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  1. Double Jump

    FatalCrest
    by FatalCrest · September 2010
    Attributes -
  2. Making a 'classic' RPG

    scorelessmusic
    by scorelessmusic · September 2010
    Woke up this morning with an optimization idea: Know how it is that people tend to recommend minimizing the number of constraints in your project, and it was nagging me that I already have 7 constrain
  3. Basic equation doesn't compute

    jasongreeno
    by jasongreeno · September 2010
    The suggestion to utilize 'change attribute' instead of 'constrain attribute' fixed the problem.
  4. Basic equation doesn't compute

    quantumsheep
    by quantumsheep · September 2010
    Or you might want to 'change variable' instead of 'constrain variable'
  5. Bouncing Balls

    GRID
    by GRID · September 2010
    Make an attribute called gravitee, set it to 230.
  6. Load time optimisation..?

    ZackGS
    by ZackGS · September 2010
    Or use the change image attribute (Image)
  7. Basic equation doesn't compute

    jasongreeno
    by jasongreeno · September 2010
    Constrain Var1 = Ran(1,3)*1000
  8. Interpolate and colide

    firemaplegames
    by firemaplegames · September 2010
    If you need collisions to work while resizing, I would use a Timer and a Change Attribute behavior instead..
  9. Making a 'classic' RPG

    scorelessmusic
    by scorelessmusic · September 2010
    constrain attribute position Y = Offset height + ((current_health/max_health)*50)
  10. how do i make an actor come back to life after i destroy it

    chicop
    by chicop · September 2010
    that way collisions only happen if alpha is greater than 0, i.e. visible.
  11. Rotate on MouseClick?

    Ing3nu
    by Ing3nu · September 2010
    Okay, I've solved it for the most part. I've updated the template with the solution (so far). I am still having some issues with the collisions (making the pips "moveable" so they
  12. Where Good Ideas Come From - It Could Be On GS Forums

    scorelessmusic
    by scorelessmusic · September 2010
    I believe we have a great and growing community here and I do hope that we see more examples of folks sharing 'hunches' on what might work with GS and seeing more 'collisions' take place that will bir
  13. Zooming camera does not allow touch and drag of other actors...

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2010
    I suggested the creation of an invisible actor that is constrained to the offset of the zoom.
  14. How do I input a name for a high score?

    RH
    by RH · September 2010
    You can then save the names in a text attribute.
  15. Speed up Actor over Time

    RH
    by RH · September 2010
    - create a self.previousXvel (integer attribute)
  16. Speed up Actor over Time

    TouchTiltGames
    by TouchTiltGames · September 2010
    So I've got a game.speed (interger) attribute and I want it to speed up by +5 every 15 seconds or so.
  17. Build an Attribute Name based on Two Attributes

    millerbrother1
    by millerbrother1 · September 2010
    Is it possible to have an AttributeName recognized in your Rules by combining two Attributes?
  18. Question for Orbz: How can I create an exponential expression?

    RH
    by RH · September 2010
    `constrain attribute game.score to exp(self.position.X/477.72393009357)`
  19. Saving Scores From Previous Plays

    bronze
    by bronze · September 2010
    I followed your instructions about creating a highest score page when my game ends. I have two integers - game score - high score and a change/ save attribute etc...
  20. High Score help...!

    skippy
    by skippy · September 2010
    Sorry i had a quick look and it was the change attribute, mines sort of like this
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