-
Collision!
by StusApps ·- work out how far apart they are and constrain the attributes self.position.x and y of the invisible rectangle to that of the main character + the difference between them worked out above. As the cha -
Music Toggle Button Help
by CaptainChoco ·Set timer after 0.1(or 0.2) and put change attribute in it. -
InfusedDreams, i need help with high score
by JohnPapiomitis ·the score like you would with a diferent score attribute for each level. at the end scene where you want to display the combined score add a display text actor, find your level one score attribute cl -
Need Help with Left, Right and jump up
by JohnPapiomitis ·You need three interger attributes. One named trigger left, one trigger right, and one trigger jump. Set there values to zero. For the actors you want to press to move the car (example: left arrow, ri -
how can i measure the velocity on actor?
by scitunes ·create a real game attribute game.velocity -
Help! changing one attribute to another attributes value doesnt work!
by RH ·Use change attribute if you want to change it once, use constrain if you want to sync them, i.e. if self.X changes so to will game.X -
Double Jump Help
by 777ideas.com ·change attribute game.DoubleJUMPReady to false -
Double Jump Help
by hrsmedia ·change attribute game.DoubleJUMPReady to false -
Help! changing one attribute to another attributes value doesnt work!
by vegasmike1 ·`constraining an attribute does not really change it, but it can set an attribute to a variable that you have estblished. -
Help! changing one attribute to another attributes value doesnt work!
by Ricky ·when I use the constrain attribute behavior, I fill in game.playerx for the first box, and i fill in self.position.x for the seccond box and it doesnt work! the attribute game.playerx is still 0! how -
Actor movement
by joey2e ·I have set up three attributes, called, usertouch, left, right all are integers and set to 0. -
Keeping actor in screen
by JohnPapiomitis ·Thanks for such a quick response. I'm not using the Mose position I have a button setup with attributes to trigger each movement. Ex: move left when attribute trigger left = 1. And for when the button -
Enemy Death Animation
by RondoRocket ·It works now... I needed an attribute that set the enemies speed to 0 and have the death animation look for it. -
Enemy Death Animation
by RondoRocket ·So I guess my issue is how do I tell the enemy to update itself to check it's health status in order to play an animation or what attribute do I need to use if not health in order to run the animation -
How do I test to see if another actor is below the player?
by Ricky ·How do I test to see if say a "Ground" actor is below my character in a plat-former game? The collision rule is futile for such a purpose, because it also tests for collisions of sai -
constrain to circle
by RocketBrain ·hey found the demo video but i couldnt figure out how to do it. -
Help With High Score! I Searched Forums But No Help!
by 777ideas.com ·I used a game attribute. -
Save Attribute and Updates
by MagoNicolas ·The Saved attributes of my game on a Device when someone buy it will be still saved If I make an update of the game? -
Collision&Gravity Problem - Tshirtbooth
by scitunes ·There is no way to do this if you need actual physics collisions (i.e. realistic bouncing). If you simple need to know if the body of your bug is overlapping, then that can be done easily using magnit -
Collision&Gravity Problem - Tshirtbooth
by scitunes ·3) I NEVER use scene gravity anymore. Keep it at zero and put am accelerate 270 to scene in any actor that you want to fall. You can even create a game attribute (integer) and call it game.gravitySpee