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  1. If actor overlaps or collides for 5 sec's trigger action

    firemaplegames
    by firemaplegames · September 2010
    Create an integer attribute called 'isTouching'.
  2. A Question About "Bumps" - utopiangames

    gazjm
    by gazjm · September 2010
    To check if the others are false, you will need to edit the instance of the actor, not the prototype, ie, the one on the scene board. When you create the rule you can check the attribute of any other
  3. timer?

    ChipmunkGames
    by ChipmunkGames · September 2010
    Every 0.01 seconds change attribute 'time' to 'time+0.01'
  4. Codemonkey's joystick causing extreme lag

    YouKnowMe
    by YouKnowMe · September 2010
    is it because the constrain attributes?
  5. My "memory usage / performance" - Is it bad?

    cbt
    by cbt · September 2010
    And is there any tips to decrase the memory usage of "Game Engine" other than not using so much "timers" and "constrain att." and removing &qu
  6. How do I make 1/2 the screen control left......

    SaveDave
    by SaveDave · September 2010
    Then change attribute to integer = 1
  7. Need a way to destroy actor when Interpolating!

    beefy_clyro
    by beefy_clyro · September 2010
    What i have is an invisible actor covering the scene. When you touch this invisible actor it constrains its x and y positions of touch, to other game attributes (game.touchX and game.touchY). I then c
  8. Adding Scores when no Player

    UtopianGamesLtd
    by UtopianGamesLtd · September 2010
    When you destroy your actor do change attribute game.score (or whatever you called it) to game.score = game.score +1
  9. How to Auto move actor from left to right to left no stop?

    UtopianGamesLtd
    by UtopianGamesLtd · September 2010
    If it's a goal keeper your probably better to constrain the X or Y position (depending on view) to the Ball? You could have it lag a little so it reacts faster or slower to the X Y of the Ball.
  10. How can I stop my character from changing speed?

    JamesNoble
    by JamesNoble · September 2010
    if the attribute self.velocity is less than self.speed
  11. Orientation?

    victorkin11
    by victorkin11 · September 2010
    Rule >Attribute>Devices>Screen>Device Orientation
  12. Noob Attribute issue - Detecting when "In Air"

    AfterBurnett
    by AfterBurnett · September 2010
    I have set up an attribute called "InAir" and told the player object to only move when in air is false. I also have a rule that says "when player collides with ground object
  13. Spawn actor based on number of button presses and time?

    cbt
    by cbt · September 2010
    Make an attribute "timer"
  14. Question: Is it possible to auto-generate memory slots?

    cbt
    by cbt · September 2010
    We are referring to the save and load attribute behavior.
  15. Question: Is it possible to auto-generate memory slots?

    synthesis
    by synthesis · September 2010
    We are referring to the save and load attribute behavior.
  16. Please add native Vector and Point datatypes

    ORBZ
    by ORBZ · September 2010
    Also please give us a behavior Directed Force, it'd be like Change Velocity except it runs constantly, like Constrain Attribute mixed with Change Velocity. As it is now I need to constrain both the l
  17. Question: Is it possible to auto-generate memory slots?

    synthesis
    by synthesis · September 2010
    save attribute to "nextMemorySlotName"
  18. Question: Is it possible to auto-generate memory slots?

    synthesis
    by synthesis · September 2010
    When using save and load attribute behaviors...is there a way to assign or call the memory slot (ie...via an attribute definition or an expression)?
  19. Scene Behave!

    victorkin11
    by victorkin11 · September 2010
    And In scene behave, we can save actor with current Situation, not only attribute.
  20. Variable Animation Speed

    maltaannon
    by maltaannon · September 2010
    Ok. Figured it out. I guess using Change Attribute self.Image to a filename that is in the project Images tab will do the trick.
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