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  1. Collision&Gravity Problem - Tshirtbooth

    Shpint
    by Shpint · October 2010
    3) How can I increase the speed of him falling down? On the scene gravity attribute, I put in 0 for X and 90 for Y. All movable objects seem to be falling, but at a very slow speed. I also try using a
  2. Spawn Actor Behavior

    ToastKitten
    by ToastKitten · October 2010
    I pretty much just want an "other" functionality within the spawn attribute.
  3. need help please???

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · October 2010
    I tried messing around with it and what i tried doing was making a game attribute called player hits and i set that to 3 then in my actor rule i said when attribute player hits is = 0 subtract one lif
  4. Creating a item counter

    LordTarantor
    by LordTarantor · October 2010
    You can also put in the new actor a rule saying if attribute hidden items = 10 ( or the number of items you want) change scene to...
  5. Creating a item counter

    LordTarantor
    by LordTarantor · October 2010
    Ok you will need to have an interger attribute I don't know maybe call it Hidden Items. In every item you will put a change attribute that will say change Hidden item attribute to hidden attribute at
  6. Circular Timer - Pause the Timer?

    firemaplegames
    by firemaplegames · October 2010
    -----Change Attribute. self.Rotation To: self.Rotation + 1
  7. Circular Timer - Pause the Timer?

    millerbrother1
    by millerbrother1 · October 2010
    Anyone have any idea how to pause the timer in FireMapleGame's Circular Timer Demo? It's a great little timer that can be set to countdown from any number in visual fashion. I have a Game Attribute ca
  8. Interpolate Troubles

    scitunes
    by scitunes · October 2010
    If so, create a self integer attribute called InitialX
  9. Gravity issue

    joshmiller602
    by joshmiller602 · October 2010
    If the actor is just moving left. I would just constrain the y axis, so that it wouldn't go down.
  10. Getting $ to display

    daniel.robert.campbell
    by daniel.robert.campbell · October 2010
    The game I am building is going to use a cash currency. And I want that amount to be displayed at the end of each level to show how much money the player has using an attribute.
  11. Is there a way to make this easier?

    scitunes
    by scitunes · October 2010
    If there is one hero then all you need to do is create self attributes in the cabritas.
  12. Feature Request: Flip Bitmap X, Flip Bitmap Y

    RondoRocket
    by RondoRocket · October 2010
    Maybe they could add an option to the Animation Attribute that says "Flip". That would be awesome!
  13. Looping backgrounds

    Stormtrix
    by Stormtrix · October 2010
    constrain attribute - self.position.x to the front of the screen like 480 for iphone.
  14. Rotation Help

    joshmiller602
    by joshmiller602 · October 2010
    And make sure you set those variables with change attribute before you constrain against them or they will be 0.
  15. Shooting an actor at another actor

    daniel.robert.campbell
    by daniel.robert.campbell · October 2010
    We ended up fixing it by using timers. we put a timer of 0.1 seconds on the "vector to angle" attribute. And another time of 0.2 (this one was run to completion) for the accelerate d
  16. The agony of angles

    forklift
    by forklift · October 2010
    horizontal flight). So in this case, i'd just constrain the actor's rotation to no more than 45 degrees of turn in either x direction (relative to 90). So, my full range of tilt would be min45, max
  17. Disabling An Actor's Behavior Until Hitting Another Actor

    ToastKitten
    by ToastKitten · October 2010
    wherever your condition is that checks for when the mouse is pressed, add another condition if attribute self.mousePressed is false
  18. Rotation Help

    ORBZ
    by ORBZ · October 2010
    Constrain rotation=vectorToangle (linearVelocityX,linearVelocityY)
  19. Rotation Help

    ToastKitten
    by ToastKitten · October 2010
    hmmm.... is it at least rotating when you use the constrain attribute method?
  20. Rotation Help

    joshmiller602
    by joshmiller602 · October 2010
    Constrain Attribute: self.Rotation To: vectorToAngle( game.Origin.X - self.Position.X , game.Origin.Y - self.Position.Y )
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