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  1. Selectable and unselectable item

    keekee312
    by keekee312 · September 2010
    I have squares with numbers. When I click on one (on 2 for instance) I want my ValueSelected to +2 (that is ok). Because it's selected, I change attribute self.touched to true and change it's alpha co
  2. Vibrations

    jstrahan
    by jstrahan · September 2010
    Ps sound like he might have looked for the sps attribute
  3. See if anyone can help me out here....

    firemaplegames
    by firemaplegames · September 2010
    To pull it off, you would need to use a lot of Constrain Attributes which are very processor intensive.
  4. Delay problem

    LordTarantor
    by LordTarantor · September 2010
    Every joystick demo I have work, have the wichtouch attribute on the stick but yours don't so I don't even know how to approach it.
  5. Accelerometer movement

    ORBZ
    by ORBZ · September 2010
    The glitchyness I'm talking about is something gendai specifically warned us about back in 0.8.x. Whenever we constrain a variable to itself we are, in effect, tying the performance of that variable
  6. How to...Constrain actor movement

    mdiak47
    by mdiak47 · September 2010
    How do I create actors that are constrained to horizontal and vertical movement, when the user chooses either?
  7. Accelerometer movement

    ORBZ
    by ORBZ · September 2010
    You should avoid constrainig attributes to themselves.
  8. [TIP] Randomize A Set Of Numbers, Rube Goldberg Style

    ORBZ
    by ORBZ · September 2010
    constrain attribute game.time = random(-abs(accelerometer.x*100), abs(accelerometer.y*100))
  9. how do i make a actor rotate back to its normal position

    ORBZ
    by ORBZ · September 2010
    save the actor's initial rotation position at startup by creating a self.initRotation (angle) attribute.
  10. how do i make a actor rotate back to its normal position

    jstrahan
    by jstrahan · September 2010
    In a collide rule put a timer after (how long u want rotation to occure) change attribute self.rotation =0 or interpolated actor rotation to 0
  11. Random Sounds

    beefy_clyro
    by beefy_clyro · September 2010
    Hi. You would need to create a game attribute called something like sound
  12. Delay problem

    firemaplegames
    by firemaplegames · September 2010
    Crank up the Acceleration of the Actor, and use the max speed attribute to cap it.
  13. Constrain doesn't constrain

    Hunnenkoenig
    by Hunnenkoenig · September 2010
    I test it now in the gamesalad viewer and it works fine with accelerometer and constrain.
  14. Jiggle X ORBZAMPLE

    FanStudioUK
    by FanStudioUK · September 2010
    Constrain: Self.Position.X to 20*cos( self.Time *100%360)+240
  15. Jiggle X ORBZAMPLE

    FanStudioUK
    by FanStudioUK · September 2010
    why it doesn't constrain the position.x to the movement?
  16. Constrain doesn't constrain

    victorkin11
    by victorkin11 · September 2010
    I remember that in the release note, it have said that the constrain behave can't do this as the old version!
  17. Constrain doesn't constrain

    Hunnenkoenig
    by Hunnenkoenig · September 2010
    I don't want to use touch in my project at all, I just made this, to test, why my constrain doesn't work.
  18. Constrain doesn't constrain

    Hunnenkoenig
    by Hunnenkoenig · September 2010
    constrain attribute self.Position.X to self.Position.X+5
  19. educational games

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2010
    The answer to that choice could be saved with the "Change Attribute" behavior. If you're making a True or False test, you could make a summary at the end of the test.
  20. Accelerometer movement

    FanStudioUK
    by FanStudioUK · September 2010
    Constrain attribute: self.Position.X To: self.Position.X + (15*game.Accelerometer.Y)
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