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golf ball perspective help
by stanimation ·Change Attribute self.actor.Xscale -.1 -
golf ball perspective help
by stanimation ·Change Attribute self.actor.Xscale -.1 -
Swipe gesture
by scitunes ·Create a boolean game attribute called tickled. -
Actors collides when it's not touching as if it was a square?
by goliath ·you will have to use constrain attributes for both of your actors. -
calibrating accelerometer
by rustbucket ·I know there's been a couple of posts about calibrating but I'm not sure any of them apply to the way I'm controlling the player. I'm using the following rule to have the player constrained to the acc -
Something that caught my attention. (Corona)
by AfterBurnett ·Your Kraken I understand only works on 3G+ and same with PolyGame's 8Bit. There is ABSOLUTELY NO REASON why those games can't run on a 2G. I've played games 10 times as complex (functionally-wise... -
GameSalad & Cut the Rope..
by reddotinc ·Just uncheck the actors "moveable" attribute (Image) -
Something that caught my attention. (Corona)
by quantumsheep ·Your Kraken I understand only works on 3G+ and same with PolyGame's 8Bit. There is ABSOLUTELY NO REASON why those games can't run on a 2G. I've played games 10 times as complex (functionally-wise... -
Something that caught my attention. (Corona)
by synthesis ·Don't get me wrong...I REALLY REALLY REALLY would prefer to use GS. Its easy and fast to use. But I can't continue to spend weeks on projects with no guarantee they will work when I'm done. Your Kr -
Question for Codemonkey's joystick demo
by CodeMonkey ·I might have fixed it this time. It wasn't resetting an attribute in the right order. It probably could be better, but it mostly works for that new OneControlOneButton scene. -
SPAWN WHEN IT IS DESTROYED?
by RH ·Just create a self. attribute (i.e. self.destroyed) and where you have the normal destroy behaviour replace it with change self.destroyed to true (use a boolean) and change self.alpha to 0. In all the -
SPAWN WHEN IT IS DESTROYED?
by Eminem ·Hi rh thanks for the response this is what I need but idk how to disable the rules, do I use an attribute? -
SPAWN WHEN IT IS DESTROYED?
by Chaser ·Like others said create an attribute and a spawner actor so that secondary actor controls the spawn time and location of the destroyed actors current location xy -
SPAWN WHEN IT IS DESTROYED?
by Eminem ·Create 1 attribute boolean: -
How to keep track of home runs
by firemaplegames ·Whenever you score a home run, add a Save Attribute behavior, like this: -
How to keep track of home runs
by quantumsheep ·Every time you make a home run, you'd change an integer attribute (let's call it 'home run') to home run+1 -
How to keep track of home runs
by LordTarantor ·I got a little confused trying to do this save/load attribute. -
Heart Bar
by juzcook ·better yet, use the hearts attribute peach mentions, but use replicate instead of individual heart actors (Image) -
Heart Bar
by peachpellen ·change attribute game.hearts to game.hearts-1 -
Boolean troubles
by RH ·1 and 0 work but I just type out true and false in the expression editor. There should be a pulldown list for true and false then using a behaviour, such as change attribute.