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  1. What's the maximum number of sounds playing? Polyphony

    FranzKeller
    by FranzKeller · September 2010
    Looped means looped so unless you create a game attribute that changes based on button touches changing the attribute or timers it should play forever
  2. One Way Collision

    juzcook
    by juzcook · September 2010
    You need to constrain the Player's Y position to an attribute.
  3. Do different events with every touch

    delorean88@aol.com
    by delorean88@aol.com · September 2010
    "You can name an integer attribute 'event' with the value 1." How do I create an event like this? Do I name my actor "1"? I hope you are a patient person because I
  4. Do different events with every touch

    quantumsheep
    by quantumsheep · September 2010
    Yes you can. Use attributes.
  5. reset scene problem

    victorkin11
    by victorkin11 · September 2010
    also reset game won't reset your attribute!
  6. reset scene problem

    victorkin11
    by victorkin11 · September 2010
    don't use constrain check time = game.time-start time
  7. reset scene problem

    jstrahan
    by jstrahan · September 2010
    all of these attributes or scene attributes
  8. reset scene problem

    quantumsheep
    by quantumsheep · September 2010
    If I'm understanding what you want to happen correctly, I'd use a different attribute to keep track of the time.
  9. reset scene problem

    jstrahan
    by jstrahan · September 2010
    when it reaches 21 seconds it changes the reset game attribute to 1 which activates rule to reset game action
  10. Why Are My Actors Stacked?

    synthesis
    by synthesis · September 2010
    Create a unique ID for each card and a game attribute for the top card's ID and do a test if they match.
  11. get out of a loop

    brainfreeze
    by brainfreeze · September 2010
    Do i create the "animSeqStep" attribute inside my actor that is containing all the animation sequences, or do i use a separate actor that will talk to that actor?
  12. reset scene problem

    cbt
    by cbt · September 2010
    ive got an attribute to track how long u go with out tapping screen and if its more than 20 seconds its to reset game
  13. reset scene problem

    jstrahan
    by jstrahan · September 2010
    ive got an attribute to track how long u go with out tapping screen and if its more than 20 seconds its to reset game
  14. Plinko question

    greglevy
    by greglevy · September 2010
    Would I do this with a "constrain attribute"?
  15. Plinko question

    firemaplegames
    by firemaplegames · September 2010
    Constrain the X and Y positions of the bumper to a certain coordinate.
  16. How to change image (out of a pool of 100 images) without 100 rules????

    firemaplegames
    by firemaplegames · September 2010
    You need to make an integer attribute in the Actor, called something like 'currentImage'. Initially set it to 1 or whatever the first image is.
  17. How to change image (out of a pool of 100 images) without 100 rules????

    bluelotus
    by bluelotus · September 2010
    -----Change Attribute: self.Image To: "image"..random(1,100)..".png" <------this is with a random number. how do I make it +7?
  18. Camera zooming and touch points

    reddotinc
    by reddotinc · September 2010
    Obviously the touch sensor is off when the screen is zoomed. So, you have to figure out the offset, based on the zoom, and then constrain an invisible actor to the offset. Then, change all your actors
  19. How to change image (out of a pool of 100 images) without 100 rules????

    firemaplegames
    by firemaplegames · September 2010
    -----Change Attribute: self.Image To: "image"..random(1,100)..".png"
  20. Camera zooming and touch points

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2010
    Obviously the touch sensor is off when the screen is zoomed. So, you have to figure out the offset, based on the zoom, and then constrain an invisible actor to the offset. Then, change all your actors
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