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  1. Opinion from the people

    Player_E
    by Player_E · October 2010
    Now here is my dilemma. Since Gs does not have a magnify attribute where just the area in the scope can be magnified, I must magnify the whole background image you see. This is why my original thinkin
  2. Somewhat Disappointing Sales

    TouchTiltGames
    by TouchTiltGames · October 2010
    have to fix any rules that had a custom self attribute.
  3. Accelerate toward

    nem
    by nem · October 2010
    I was trying to set the attribute "accelerate toward" in order to accelerate, say, actor 1 toward actor 2. Problem is that when I go to the expression editor to insert the position o
  4. So where is the update?????????

    Chaser
    by Chaser · October 2010
    I'll keep looking into that. I just don't get why a timer would work properly to change an attribute every 9 seconds some 20 something times and all of a sudden it forgets to change that one attribut
  5. Should I bother with Resolution Independence?

    TouchTiltGames
    by TouchTiltGames · October 2010
    ✔ Manually adjust the sizes of the actors (or create a change attribute size I guess)
  6. Angular drag & Drag

    skott
    by skott · October 2010
    Change attribute:
  7. So where is the update?????????

    Chaser
    by Chaser · October 2010
    +1 on the memory leak. I'm tired of my high score reverting to a lower score every so often and my timer occasionally forgetting to change an attribute after so many seconds
  8. Random Function No Way Random

    scitunes
    by scitunes · October 2010
    I would love to see an example of this. Does mean that you use a change attribute to assign an accelerometer value to a real attribute and then use this as part of some equation in any rule that requi
  9. how to single drag an actor when multitouch?

    scitunes
    by scitunes · October 2010
    In each draggable actor have a rule that says when game.dragging is false and touch is pressed change game.dragging to 1, constrain x and y to touchX and touchY. Otherwise change game.dragging to 0.
  10. Shooting an actor at another actor

    daniel.robert.campbell
    by daniel.robert.campbell · October 2010
    So...when you say "constraint" on the crosshairs, you mean "constrain attribute" right?
  11. Shooting an actor at another actor

    ORBZ
    by ORBZ · October 2010
    create two game attributes:
  12. How to check if 2 actors are at the same height on Y axis?

    MotherHoose
    by MotherHoose · October 2010
    for real precision location, I use a cross-hair actor that constrains to mouse x,y
  13. Question for Codemonkey's joystick demo

    CodeMonkey
    by CodeMonkey · October 2010
    Not sure what you want to accomplish? What it should be doing is it should constrain the joystick to the position of the actor that it collides with. The actor that it collides with is always constrai
  14. change icon image when touch is pressed

    trizero
    by trizero · October 2010
    ok so make 1 attribute make it an interger and name them
  15. change icon image when touch is pressed

    trizero
    by trizero · October 2010
    make an attribute game.sound set to 0
  16. change icon image when touch is pressed

    magic101hi
    by magic101hi · October 2010
    ok so make 1 attribute make it an interger and name them
  17. Interpolate on pinball

    quantumsheep
    by quantumsheep · October 2010
    Secondly, I was under the general impression that interpolate does not register collisions - you may be better of with an animation instead, or a move/rotate behaviour.
  18. setting rotation of actor when dragging

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · October 2010
    Custom Attributes: OldX, OldY, dragging
  19. Actor Freezes when Colliding with other objects

    millerbrother1
    by millerbrother1 · October 2010
    Maybe I should simplify this by creating an actor boolean attribute called "canmove" and make a rule that every .5 seconds check to see if player is colliding with the tagged group o
  20. Suggestions on how I should code these crosshairs?

    StusApps
    by StusApps · October 2010
    Constrain attribute self.position.x to game.touch1x
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