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  1. Small performance tips

    UtopianGames
    by UtopianGames · September 2010
    For eg in my platform game i have some platforms movable attribute set to unckecked and you can still move it with interpolate self.position.Y to self.Position.Y-48
  2. "Move To" behavior problem

    firemaplegames
    by firemaplegames · September 2010
    Interpolate 'tweens' attributes from one value to another. Position, colors, alpha, etc. Any attribute can be Interpolated.
  3. Moving stacked actors one at a time

    jonmulcahy
    by jonmulcahy · September 2010
    you'll want to make sure you have a rule that says when touch is inside, constrain position to touchx/y
  4. Moving stacked actors one at a time

    ancch
    by ancch · September 2010
    I have 3 actors one on top of another. I constrain thier positions to touches x & y. How do I move them one at a time? If I touch one and move, all three moves at the same time.
  5. [HELP] RANDOM SOUNDS [HELP]

    synthesis
    by synthesis · September 2010
    its a custom attribute that you define
  6. [HELP] RANDOM SOUNDS [HELP]

    Lu_merlin
    by Lu_merlin · September 2010
    Sorry if i am stupid but what is the attribute game.sound exactly?
  7. particles behind actor?!

    BarkBarkCo
    by BarkBarkCo · September 2010
    Constrain an invisible particle emitting actor behind the actor you need to emit particles behind itself...at present, it's the only way. :-(
  8. particles behind actor?!

    POM
    by POM · September 2010
    is it possible? or do i have to constrain another actor behind it with the particles rule?!
  9. Basketball Question

    mediagrafica
    by mediagrafica · September 2010
    - when actor is touched, constrain self.position.x to device.mouse.position.x
  10. Max move

    hrsmedia
    by hrsmedia · September 2010
    Constrain attribute self.position.x to max(game.mouse.position.x, 50)
  11. Max move

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2010
    When attribute game.XXXX is true,
  12. Constraining Movable Actors to Non-Movable Actors?

    mdiak47
    by mdiak47 · September 2010
    I would like to know how I can constrain an actor so that it can only move in the specific direction/directions to that of the other non-moveable actors.
  13. Max move

    jonmulcahy
    by jonmulcahy · September 2010
    I think that'll work. You could also put that rule around your constrain attribute, that might be a better move.
  14. Max move

    IsabelleK
    by IsabelleK · September 2010
    When attribute game.XXXX is true,
  15. shooting button

    jonmulcahy
    by jonmulcahy · September 2010
    Create an attribute called Shoot.
  16. shooting button

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · September 2010
    i tried making a game attribute but since im a littile new at this i cant figure how to make it work please help thanks!
  17. How to...Constrain actor movement

    mdiak47
    by mdiak47 · September 2010
    Attributes needed: self.X_Constrain
  18. Call me a math moron but...

    VoidedSky
    by VoidedSky · September 2010
    Above all of the behaviors, put Change attribute self.positionX to 50, or what-ever you need.
  19. Call me a math moron but...

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · September 2010
    I am trying to build a slider and I've gotten it to work using the demo by firemaplegames and adapting to this formula to constrain my slider's values to 50 through 300:
  20. How to...Constrain actor movement

    VoidedSky
    by VoidedSky · September 2010
    Attributes needed: self.X_Constrain
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