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  1. Collision!

    StusApps
    by StusApps · October 2010
    - work out how far apart they are and constrain the attributes self.position.x and y of the invisible rectangle to that of the main character + the difference between them worked out above. As the cha
  2. Music Toggle Button Help

    CaptainChoco
    by CaptainChoco · October 2010
    Set timer after 0.1(or 0.2) and put change attribute in it.
  3. InfusedDreams, i need help with high score

    JohnPapiomitis
    by JohnPapiomitis · October 2010
    the score like you would with a diferent score attribute for each level. at the end scene where you want to display the combined score add a display text actor, find your level one score attribute cl
  4. Need Help with Left, Right and jump up

    JohnPapiomitis
    by JohnPapiomitis · October 2010
    You need three interger attributes. One named trigger left, one trigger right, and one trigger jump. Set there values to zero. For the actors you want to press to move the car (example: left arrow, ri
  5. how can i measure the velocity on actor?

    scitunes
    by scitunes · October 2010
    create a real game attribute game.velocity
  6. Help! changing one attribute to another attributes value doesnt work!

    RH
    by RH · October 2010
    Use change attribute if you want to change it once, use constrain if you want to sync them, i.e. if self.X changes so to will game.X
  7. Double Jump Help

    777ideas.com
    by 777ideas.com · October 2010
    change attribute game.DoubleJUMPReady to false
  8. Double Jump Help

    hrsmedia
    by hrsmedia · October 2010
    change attribute game.DoubleJUMPReady to false
  9. Help! changing one attribute to another attributes value doesnt work!

    vegasmike1
    by vegasmike1 · October 2010
    `constraining an attribute does not really change it, but it can set an attribute to a variable that you have estblished.
  10. Help! changing one attribute to another attributes value doesnt work!

    Ricky
    by Ricky · October 2010
    when I use the constrain attribute behavior, I fill in game.playerx for the first box, and i fill in self.position.x for the seccond box and it doesnt work! the attribute game.playerx is still 0! how
  11. Actor movement

    joey2e
    by joey2e · October 2010
    I have set up three attributes, called, usertouch, left, right all are integers and set to 0.
  12. Keeping actor in screen

    JohnPapiomitis
    by JohnPapiomitis · October 2010
    Thanks for such a quick response. I'm not using the Mose position I have a button setup with attributes to trigger each movement. Ex: move left when attribute trigger left = 1. And for when the button
  13. Enemy Death Animation

    RondoRocket
    by RondoRocket · October 2010
    It works now... I needed an attribute that set the enemies speed to 0 and have the death animation look for it.
  14. Enemy Death Animation

    RondoRocket
    by RondoRocket · October 2010
    So I guess my issue is how do I tell the enemy to update itself to check it's health status in order to play an animation or what attribute do I need to use if not health in order to run the animation
  15. How do I test to see if another actor is below the player?

    Ricky
    by Ricky · October 2010
    How do I test to see if say a "Ground" actor is below my character in a plat-former game? The collision rule is futile for such a purpose, because it also tests for collisions of sai
  16. constrain to circle

    RocketBrain
    by RocketBrain · October 2010
    hey found the demo video but i couldnt figure out how to do it.
  17. Help With High Score! I Searched Forums But No Help!

    777ideas.com
    by 777ideas.com · October 2010
    I used a game attribute.
  18. Save Attribute and Updates

    MagoNicolas
    by MagoNicolas · October 2010
    The Saved attributes of my game on a Device when someone buy it will be still saved If I make an update of the game?
  19. Collision&Gravity Problem - Tshirtbooth

    scitunes
    by scitunes · October 2010
    There is no way to do this if you need actual physics collisions (i.e. realistic bouncing). If you simple need to know if the body of your bug is overlapping, then that can be done easily using magnit
  20. Collision&Gravity Problem - Tshirtbooth

    scitunes
    by scitunes · October 2010
    3) I NEVER use scene gravity anymore. Keep it at zero and put am accelerate 270 to scene in any actor that you want to fall. You can even create a game attribute (integer) and call it game.gravitySpee
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