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Change actor image based on scene
by CodeMonkey ·Change Attribute self.Image to "Level-"+"game.CurrentLevel"+".png" -
TWO BUTTONS HOW TO NOT PRESS BOTH AT SAME TIME? WHILE OVERLAPPING
by Chaser ·Do hey both need to be active at the same time? If yes I think you're out of luck. If not set up attributes so that they are active when something else triggers the attribute -
Simple button for thrust
by CodeMonkey ·Have it toggle a game attribute to true/false using Change Attribute behaviors in the both halves of the Rule. -
where is the conditions an attribute change ?
by trizero ·Do you mean the change attribute behaviour? Or how to create a rule such that `when attribute = X` ? -
where is the conditions an attribute change ?
by RH ·Do you mean the change attribute behaviour? Or how to create a rule such that `when attribute = X` ? -
where is the conditions an attribute change ?
by trizero ·Where is the rule conditions an attribute change ? I can't find it. -
Movable Attribute...
by CodeMonkey ·You should store its position in local attributes and then constrain its position to those stored attributes. But you should also give it an acceleration in the opposite direction of gravity because g -
Movable Attribute...
by Forte ·constrain self x to self x -
Shoot to X,Y problems
by CodeMonkey ·Double check that the attributes are selected from the attribute browser and the expression is formed correctly. (No extra parenthesis, etc) -
computer's turn
by CodeMonkey ·Create an attribute that states if the ball is still moving. A boolean would be good. -
How to control an actor move by different combination?
by CodeMonkey ·Rules and attributes are your friends. -
how can i Change actor's speed every 10 seconds
by CodeMonkey ·Change Attribute: self.Motion.Linear Velocity.X to -
Introducing GameSalad Direct
by vegasmike1 ·only have paid that is 35,000 times 100 (change attribute money to zero.) but at 35K times 100 bucks a pop that is 3.5 million, what did these guys do, they are two years old, so they threw that mon -
Please Help with FMG's Time Demo
by TouchTiltGames ·Any chance you could have a look and tell me if I need to save the captureTime Attribute and how to add it to the current time? Unless I had that right above (Image) -
Please Help with FMG's Time Demo
by firemaplegames ·load all your attributes in the very first scene. -
Rotational Concentricity
by forklift ·I have no idea how to set up an attribute for the direction of travel, let alone how to follow it concentrically (sure, that's a word!). This is sorcery of which I do not comprehend! -
How to save the Time?
by TouchTiltGames ·I tried a change attribute: game.capturedTime to game.capturedTime + game.Time but that seems to make the time go all wonky...I'm guessing I need to pause the time too because the above would probably -
Shoot to X,Y problems
by forklift ·I've constrained a global camera attribute to a prototype like so: -
Help with 360 Tilt: one for ORBZ?
by scitunes ·Do you need physics? i.e. Collisions that bounce correctly? -
Movable Attribute...
by victorkin11 ·"Movable" attribute is for edit only, you can't change it in the game!