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Rotation Help
by ToastKitten ·are you constraining the rotation attribute? -
SImple Collision question
by daverenner ·I have an object that has a limited amount of "hit points". Everytime it collides with objects i need it to subtract 1 point. The problem is, sometimes it subtracts 3 points or 7 poi -
object.motion.linearvelocity.X never gets to 0
by CodeMonkey ·Create an attribute self.Threshold with a default value of 2. -
the magnituted condition can't use it
by CodeMonkey ·Don't use a a constrain attribute on an attribute if it isn't going to change. -
the magnituted condition can't use it
by azavega ·ok that attribute is going to be real or integer -
the magnituted condition can't use it
by RH ·Oh right, just constrain a self. attribute to that equation then use if attribute self.attribute < 2 -
object.motion.linearvelocity.X never gets to 0
by azavega ·nope what im asking is how do i put " magnitude(linVelX,linVelY) < 2" in a rule if besides the attribute appears just an attribute browser not an expresion editor -
How to type "%" as a text in GS with Display Text?
by cbt ·The textbook way is easier and more efficient. You don't need to create an extra attribute just for a percent sign. -
How to type "%" as a text in GS with Display Text?
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How to type "%" as a text in GS with Display Text?
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the magnituted condition can't use it
by forklift ·If you're trying to add rules from the attribute window, it won't work. They are two separate things. -
the magnituted condition can't use it
by azavega ·I can use any of the condition you guys give me cause i cant edit the expression bisides the attributes rule... -
object.motion.linearvelocity.X never gets to 0
by azavega ·to explain better in the rules beside the attribute opens and attribute browser not and expression editor if you guys have any other way to do it please let me know -
object.motion.linearvelocity.X never gets to 0
by azavega ·hey there I cant use any of those as a rule cause the software doesn't let me edit the attribute condition, so i can put one condition but not and expression.. how you guys do it? -
interpolate OR movable..that is the question!
by ORBZ ·Movable puts them in th physics engine. A lot more overhead. If they are simply moving in a strait line turn off movable and use interpolate. Or constrain position x to some function of time. -
interpolate OR movable..that is the question!
by scitunes ·I have found that Collisions don't work well (or even at all) with interpolate. So the question is "do you need physics for this game?" -
help overhere with computer taking turns
by azavega ·when the comp shoot that attribute comp_turn goes to 1 so its my turn now -
help overhere with computer taking turns
by azavega ·sorry guys... ok when i shoot i set an attribute cmpu_turn to 0 and then when object.motion.linearvelocity.x=0 and object.motion.linearvelocity.y=0 the comp its suppose to shoot that guaranties that -
increase scene size vs drag and drop issue
by chicop ·then i create a camera controller and ad constrain attribute game.cameraX to scene.camera.originX do the same for Y -
can someone help with a "Touch to move" problem - Thanks
by chicop ·then i create a camera controller and ad constrain attribute game.camX to scene.camera.originX do the same for Y