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  1. assigning actor images as variables...

    millerbrother1
    by millerbrother1 · October 2010
    Okay - I got the black screen to go away, but now it only loads Level-1.png and never changes on subsequent Levels. I can manually change the game.CurrentLevel attribute and still I only get Level-1.p
  2. assigning actor images as variables...

    millerbrother1
    by millerbrother1 · October 2010
    Change Attribute self.Image to "Level-"+game.CurrentLevel+".png"
  3. golf ball perspective help

    stanimation
    by stanimation · October 2010
    Change Attribute self.actor.Xscale -.1
  4. golf ball perspective help

    stanimation
    by stanimation · October 2010
    Change Attribute self.actor.Xscale -.1
  5. Swipe gesture

    scitunes
    by scitunes · October 2010
    Create a boolean game attribute called tickled.
  6. Actors collides when it's not touching as if it was a square?

    goliath
    by goliath · October 2010
    you will have to use constrain attributes for both of your actors.
  7. calibrating accelerometer

    rustbucket
    by rustbucket · October 2010
    I know there's been a couple of posts about calibrating but I'm not sure any of them apply to the way I'm controlling the player. I'm using the following rule to have the player constrained to the acc
  8. Something that caught my attention. (Corona)

    AfterBurnett
    by AfterBurnett · October 2010
    Your Kraken I understand only works on 3G+ and same with PolyGame's 8Bit. There is ABSOLUTELY NO REASON why those games can't run on a 2G. I've played games 10 times as complex (functionally-wise...
  9. GameSalad & Cut the Rope..

    reddotinc
    by reddotinc · October 2010
    Just uncheck the actors "moveable" attribute (Image)
  10. Something that caught my attention. (Corona)

    quantumsheep
    by quantumsheep · October 2010
    Your Kraken I understand only works on 3G+ and same with PolyGame's 8Bit. There is ABSOLUTELY NO REASON why those games can't run on a 2G. I've played games 10 times as complex (functionally-wise...
  11. Something that caught my attention. (Corona)

    synthesis
    by synthesis · October 2010
    Don't get me wrong...I REALLY REALLY REALLY would prefer to use GS. Its easy and fast to use. But I can't continue to spend weeks on projects with no guarantee they will work when I'm done. Your Kr
  12. Question for Codemonkey's joystick demo

    CodeMonkey
    by CodeMonkey · October 2010
    I might have fixed it this time. It wasn't resetting an attribute in the right order. It probably could be better, but it mostly works for that new OneControlOneButton scene.
  13. SPAWN WHEN IT IS DESTROYED?

    RH
    by RH · October 2010
    Just create a self. attribute (i.e. self.destroyed) and where you have the normal destroy behaviour replace it with change self.destroyed to true (use a boolean) and change self.alpha to 0. In all the
  14. SPAWN WHEN IT IS DESTROYED?

    Eminem
    by Eminem · October 2010
    Hi rh thanks for the response this is what I need but idk how to disable the rules, do I use an attribute?
  15. SPAWN WHEN IT IS DESTROYED?

    Chaser
    by Chaser · October 2010
    Like others said create an attribute and a spawner actor so that secondary actor controls the spawn time and location of the destroyed actors current location xy
  16. SPAWN WHEN IT IS DESTROYED?

    Eminem
    by Eminem · October 2010
    Create 1 attribute boolean:
  17. How to keep track of home runs

    firemaplegames
    by firemaplegames · October 2010
    Whenever you score a home run, add a Save Attribute behavior, like this:
  18. How to keep track of home runs

    quantumsheep
    by quantumsheep · October 2010
    Every time you make a home run, you'd change an integer attribute (let's call it 'home run') to home run+1
  19. How to keep track of home runs

    LordTarantor
    by LordTarantor · October 2010
    I got a little confused trying to do this save/load attribute.
  20. Heart Bar

    juzcook
    by juzcook · October 2010
    better yet, use the hearts attribute peach mentions, but use replicate instead of individual heart actors (Image)
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