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  1. Movable Attribute...

    AppChogie
    by AppChogie · October 2010
    Add a constrain attribute behavior to the actors that are falling after the pause button is pressed. When you constrain the attribuite to where you want it to go with the X and Y then the game cant mo
  2. Movable Attribute...

    AppChogie
    by AppChogie · October 2010
    Hi Dragokillz you need to constrain the attribute's X and Y after to the position you want them to end up.
  3. Movable Attribute...

    Forte
    by Forte · October 2010
    I have a pause button, and actors, when the pause button is pressed the attribute "Movable" is changed to false. They accelerate upwards, then when the pause button is pressed, (keep
  4. How to save the Time?

    ORBZ
    by ORBZ · October 2010
    you can save it with save attribute and load it back up with load attribute
  5. How to reset an attribute

    daniel.robert.campbell
    by daniel.robert.campbell · October 2010
    is that I added a rule to add +1 to the game attribute to reset it. WHEEEE!!! I'm learning!!!
  6. How to reset an attribute

    daniel.robert.campbell
    by daniel.robert.campbell · October 2010
    I'm making a peggle type variant. I'm having trouble getting an attribute to reset though. During the launching of the first ball, everything works fine. The ball hits a peg, the peg changes color, th
  7. question for Joe Fire Maple Games Camera tricks demo

    chicop
    by chicop · October 2010
    if click on the black button underneath the screen you are able to select current scene in the attribute browser.. which options to control the camera in it
  8. Better understanding at Attributes??

    firemaplegames
    by firemaplegames · October 2010
    An Index is basically an integer, but it can only be positive - no negative numbers. They are generally used for counting lists of items. i.e: there are 5 apples in this bag. There can never be -5 app
  9. Better understanding at Attributes??

    daniel.robert.campbell
    by daniel.robert.campbell · October 2010
    I'm kind of in the same boat as the original poster. I loosely understand how to use attributes, but I don't completely know why I would use one over another. If I'm trying to make a hud element showi
  10. Swipe gesture

    MotherHoose
    by MotherHoose · October 2010
    that was the most confusing thing (along with attribute=variable in the Game Section)
  11. Please help me stop the score from incrementing!

    MotherHoose
    by MotherHoose · October 2010
    a boolean attribute game.keepScore = 1
  12. Please help me stop the score from incrementing!

    nulo
    by nulo · October 2010
    create a attribute "counter_on" make it a boolean.
  13. Possible method of arrays?

    MotherHoose
    by MotherHoose · October 2010
    think you could do a parallel array...where a game attribute is an index type.
  14. Please help me stop the score from incrementing!

    SaveDave
    by SaveDave · October 2010
    Change attribute score2 = score
  15. Possible method of arrays?

    BeyondtheTech
    by BeyondtheTech · October 2010
    As I sat on my throne today (yes, that one), I had a revelation... what if you could dynamically change the keyword for the Save/Load Attribute Action?
  16. Changing game images based on attributes

    millerbrother1
    by millerbrother1 · October 2010
    I have a real number game level attribute named "CurrentLevel" that tracks the current scene being played (1,2,3, etc). At the start of each new level, I have an actor with a graphic
  17. Need help to finish my game :)

    synthesis
    by synthesis · October 2010
    change attribute game.spawnID to random(1,5)
  18. Change actor image based on scene

    millerbrother1
    by millerbrother1 · October 2010
    Can't you do this via the ChangeAttribute self.Image. For example if you wanted a variety of images to be used based on which scene was loaded (Level-1.png, Level-2.png, etc.) couldn't you use logic s
  19. assigning actor images as variables...

    millerbrother1
    by millerbrother1 · October 2010
    Okay - I got the black screen to go away, but now it only loads Level-1.png and never changes on subsequent Levels. I can manually change the game.CurrentLevel attribute and still I only get Level-1.p
  20. assigning actor images as variables...

    millerbrother1
    by millerbrother1 · October 2010
    Change Attribute self.Image to "Level-"+game.CurrentLevel+".png"
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