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If actor overlaps or collides for 5 sec's trigger action
by firemaplegames ·Create an integer attribute called 'isTouching'. -
A Question About "Bumps" - utopiangames
by gazjm ·To check if the others are false, you will need to edit the instance of the actor, not the prototype, ie, the one on the scene board. When you create the rule you can check the attribute of any other -
timer?
by ChipmunkGames ·Every 0.01 seconds change attribute 'time' to 'time+0.01' -
Codemonkey's joystick causing extreme lag
by YouKnowMe ·is it because the constrain attributes? -
My "memory usage / performance" - Is it bad?
by cbt ·And is there any tips to decrase the memory usage of "Game Engine" other than not using so much "timers" and "constrain att." and removing &qu -
How do I make 1/2 the screen control left......
by SaveDave ·Then change attribute to integer = 1 -
Need a way to destroy actor when Interpolating!
by beefy_clyro ·What i have is an invisible actor covering the scene. When you touch this invisible actor it constrains its x and y positions of touch, to other game attributes (game.touchX and game.touchY). I then c -
Adding Scores when no Player
by UtopianGamesLtd ·When you destroy your actor do change attribute game.score (or whatever you called it) to game.score = game.score +1 -
How to Auto move actor from left to right to left no stop?
by UtopianGamesLtd ·If it's a goal keeper your probably better to constrain the X or Y position (depending on view) to the Ball? You could have it lag a little so it reacts faster or slower to the X Y of the Ball. -
How can I stop my character from changing speed?
by JamesNoble ·if the attribute self.velocity is less than self.speed -
Orientation?
by victorkin11 ·Rule >Attribute>Devices>Screen>Device Orientation -
Noob Attribute issue - Detecting when "In Air"
by AfterBurnett ·I have set up an attribute called "InAir" and told the player object to only move when in air is false. I also have a rule that says "when player collides with ground object -
Spawn actor based on number of button presses and time?
by cbt ·Make an attribute "timer" -
Question: Is it possible to auto-generate memory slots?
by cbt ·We are referring to the save and load attribute behavior. -
Question: Is it possible to auto-generate memory slots?
by synthesis ·We are referring to the save and load attribute behavior. -
Please add native Vector and Point datatypes
by ORBZ ·Also please give us a behavior Directed Force, it'd be like Change Velocity except it runs constantly, like Constrain Attribute mixed with Change Velocity. As it is now I need to constrain both the l -
Question: Is it possible to auto-generate memory slots?
by synthesis ·save attribute to "nextMemorySlotName" -
Question: Is it possible to auto-generate memory slots?
by synthesis ·When using save and load attribute behaviors...is there a way to assign or call the memory slot (ie...via an attribute definition or an expression)? -
Scene Behave!
by victorkin11 ·And In scene behave, we can save actor with current Situation, not only attribute. -
Variable Animation Speed
by maltaannon ·Ok. Figured it out. I guess using Change Attribute self.Image to a filename that is in the project Images tab will do the trick.