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  1. anchor point change?

    maltaannon
    by maltaannon · September 2010
    I'm using rotate to position behavior and then constrain attribute to recalculate the position using sin and cos functions.
  2. Rolling score counter

    ramis2k
    by ramis2k · September 2010
    Using the interpolate attribute is not working as expected, because although the score attribute is declared as integer, when it interpolates it shows real values with two decimals.
  3. Why Are My Actors Stacked?

    JackBQuick
    by JackBQuick · September 2010
    When the stack is clicked, each card sends it's value (e.g. 1, 2, 3, etc.) to a global attribute. Then, the referee actor compares all the cards affected using max(x,y) to find the topmost one.
  4. help with touches move

    scitunes
    by scitunes · September 2010
    When you constrain it overrides the physics so it will not collide with blocks properly.
  5. Turning on/off sound FX

    TouchTiltGames
    by TouchTiltGames · September 2010
    Those of you who have an Options screen in your game with on/off buttons for sound effects - do you use a constrain or just change attributes? Can't seem to get mine working properly...
  6. help with touches move

    scitunes
    by scitunes · September 2010
    constrain self.positionY to where ever you want the pong actor to be positioned
  7. help with touches move

    ToastKitten
    by ToastKitten · September 2010
    -- change attribute self.isTouched to true
  8. it doesnt make sense - rules logic issue..

    scitunes
    by scitunes · September 2010
    I think you'll need to use constrain instead of change
  9. it doesnt make sense - rules logic issue..

    POM
    by POM · September 2010
    i have a counter, that cout up +1 every time an event happens (it works, i can see it with display text), now i have another actor that has an attribute "self.temp counter" and a r
  10. Jump through platform???

    ToastKitten
    by ToastKitten · September 2010
    Create a Game Attribute called "Hero Y"
  11. Jumping issue...

    scitunes
    by scitunes · September 2010
    Create a boolean attribute self.OnTheGround
  12. Jumping issue...

    FanStudioUK
    by FanStudioUK · September 2010
    You just need to constrain the Linear.Velocity.Y to an integer value, so when the player is not in the air this value will be equal to 0.
  13. Jumping issue...

    jstrahan
    by jstrahan · September 2010
    Try this make attribute jump integer 0
  14. Make my own score numbers?

    ChipmunkGames
    by ChipmunkGames · September 2010
    Hi forum, I'm making a score counter, but I find the gamesalad text thing is pretty bad quality. I want to make my own numbers. How can i get my numbers to be the same number as my 'score' attribute l
  15. Snaping an Actor to Another Actor

    StormyStudio
    by StormyStudio · September 2010
    change attribute, actor 2 position to actor 1 position.
  16. Problem with level awards

    juzcook
    by juzcook · September 2010
    Thanks for the reply Ginger! I did a heap more testing, and sure enough it kept doing the same thing. I still don't understand why it did, but my work around involved some attribute changing. So for a
  17. Problem with level awards

    GingerBGames
    by GingerBGames · September 2010
    1. Create a new game attribute and use that as the unlocking level cheevo, or whatever it's call. Create an new actor with the exact same rules as the one you have now. I know this sounds like it w
  18. Hitting a roadblock when changing scenes

    jstrahan
    by jstrahan · September 2010
    the way it knows menu selection is 6 is ive constrained attribute ytouch=floor(touch.y/32) i done this to create a grid layout for checking for x and y touch position that way if you touch anywhere be
  19. Problem with level awards

    juzcook
    by juzcook · September 2010
    My first game is nearing completion now, but I'm having a hiccup with the awards system. My game features 60 levels (10 levels per world) where awards are unlocked by completing each level within a se
  20. Randomly sorting arrays

    victorkin11
    by victorkin11 · September 2010
    just make some attribute,
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