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  1. Question for Orbz: How can I create an exponential expression?

    SaveDave
    by SaveDave · October 2010
    okay... i think this is making sense.. so i set the "game score" actor to have this constrained attribute? is that correct?
  2. Don't Move Dang-it!

    Ing3nu
    by Ing3nu · October 2010
    Then I constrained the "visible" character actor, with the actual collisions, to the invisible one and turned off "moveable" under physics.
  3. How do u make the enemy shoot to the player's position?

    millerbrother1
    by millerbrother1 · October 2010
    My main character has two constraints:
  4. how do i make a check point save in my game

    scitunes
    by scitunes · October 2010
    Create a game attribute called game.LevelUnlocked (integer) and a game attribute called game.CurrentLevel (integer)
  5. How do u make the enemy shoot to the player's position?

    ORBZ
    by ORBZ · September 2010
    when the missile first spawns, capture the player's x/y position to some internal self variables using CHANGE attribute. Then accelerate towards that saved position, not the player's position.
  6. Video Tutorial: Simple Warps

    UtopianGames
    by UtopianGames · September 2010
    Have a Controller actor: if warp1locked = true after 2 (or whatever you want) seconds change attribute warp1locked to false.
  7. Level Lock tutorial video?

    UtopianGames
    by UtopianGames · September 2010
    Make a global boolean attribute called level2 (or whatever you want).
  8. Highscore multiplier??

    SaveDave
    by SaveDave · September 2010
    That is correct. So do I need to set up a different attribute multiplier for each section?
  9. Level Lock tutorial video?

    THRSTN
    by THRSTN · September 2010
    1.I have two attributes declared LastLevelPlayed and HighestLevelPlayed both integers set to 1
  10. does anybody now how to do a animation of a dog running

    SingleSparq
    by SingleSparq · September 2010
    Start off small with the beginning state and the end state of the running dog. Save those two images and add them to the GS animate attribute (these would be frames now). See how that looks - probably
  11. Making a bat

    JackBQuick
    by JackBQuick · September 2010
    "Self" would refer to the actor you are looking at and "start" is a user-defined attribute. See:
  12. UI Tweaks in the IDE Please

    hillelc
    by hillelc · September 2010
    * preserve state - i shouldn't have to constantly resize the left panel (attributes, behaviors, etc.). Every time i navigate away the panel resets to its default width. I should be able to set it once
  13. Continuously changing attribute while overlapped. Help?

    quantumsheep
    by quantumsheep · September 2010
    On your enemy actor make an attribute called 'Life'
  14. Continuously changing attribute while overlapped. Help?

    hrsmedia
    by hrsmedia · September 2010
    Maybe try putting a timer, when collide every .. seconds change attribute.
  15. Continuously changing attribute while overlapped. Help?

    foldi
    by foldi · September 2010
    I'm trying to continuously change an actor A's health value while it's touching actor B. However, I can only get health to decrement once when the collision is first detected. How can I keep decremen…
  16. Actors "pushing through" a platform collision?

    Ing3nu
    by Ing3nu · September 2010
    I have constraints all over the place. Right now I have a collision attribute set in the boxes that are resting on top of the platform. but not in the platform itself. if its just one box it seems t
  17. Actors "pushing through" a platform collision?

    scitunes
    by scitunes · September 2010
    are you using a constrain on the platform? This can be a problem. Try using something other than constrain.
  18. Actors "pushing through" a platform collision?

    Ing3nu
    by Ing3nu · September 2010
    A collision attribute is set on the squares that causes them to collide with the platform and each other.
  19. Newbie just getting feet wet

    jweaver911
    by jweaver911 · September 2010
    yeah. you can use constraints with the greater than or equals to OR less than or equals to operators in conjunction with a specific pixel value onscreen. That's how I have done it. You can tell it to
  20. 'Save attribute' button.

    BramHoddssd
    by BramHoddssd · September 2010
    Does the 'save attribute' button save the attribute for good? Cause i could use it to save the high score. For example if i save my attribute 'score', exit the game on my iphone, a day later come back
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