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Opinion from the people
by Player_E ·Now here is my dilemma. Since Gs does not have a magnify attribute where just the area in the scope can be magnified, I must magnify the whole background image you see. This is why my original thinkin -
Somewhat Disappointing Sales
by TouchTiltGames ·have to fix any rules that had a custom self attribute. -
Accelerate toward
by nem ·I was trying to set the attribute "accelerate toward" in order to accelerate, say, actor 1 toward actor 2. Problem is that when I go to the expression editor to insert the position o -
So where is the update?????????
by Chaser ·I'll keep looking into that. I just don't get why a timer would work properly to change an attribute every 9 seconds some 20 something times and all of a sudden it forgets to change that one attribut -
Should I bother with Resolution Independence?
by TouchTiltGames ·✔ Manually adjust the sizes of the actors (or create a change attribute size I guess) -
Angular drag & Drag
by skott ·Change attribute: -
So where is the update?????????
by Chaser ·+1 on the memory leak. I'm tired of my high score reverting to a lower score every so often and my timer occasionally forgetting to change an attribute after so many seconds -
Random Function No Way Random
by scitunes ·I would love to see an example of this. Does mean that you use a change attribute to assign an accelerometer value to a real attribute and then use this as part of some equation in any rule that requi -
how to single drag an actor when multitouch?
by scitunes ·In each draggable actor have a rule that says when game.dragging is false and touch is pressed change game.dragging to 1, constrain x and y to touchX and touchY. Otherwise change game.dragging to 0. -
Shooting an actor at another actor
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Shooting an actor at another actor
by ORBZ ·create two game attributes: -
How to check if 2 actors are at the same height on Y axis?
by MotherHoose ·for real precision location, I use a cross-hair actor that constrains to mouse x,y -
Question for Codemonkey's joystick demo
by CodeMonkey ·Not sure what you want to accomplish? What it should be doing is it should constrain the joystick to the position of the actor that it collides with. The actor that it collides with is always constrai -
change icon image when touch is pressed
by trizero ·ok so make 1 attribute make it an interger and name them -
change icon image when touch is pressed
by trizero ·make an attribute game.sound set to 0 -
change icon image when touch is pressed
by magic101hi ·ok so make 1 attribute make it an interger and name them -
Interpolate on pinball
by quantumsheep ·Secondly, I was under the general impression that interpolate does not register collisions - you may be better of with an animation instead, or a move/rotate behaviour. -
setting rotation of actor when dragging
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Actor Freezes when Colliding with other objects
by millerbrother1 ·Maybe I should simplify this by creating an actor boolean attribute called "canmove" and make a rule that every .5 seconds check to see if player is colliding with the tagged group o -
Suggestions on how I should code these crosshairs?
by StusApps ·Constrain attribute self.position.x to game.touch1x