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The right settings for spawning actor. It's falters at 176 spawning actors
by murat.sogukcesme ·I want an attribute or setting, if the player controller comes near by a spawn actor, between +700 and -700 of the player, then it have to spawn an obstacle. But if the spawn actors are place under -7 -
Need help moving sprite.
by Socks ·--Change attribute - Change linear velocity X to 200 -
Changing actor problem
by KevinCross ·Either spawn a blue actor and destroy the red actor then the blue actor will have the blue behaviours or do what you're doing by changing the image on the one actor but have an attribute on the actor -
Newbie needs help with spawning.
by tatiang ·Change Attribute self.randomNum to 0 -
Banner stays on screen after scene change
by allc1865 ·What I would suggest doing is probably putting the banner in a rule and creating an attribute that tells whether it's true or false. So when you switch scenes, change attribute to false so it won't sh -
disable device touch when actor collides with something - SOLVED
by The_Gamesalad_Guru ·(Quote) -
A Long Way Home RELEASED on Steam!!
by jay2dx ·Custom collisions don't work in html right? -
disable device touch when actor collides with something - SOLVED
by Wonder Maru ·(Quote) -
disable device touch when actor collides with something - SOLVED
by Wonder Maru ·(Quote) -
disable device touch when actor collides with something - SOLVED
by The_Gamesalad_Guru ·Just wrap your touches in a rule and use an attribute to lock it out when you want. -
Randomly have your background change from night and day
by tatiang ·an actor in the scene will have a self.Image attribute value of whatever filename you prefer. An actor can only have one self.Image value at a time but you can change it any time you like. -
Dynamic Level Select as coordinates/links to determine level content using tables
by fmakawa ·The last series of values the final choice ie. first option (2), chose and now have 43 choices, chose 1 and not have 3 choices and you chose 2. The last number is the last choice you make. -
Dynamic Level Select as coordinates/links to determine level content using tables
by tatiang ·That helps me understand it better. It's going to be easier to do since you have unique results. Each combination of three attribute values corresponds to a unique GHF value. -
Randomly have your background change from night and day
by tatiang ·Unless there's something more complex you want, just have two background images called background1.png and background2.png and each time that scene loads, do a Change Attribute self.Image to " -
Dynamic Level Select as coordinates/links to determine level content using tables
by fmakawa ·@tatiang I had been think working indexing and attributes. So everything is indexed. And lets run a scenario: Choice 1 has 2 options and selecting changes Zebra Attribute to corresponding value (x=2), -
Dynamic Level Select as coordinates/links to determine level content using tables
by fmakawa ·Essentially what I am asking, how do I use the inputs from the dynamic menu and link them to the data table. I suppose its a series of conditions much like a search function you know: attribute X + -
Color Picker
by Socks ·(Quote) -
Color Picker
by KevinCross ·(Quote) -
Color Picker
by alakryon ·The problem is that the start and the target color of the Particles can not be altered by any other means, just by a simple color selector button, which only opens the basic color selector window you -
Color Picker
by KevinCross ·Not a Windows user myself but if it is a problem and you can't set the color to what you want from the main color picker window then the alternative would be to use a colour picker in another program