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Change Color Behavior
by arbt ·A Change Color behavior would make life easier for those working with the colors of an actor, instead of having to change each color attribute separately. An extra bonus would be to include an interpo -
Help with doodle game control
by ToastKitten ·Constrain Attribute: self.Motion.Linear Velocity.X -
Help with doodle game control
by Hunnenkoenig ·constrain attribute self position x to self position x + whatever -
Help with doodle game control
by goliath ·I am guessing that a constrain attribute would be the most responsive, I just need a little help with this and I will be on my way. Again, sorry for the (hopefully) easy question, I still feel like I -
Need Advanced "Change Image" Help
by MotherHoose ·under the [Change Image]...add the [Change Attribute] self.size.Width = "new image width" and do same for Height -
Need Advanced "Change Image" Help
by debugdesign ·you will also need to use the change attribute > actor > size x, size y -
I have an Issue , Need some help plz
by Taidaken ·could you not just change attribute x,y on touch? -
I have an Issue , Need some help plz
by debugdesign ·could you not just change attribute x,y on touch? -
Glitch?
by Taidaken ·i think there is a way.. i havent been using gs long enough tho to know for sure.., lets see, maybe you could constrain the size when the change happens to that of the new image? -
Rotation constraint question - constrain to min and max
by alcamie ·I'm bumping this because I have a similar yet different constraint issue.. -
Rotation constraint question - constrain to min and max
by alcamie ·I'm bumping this because I have a similar yet different constraint issue.. -
JackBQuick 'best score demo' ???
by JackBQuick ·You need to use it in conjunction with Load Attribute. See Save Attribute???. -
JackBQuick 'best score demo' ???
by JackBQuick ·The Save attribute behavior should do the trick. -
Actor flying away like a balloon when air comes out... how?
by ToastKitten ·Constrain Attribute: Self.Motion.LinearVelocity.Y -
Looping Background Help!
by iPhoneDevForMe ·Rule: When attribute self.position.x is = -240 -
When actor does NOT Overlap or Collide, after 4 seconds, do XXX
by VoidedSky ·---when overlap or collide with XXX, then change attribute game.collide to true -
Cling to actor and destroy when touched: Suggestions needed!
by MotherHoose ·. change attribute self.cling to true -
Cling to actor and destroy when touched: Suggestions needed!
by iPhoneDevForMe ·When actor collides with ship and attribute game.Attached is false -
Character Control Problems
by dmilinovichiii ·to move like how it would move with the move attribute and not the accelerate attribute. Does anyone know how to fix this? I don't have a PhD in math so if it requires advanced math can you please du -
Detecting actor's position on the screen
by TouchTiltGames ·Hmm I had thought that if I used position.x and y To an attribute's x and y that I could detect where the actor is on the screen but that doesn't seem to be working.