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  1. Actor Freezes when Colliding with other objects

    millerbrother1
    by millerbrother1 · October 2010
    Maybe I should simplify this by creating an actor boolean attribute called "canmove" and make a rule that every .5 seconds check to see if player is colliding with the tagged group o
  2. Suggestions on how I should code these crosshairs?

    StusApps
    by StusApps · October 2010
    Constrain attribute self.position.x to game.touch1x
  3. Suggestions on how I should code these crosshairs?

    BackUpAndDown
    by BackUpAndDown · October 2010
    It sounds like "Interpolate" is more of what I had in mind, but I wouldn't mind learning how I would use the "constrain" as well... Could you possibly go into a mor
  4. Suggestions on how I should code these crosshairs?

    StusApps
    by StusApps · October 2010
    Constrain doesn't have a speed setting. I think you are using the 'move to' behaviour and not the 'constrain attribute'. With constrain attribute it will appear instantly wherever you click. If you wa
  5. Suggestions on how I should code these crosshairs?

    scitunes
    by scitunes · October 2010
    constrain the x and y to touch1x and touch1y
  6. Question with image scaling

    Player_E
    by Player_E · October 2010
    Change Attribute Self.Size.Width to Self.Size.Width*2
  7. Creating a scrabble type grid????

    TouchTiltGames
    by TouchTiltGames · October 2010
    I'm pretty sure I saw a constrain/move block demo in the templates if you search.
  8. Is there documentation on the camera control behavior?

    RH
    by RH · October 2010
    make an attribute (i.e. self.startX) or something and in the rule with interpolate add (before the interpolate) change attribute self.startX to self.position.X. Then interpolate self.position.X to sel
  9. Move To is super wonky

    hillelc
    by hillelc · October 2010
    (move right, move left) that set global boolean attributes (and then unset them). The non-visible camera controlling actor listens to the two global attributes and moves 1024 pixels to the right or l
  10. Tuff to answer: Getting Actor B to move towards Actor A

    ORBZ
    by ORBZ · October 2010
    as i said before.. constrain self.rotation, no need to use rotate to angle.
  11. Tuff to answer: Getting Actor B to move towards Actor A

    GingerBGames
    by GingerBGames · October 2010
    Would this be a Constrain Attribute, or a Rotate To Angle?
  12. How to make realistic collisions?

    gib284
    by gib284 · October 2010
    How do I make the actors collide realistically right now there is a gap between were they collide and the actually image and also on a triangle it just collides on the outside of the triangle it does…
  13. Move an object question

    ORBZ
    by ORBZ · October 2010
    change attribute self.touchx = mouse.x
  14. "Breathing" effect

    Player_E
    by Player_E · October 2010
    Also an issue I ran into while using ORBZ method is that it uses constrain attribute. This means that I can not move my crosshair. This is a fault in using this method that I am trying to find a work
  15. Move an object question

    MotherHoose
    by MotherHoose · October 2010
    Think you just want to constrain actor's x,y to touch1 x,y (use expression--touch is in Devices)
  16. Inter-Actor Messaging

    hillelc
    by hillelc · October 2010
    I'm assuming the only way for one actor to set an attribute for another is to communicate through global attributes. But I just want to make sure I haven't missed some way for me to have one actor tel
  17. Trying to create scrolling book user experience.

    hillelc
    by hillelc · October 2010
    I thought of using constrain attribute to constrain the x position of the camera controlling actor to a global attribute I set when i press previous or next, however, that doesn't get me my scrolling
  18. Can I PLEASE send someone my project for help

    gazjm
    by gazjm · October 2010
    try having the actor you control as the smaller collision actor and constrain the image actor to it's location, rather than the other way round. if you constrain the collision actor to the image actor
  19. Can I PLEASE send someone my project for help

    ORBZ
    by ORBZ · October 2010
    Also, if you constrain an actor to specific xy coordinates that will overrride any bouncy physics you might be expecting.
  20. Bronco Pinball available in the App store now!

    Portyman
    by Portyman · October 2010
    How did you handle the curves and collisions?
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