GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Problem with level awards

    juzcook
    by juzcook · September 2010
    My first game is nearing completion now, but I'm having a hiccup with the awards system. My game features 60 levels (10 levels per world) where awards are unlocked by completing each level within a se
  2. Randomly sorting arrays

    victorkin11
    by victorkin11 · September 2010
    just make some attribute,
  3. Small performance tips

    UtopianGames
    by UtopianGames · September 2010
    For eg in my platform game i have some platforms movable attribute set to unckecked and you can still move it with interpolate self.position.Y to self.Position.Y-48
  4. "Move To" behavior problem

    firemaplegames
    by firemaplegames · September 2010
    Interpolate 'tweens' attributes from one value to another. Position, colors, alpha, etc. Any attribute can be Interpolated.
  5. Moving stacked actors one at a time

    jonmulcahy
    by jonmulcahy · September 2010
    you'll want to make sure you have a rule that says when touch is inside, constrain position to touchx/y
  6. Moving stacked actors one at a time

    ancch
    by ancch · September 2010
    I have 3 actors one on top of another. I constrain thier positions to touches x & y. How do I move them one at a time? If I touch one and move, all three moves at the same time.
  7. [HELP] RANDOM SOUNDS [HELP]

    synthesis
    by synthesis · September 2010
    its a custom attribute that you define
  8. [HELP] RANDOM SOUNDS [HELP]

    Lu_merlin
    by Lu_merlin · September 2010
    Sorry if i am stupid but what is the attribute game.sound exactly?
  9. particles behind actor?!

    BarkBarkCo
    by BarkBarkCo · September 2010
    Constrain an invisible particle emitting actor behind the actor you need to emit particles behind itself...at present, it's the only way. :-(
  10. particles behind actor?!

    POM
    by POM · September 2010
    is it possible? or do i have to constrain another actor behind it with the particles rule?!
  11. Basketball Question

    mediagrafica
    by mediagrafica · September 2010
    - when actor is touched, constrain self.position.x to device.mouse.position.x
  12. Max move

    hrsmedia
    by hrsmedia · September 2010
    Constrain attribute self.position.x to max(game.mouse.position.x, 50)
  13. Max move

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2010
    When attribute game.XXXX is true,
  14. Constraining Movable Actors to Non-Movable Actors?

    mdiak47
    by mdiak47 · September 2010
    I would like to know how I can constrain an actor so that it can only move in the specific direction/directions to that of the other non-moveable actors.
  15. Max move

    jonmulcahy
    by jonmulcahy · September 2010
    I think that'll work. You could also put that rule around your constrain attribute, that might be a better move.
  16. Max move

    IsabelleK
    by IsabelleK · September 2010
    When attribute game.XXXX is true,
  17. shooting button

    jonmulcahy
    by jonmulcahy · September 2010
    Create an attribute called Shoot.
  18. shooting button

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · September 2010
    i tried making a game attribute but since im a littile new at this i cant figure how to make it work please help thanks!
  19. How to...Constrain actor movement

    mdiak47
    by mdiak47 · September 2010
    Attributes needed: self.X_Constrain
  20. Call me a math moron but...

    VoidedSky
    by VoidedSky · September 2010
    Above all of the behaviors, put Change attribute self.positionX to 50, or what-ever you need.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla