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How do u make the enemy shoot to the player's position?
by millerbrother1 ·My main character has two constraints: -
how do i make a check point save in my game
by scitunes ·Create a game attribute called game.LevelUnlocked (integer) and a game attribute called game.CurrentLevel (integer) -
How do u make the enemy shoot to the player's position?
by ORBZ ·when the missile first spawns, capture the player's x/y position to some internal self variables using CHANGE attribute. Then accelerate towards that saved position, not the player's position. -
Video Tutorial: Simple Warps
by UtopianGames ·Have a Controller actor: if warp1locked = true after 2 (or whatever you want) seconds change attribute warp1locked to false. -
Level Lock tutorial video?
by UtopianGames ·Make a global boolean attribute called level2 (or whatever you want). -
Highscore multiplier??
by SaveDave ·That is correct. So do I need to set up a different attribute multiplier for each section? -
Level Lock tutorial video?
by THRSTN ·1.I have two attributes declared LastLevelPlayed and HighestLevelPlayed both integers set to 1 -
does anybody now how to do a animation of a dog running
by SingleSparq ·Start off small with the beginning state and the end state of the running dog. Save those two images and add them to the GS animate attribute (these would be frames now). See how that looks - probably -
Making a bat
by JackBQuick ·"Self" would refer to the actor you are looking at and "start" is a user-defined attribute. See: -
UI Tweaks in the IDE Please
by hillelc ·* preserve state - i shouldn't have to constantly resize the left panel (attributes, behaviors, etc.). Every time i navigate away the panel resets to its default width. I should be able to set it once -
Continuously changing attribute while overlapped. Help?
by quantumsheep ·On your enemy actor make an attribute called 'Life' -
Continuously changing attribute while overlapped. Help?
by hrsmedia ·Maybe try putting a timer, when collide every .. seconds change attribute. -
Continuously changing attribute while overlapped. Help?
by foldi ·I'm trying to continuously change an actor A's health value while it's touching actor B. However, I can only get health to decrement once when the collision is first detected. How can I keep decremen… -
Actors "pushing through" a platform collision?
by Ing3nu ·I have constraints all over the place. Right now I have a collision attribute set in the boxes that are resting on top of the platform. but not in the platform itself. if its just one box it seems t -
Actors "pushing through" a platform collision?
by scitunes ·are you using a constrain on the platform? This can be a problem. Try using something other than constrain. -
Actors "pushing through" a platform collision?
by Ing3nu ·A collision attribute is set on the squares that causes them to collide with the platform and each other. -
Newbie just getting feet wet
by jweaver911 ·yeah. you can use constraints with the greater than or equals to OR less than or equals to operators in conjunction with a specific pixel value onscreen. That's how I have done it. You can tell it to -
'Save attribute' button.
by BramHoddssd ·Does the 'save attribute' button save the attribute for good? Cause i could use it to save the high score. For example if i save my attribute 'score', exit the game on my iphone, a day later come back -
Double Jump
by FatalCrest ·Attributes - -
Making a 'classic' RPG
by scorelessmusic ·Woke up this morning with an optimization idea: Know how it is that people tend to recommend minimizing the number of constraints in your project, and it was nagging me that I already have 7 constrain