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Collision&Gravity Problem - Tshirtbooth
by scitunes ·There is no way to do this if you need actual physics collisions (i.e. realistic bouncing). If you simple need to know if the body of your bug is overlapping, then that can be done easily using magnit -
Collision&Gravity Problem - Tshirtbooth
by scitunes ·3) I NEVER use scene gravity anymore. Keep it at zero and put am accelerate 270 to scene in any actor that you want to fall. You can even create a game attribute (integer) and call it game.gravitySpee -
Collision&Gravity Problem - Tshirtbooth
by Shpint ·3) How can I increase the speed of him falling down? On the scene gravity attribute, I put in 0 for X and 90 for Y. All movable objects seem to be falling, but at a very slow speed. I also try using a -
Spawn Actor Behavior
by ToastKitten ·I pretty much just want an "other" functionality within the spawn attribute. -
need help please???
by Hipster_Owl_Studios ·I tried messing around with it and what i tried doing was making a game attribute called player hits and i set that to 3 then in my actor rule i said when attribute player hits is = 0 subtract one lif -
Creating a item counter
by LordTarantor ·You can also put in the new actor a rule saying if attribute hidden items = 10 ( or the number of items you want) change scene to... -
Creating a item counter
by LordTarantor ·Ok you will need to have an interger attribute I don't know maybe call it Hidden Items. In every item you will put a change attribute that will say change Hidden item attribute to hidden attribute at -
Circular Timer - Pause the Timer?
by firemaplegames ·-----Change Attribute. self.Rotation To: self.Rotation + 1 -
Circular Timer - Pause the Timer?
by millerbrother1 ·Anyone have any idea how to pause the timer in FireMapleGame's Circular Timer Demo? It's a great little timer that can be set to countdown from any number in visual fashion. I have a Game Attribute ca -
Interpolate Troubles
by scitunes ·If so, create a self integer attribute called InitialX -
Gravity issue
by joshmiller602 ·If the actor is just moving left. I would just constrain the y axis, so that it wouldn't go down. -
Getting $ to display
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Is there a way to make this easier?
by scitunes ·If there is one hero then all you need to do is create self attributes in the cabritas. -
Feature Request: Flip Bitmap X, Flip Bitmap Y
by RondoRocket ·Maybe they could add an option to the Animation Attribute that says "Flip". That would be awesome! -
Looping backgrounds
by Stormtrix ·constrain attribute - self.position.x to the front of the screen like 480 for iphone. -
Rotation Help
by joshmiller602 ·And make sure you set those variables with change attribute before you constrain against them or they will be 0. -
Shooting an actor at another actor
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The agony of angles
by forklift ·horizontal flight). So in this case, i'd just constrain the actor's rotation to no more than 45 degrees of turn in either x direction (relative to 90). So, my full range of tilt would be min45, max -
Disabling An Actor's Behavior Until Hitting Another Actor
by ToastKitten ·wherever your condition is that checks for when the mouse is pressed, add another condition if attribute self.mousePressed is false -
Rotation Help
by ORBZ ·Constrain rotation=vectorToangle (linearVelocityX,linearVelocityY)