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  1. Rotation Help

    ToastKitten
    by ToastKitten · October 2010
    hmmm.... is it at least rotating when you use the constrain attribute method?
  2. Rotation Help

    joshmiller602
    by joshmiller602 · October 2010
    Constrain Attribute: self.Rotation To: vectorToAngle( game.Origin.X - self.Position.X , game.Origin.Y - self.Position.Y )
  3. Rotation Help

    ToastKitten
    by ToastKitten · October 2010
    are you constraining the rotation attribute?
  4. SImple Collision question

    daverenner
    by daverenner · October 2010
    I have an object that has a limited amount of "hit points". Everytime it collides with objects i need it to subtract 1 point. The problem is, sometimes it subtracts 3 points or 7 poi
  5. object.motion.linearvelocity.X never gets to 0

    CodeMonkey
    by CodeMonkey · October 2010
    Create an attribute self.Threshold with a default value of 2.
  6. the magnituted condition can't use it

    CodeMonkey
    by CodeMonkey · October 2010
    Don't use a a constrain attribute on an attribute if it isn't going to change.
  7. the magnituted condition can't use it

    azavega
    by azavega · October 2010
    ok that attribute is going to be real or integer
  8. the magnituted condition can't use it

    RH
    by RH · October 2010
    Oh right, just constrain a self. attribute to that equation then use if attribute self.attribute < 2
  9. object.motion.linearvelocity.X never gets to 0

    azavega
    by azavega · October 2010
    nope what im asking is how do i put " magnitude(linVelX,linVelY) < 2" in a rule if besides the attribute appears just an attribute browser not an expresion editor
  10. How to type "%" as a text in GS with Display Text?

    cbt
    by cbt · October 2010
    The textbook way is easier and more efficient. You don't need to create an extra attribute just for a percent sign.
  11. How to type "%" as a text in GS with Display Text?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · October 2010
    The textbook way is easier and more efficient. You don't need to create an extra attribute just for a percent sign.
  12. How to type "%" as a text in GS with Display Text?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · October 2010
    game.Attribute.."%"
  13. the magnituted condition can't use it

    forklift
    by forklift · October 2010
    If you're trying to add rules from the attribute window, it won't work. They are two separate things.
  14. the magnituted condition can't use it

    azavega
    by azavega · October 2010
    I can use any of the condition you guys give me cause i cant edit the expression bisides the attributes rule...
  15. object.motion.linearvelocity.X never gets to 0

    azavega
    by azavega · October 2010
    to explain better in the rules beside the attribute opens and attribute browser not and expression editor if you guys have any other way to do it please let me know
  16. object.motion.linearvelocity.X never gets to 0

    azavega
    by azavega · October 2010
    hey there I cant use any of those as a rule cause the software doesn't let me edit the attribute condition, so i can put one condition but not and expression.. how you guys do it?
  17. interpolate OR movable..that is the question!

    ORBZ
    by ORBZ · October 2010
    Movable puts them in th physics engine. A lot more overhead. If they are simply moving in a strait line turn off movable and use interpolate. Or constrain position x to some function of time.
  18. interpolate OR movable..that is the question!

    scitunes
    by scitunes · October 2010
    I have found that Collisions don't work well (or even at all) with interpolate. So the question is "do you need physics for this game?"
  19. help overhere with computer taking turns

    azavega
    by azavega · October 2010
    when the comp shoot that attribute comp_turn goes to 1 so its my turn now
  20. help overhere with computer taking turns

    azavega
    by azavega · October 2010
    sorry guys... ok when i shoot i set an attribute cmpu_turn to 0 and then when object.motion.linearvelocity.x=0 and object.motion.linearvelocity.y=0 the comp its suppose to shoot that guaranties that
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