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Collision&Gravity Problem - Tshirtbooth
by Shpint ·3) How can I increase the speed of him falling down? On the scene gravity attribute, I put in 0 for X and 90 for Y. All movable objects seem to be falling, but at a very slow speed. I also try using a -
Spawn Actor Behavior
by ToastKitten ·I pretty much just want an "other" functionality within the spawn attribute. -
need help please???
by Hipster_Owl_Studios ·I tried messing around with it and what i tried doing was making a game attribute called player hits and i set that to 3 then in my actor rule i said when attribute player hits is = 0 subtract one lif -
Creating a item counter
by LordTarantor ·You can also put in the new actor a rule saying if attribute hidden items = 10 ( or the number of items you want) change scene to... -
Creating a item counter
by LordTarantor ·Ok you will need to have an interger attribute I don't know maybe call it Hidden Items. In every item you will put a change attribute that will say change Hidden item attribute to hidden attribute at -
Circular Timer - Pause the Timer?
by firemaplegames ·-----Change Attribute. self.Rotation To: self.Rotation + 1 -
Circular Timer - Pause the Timer?
by millerbrother1 ·Anyone have any idea how to pause the timer in FireMapleGame's Circular Timer Demo? It's a great little timer that can be set to countdown from any number in visual fashion. I have a Game Attribute ca -
Interpolate Troubles
by scitunes ·If so, create a self integer attribute called InitialX -
Gravity issue
by joshmiller602 ·If the actor is just moving left. I would just constrain the y axis, so that it wouldn't go down. -
Getting $ to display
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Is there a way to make this easier?
by scitunes ·If there is one hero then all you need to do is create self attributes in the cabritas. -
Feature Request: Flip Bitmap X, Flip Bitmap Y
by RondoRocket ·Maybe they could add an option to the Animation Attribute that says "Flip". That would be awesome! -
Looping backgrounds
by Stormtrix ·constrain attribute - self.position.x to the front of the screen like 480 for iphone. -
Rotation Help
by joshmiller602 ·And make sure you set those variables with change attribute before you constrain against them or they will be 0. -
Shooting an actor at another actor
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The agony of angles
by forklift ·horizontal flight). So in this case, i'd just constrain the actor's rotation to no more than 45 degrees of turn in either x direction (relative to 90). So, my full range of tilt would be min45, max -
Disabling An Actor's Behavior Until Hitting Another Actor
by ToastKitten ·wherever your condition is that checks for when the mouse is pressed, add another condition if attribute self.mousePressed is false -
Rotation Help
by ORBZ ·Constrain rotation=vectorToangle (linearVelocityX,linearVelocityY) -
Rotation Help
by ToastKitten ·hmmm.... is it at least rotating when you use the constrain attribute method? -
Rotation Help
by joshmiller602 ·Constrain Attribute: self.Rotation To: vectorToAngle( game.Origin.X - self.Position.X , game.Origin.Y - self.Position.Y )