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  1. Change Color Behavior

    arbt
    by arbt · September 2010
    A Change Color behavior would make life easier for those working with the colors of an actor, instead of having to change each color attribute separately. An extra bonus would be to include an interpo
  2. Help with doodle game control

    ToastKitten
    by ToastKitten · September 2010
    Constrain Attribute: self.Motion.Linear Velocity.X
  3. Help with doodle game control

    Hunnenkoenig
    by Hunnenkoenig · September 2010
    constrain attribute self position x to self position x + whatever
  4. Help with doodle game control

    goliath
    by goliath · September 2010
    I am guessing that a constrain attribute would be the most responsive, I just need a little help with this and I will be on my way. Again, sorry for the (hopefully) easy question, I still feel like I
  5. Need Advanced "Change Image" Help

    MotherHoose
    by MotherHoose · September 2010
    under the [Change Image]...add the [Change Attribute] self.size.Width = "new image width" and do same for Height
  6. Need Advanced "Change Image" Help

    debugdesign
    by debugdesign · September 2010
    you will also need to use the change attribute > actor > size x, size y
  7. I have an Issue , Need some help plz

    Taidaken
    by Taidaken · September 2010
    could you not just change attribute x,y on touch?
  8. I have an Issue , Need some help plz

    debugdesign
    by debugdesign · September 2010
    could you not just change attribute x,y on touch?
  9. Glitch?

    Taidaken
    by Taidaken · September 2010
    i think there is a way.. i havent been using gs long enough tho to know for sure.., lets see, maybe you could constrain the size when the change happens to that of the new image?
  10. Rotation constraint question - constrain to min and max

    alcamie
    by alcamie · September 2010
    I'm bumping this because I have a similar yet different constraint issue..
  11. Rotation constraint question - constrain to min and max

    alcamie
    by alcamie · September 2010
    I'm bumping this because I have a similar yet different constraint issue..
  12. JackBQuick 'best score demo' ???

    JackBQuick
    by JackBQuick · September 2010
    You need to use it in conjunction with Load Attribute. See Save Attribute???.
  13. JackBQuick 'best score demo' ???

    JackBQuick
    by JackBQuick · September 2010
    The Save attribute behavior should do the trick.
  14. Actor flying away like a balloon when air comes out... how?

    ToastKitten
    by ToastKitten · September 2010
    Constrain Attribute: Self.Motion.LinearVelocity.Y
  15. Looping Background Help!

    iPhoneDevForMe
    by iPhoneDevForMe · September 2010
    Rule: When attribute self.position.x is = -240
  16. When actor does NOT Overlap or Collide, after 4 seconds, do XXX

    VoidedSky
    by VoidedSky · September 2010
    ---when overlap or collide with XXX, then change attribute game.collide to true
  17. Cling to actor and destroy when touched: Suggestions needed!

    MotherHoose
    by MotherHoose · September 2010
    .   change attribute self.cling to true
  18. Cling to actor and destroy when touched: Suggestions needed!

    iPhoneDevForMe
    by iPhoneDevForMe · September 2010
    When actor collides with ship and attribute game.Attached is false
  19. Character Control Problems

    dmilinovichiii
    by dmilinovichiii · September 2010
    to move like how it would move with the move attribute and not the accelerate attribute. Does anyone know how to fix this? I don't have a PhD in math so if it requires advanced math can you please du
  20. Detecting actor's position on the screen

    TouchTiltGames
    by TouchTiltGames · September 2010
    Hmm I had thought that if I used position.x and y To an attribute's x and y that I could detect where the actor is on the screen but that doesn't seem to be working.
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