribute is true otherwise change back to normal. -
Rule Changing Scene height and width possible?
by Player_E ·I have been experimenting with the change attribute action and I notice there is an option for the following -
Framerate problem getting on my nerves &$#@
by chicop ·change attribute game.currentscore to game.currentscore +10 -
Framerate problem getting on my nerves &$#@
by chicop ·-----Change Attribute: self.Image To: "score_"..floor(( game.currentScore % self.divisor )/( self.divisor /10))..".png" -
Codemonkeys FPS Zombie game for iPad? How is this possible!?
by CodeMonkey ·You need to change the Constrain on the alpha in the Zombie actor. -
Codemonkeys FPS Zombie game for iPad? How is this possible!?
by CodeMonkey ·is adjusted every .01 using a Timer instead of a constrain because it wasn't registering collisions with constrains, and I wanted to control size using the distance from its starting position to the -
Codemonkeys FPS Zombie game for iPad? How is this possible!?
by Eminem ·How do i transfer this game to ipad? i need the spawning right and the attribute of the zombies ? has anyone actually tried transfering this to ipad? -
play/stop
by CoIin ·Slightly less taxing math would be to change attribute to 1-game.variable. -
play/stop
by FanStudioUK ·make a rule: when pressed change attribute to (game.variable+1)%2 - so every time you will press it it will give you a value of 0 or 1 -
Introducing GameSalad Direct
by AfterBurnett ·GS you don't need to remember how to create an attribute, because the buttons are right there. -
play/stop
by the19thbear ·Made an integer attribute called stop/play - have the default value=0 -
Calling functions?
by design219 ·Oh, you need a spawning actor, an invisible actor with just rules to spawn new eneimes: If attribute "enemie count" is < 4, spawn actor of type "enemie". -
Calling functions?
by design219 ·I would think a global attribute (variable) "enemie count" would be the way to go. When and enemie is destroyed, subtract from the attribute. You would have a behavior on whatever a -
Random actor spawned??
by SaveDave ·so, is game.randomactor an attribute?