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  1. Level Editor?

    jstrahan
    by jstrahan · October 2010
    screen and you would know the exact number of attributes to have ex. for a scene of 320x480 using 32x32 grid you would need 10x15=150 attributes for each x,y position and an attribute that relates to
  2. I want to provoke paranoia

    LordTarantor
    by LordTarantor · October 2010
    Ok I understood... I goy confused there because I did not create a random exit attribute.
  3. I want to provoke paranoia

    LordTarantor
    by LordTarantor · October 2010
    how I end up with a game exit attribute without x or y to make the random thing.
  4. I want to provoke paranoia

    LordTarantor
    by LordTarantor · October 2010
    ok I thing that part is like I described but how do I do the change attribute game exit to random 1,6
  5. I want to provoke paranoia

    LordTarantor
    by LordTarantor · October 2010
    I got confused... When you tell me to set up the x and y. is that creating an real attribute like exit1x then another exit1y and so on... then constraining each exit self position x and y to them?
  6. UI Tweaks in the IDE Please

    MotherHoose
    by MotherHoose · October 2010
    [Attribute] section--you can change things too.
  7. Slow Down Ball!

    ktfright
    by ktfright · October 2010
    You can set the ball actor's Max Speed attribute to a number that wont exceed infinitely. its in the motion tab in you ball actor's editor.
  8. how do i make something spawn randomly

    quantumsheep
    by quantumsheep · October 2010
    You'll then have the attribute window open - at the bottom there's 'insert function'. Click on the button next to that and a drop down menu will appear.
  9. Newbie just getting feet wet

    swamp-soft
    by swamp-soft · October 2010
    to specific values. I did not have to add a constraint. Thanks everyone.
  10. Copy instances

    IsabelleK
    by IsabelleK · October 2010
    Hello, is there a way to copy instances in GS? I'm asking because I made a very complicated instance and I have to copy it 9 times. Every rule in that instance contains self attribute, so I would have
  11. the inevitable is here... accelerometer...

    ORBZ
    by ORBZ · October 2010
    Constrain color = (accelerometer + 1) / 2
  12. Randomising Quiz Questions

    MotherHoose
    by MotherHoose · October 2010
    add the variable in the answerActor's Attributes Section
  13. Gendai Please make iPhone scenes bigger

    LordTarantor
    by LordTarantor · October 2010
    Can you just put an attribute called device and if you press Iphone it stays normal but if you press ipad It will change the scene size to the ipad size and in every actor put the rule but to make th
  14. Accelerometer rotation

    FanStudioUK
    by FanStudioUK · October 2010
    Constrain - self.Rotatio to vectorToAngle(-game.Accelerometer.Y,-game.Accelerometer.X)-90
  15. Change different game attributes from the same button

    dinorepair
    by dinorepair · October 2010
    I need your help. I have an app with more than 90 scenes. I have a boolean game attribute related to every scene, like game.1, game.2, game.3, etc. etc. In every scene I have an invisible actor that s
  16. How to randomize text inside and image?

    Devils
    by Devils · October 2010
    I tried changing the attribute and still nothing could it be that since I used 1 image and not 2 separate images thats causing the problem?
  17. How to flip gravity?

    ORBZ
    by ORBZ · October 2010
    change attribute self.gravityCoefficient = gravityCoefficient * -1
  18. How to flip gravity?

    Frazzle
    by Frazzle · October 2010
    I've tried it by making an attribute called 'self gravity' and setting it up like this:
  19. How to randomize text inside and image?

    MotherHoose
    by MotherHoose · October 2010
    I had drag-able actors that always overlap...(where is our Z position attribute?)
  20. Need help with a Rule.

    scitunes
    by scitunes · October 2010
    Booleans are very useful (I probably use them more than anything else). If I want to "switch on" a set of rules at certain times I use a boolean. Because booleans have only two possi
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