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  1. Change actor image based on scene

    CodeMonkey
    by CodeMonkey · October 2010
    Change Attribute self.Image to "Level-"+"game.CurrentLevel"+".png"
  2. TWO BUTTONS HOW TO NOT PRESS BOTH AT SAME TIME? WHILE OVERLAPPING

    Chaser
    by Chaser · October 2010
    Do hey both need to be active at the same time? If yes I think you're out of luck. If not set up attributes so that they are active when something else triggers the attribute
  3. Simple button for thrust

    CodeMonkey
    by CodeMonkey · October 2010
    Have it toggle a game attribute to true/false using Change Attribute behaviors in the both halves of the Rule.
  4. where is the conditions an attribute change ?

    trizero
    by trizero · October 2010
    Do you mean the change attribute behaviour? Or how to create a rule such that `when attribute = X` ?
  5. where is the conditions an attribute change ?

    RH
    by RH · October 2010
    Do you mean the change attribute behaviour? Or how to create a rule such that `when attribute = X` ?
  6. where is the conditions an attribute change ?

    trizero
    by trizero · October 2010
    Where is the rule conditions an attribute change ? I can't find it.
  7. Movable Attribute...

    CodeMonkey
    by CodeMonkey · October 2010
    You should store its position in local attributes and then constrain its position to those stored attributes. But you should also give it an acceleration in the opposite direction of gravity because g
  8. Movable Attribute...

    Forte
    by Forte · October 2010
    constrain self x to self x
  9. Shoot to X,Y problems

    CodeMonkey
    by CodeMonkey · October 2010
    Double check that the attributes are selected from the attribute browser and the expression is formed correctly. (No extra parenthesis, etc)
  10. computer's turn

    CodeMonkey
    by CodeMonkey · October 2010
    Create an attribute that states if the ball is still moving. A boolean would be good.
  11. How to control an actor move by different combination?

    CodeMonkey
    by CodeMonkey · October 2010
    Rules and attributes are your friends.
  12. how can i Change actor's speed every 10 seconds

    CodeMonkey
    by CodeMonkey · October 2010
    Change Attribute: self.Motion.Linear Velocity.X to
  13. Introducing GameSalad Direct

    vegasmike1
    by vegasmike1 · October 2010
    only have paid that is 35,000 times 100 (change attribute money to zero.) but at 35K times 100 bucks a pop that is 3.5 million, what did these guys do, they are two years old, so they threw that mon
  14. Please Help with FMG's Time Demo

    TouchTiltGames
    by TouchTiltGames · October 2010
    Any chance you could have a look and tell me if I need to save the captureTime Attribute and how to add it to the current time? Unless I had that right above (Image)
  15. Please Help with FMG's Time Demo

    firemaplegames
    by firemaplegames · October 2010
    load all your attributes in the very first scene.
  16. Rotational Concentricity

    forklift
    by forklift · October 2010
    I have no idea how to set up an attribute for the direction of travel, let alone how to follow it concentrically (sure, that's a word!). This is sorcery of which I do not comprehend!
  17. How to save the Time?

    TouchTiltGames
    by TouchTiltGames · October 2010
    I tried a change attribute: game.capturedTime to game.capturedTime + game.Time but that seems to make the time go all wonky...I'm guessing I need to pause the time too because the above would probably
  18. Shoot to X,Y problems

    forklift
    by forklift · October 2010
    I've constrained a global camera attribute to a prototype like so:
  19. Help with 360 Tilt: one for ORBZ?

    scitunes
    by scitunes · October 2010
    Do you need physics? i.e. Collisions that bounce correctly?
  20. Movable Attribute...

    victorkin11
    by victorkin11 · October 2010
    "Movable" attribute is for edit only, you can't change it in the game!
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