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Random 5 numbers...
by synthesis ·The defaults in the attribute are still 0... -
Random 5 numbers...
by sebmacfly ·Hummm.... i can't set a defaut attribute to random(0,100) (in the Game, Attributes) -
STILL having issues with Load/Save
by TouchTiltGames ·Constrain: game.world1 to: game.level1+game.level2+game.level3 etc.... -
How can i set a 'hit marker'
by firemaplegames ·The easiest way would be to create a global boolean attribute called something like 'pleaseKillPlayerNow'. -
Detecting collision sides
by foldi ·Ok. I'm using the attribute browser to access attributes but do not see the path scene.layers.actor.etc.... is this referenced via the attribute browser or just typed directly in the expression editor -
Detecting collision sides
by jstrahan ·If it's spawned make an attribute posx and posy then in actor make rule that when collide change attribute posx and posy to actor position x and y then in actor 1 compare actor 1 position to posx and -
Load Attribute Problem - Everything is unlocked?
by juzcook ·or am I supposed to make a new key for EACH attribute? I can't seem make sense of what the problem is just yet. -
Load Attribute Problem - Everything is unlocked?
by juzcook ·The game I'm working on at the moment so far features 30 levels. Luckily I had it planned out from the start, and created boolean attributes for each level that check if the player has been awarded fo -
Timer score
by gazjm ·You could also have a game/scene attribute called score, then have a rule such as below -
spawn vs alpha and un-spawn
by synthesis ·........ then .... change attribute self.buttonActive = true (make the button active) -
How to keep the stick inside the base?
by synthesis ·If so...you might need to create a game attribute that tells the other buttons that the joystick is in use. -
spawn vs alpha and un-spawn
by chicop ·like is it a rule within a rule or are these attribute changes? -
walls wall and more walls
by JackBQuick ·by using collision rules and global attributes, constrain the movement of the player. This is what I came up with: -
Timer score
by synthesis ·Create an attribute (integer) called "timeKeeper" -
How to keep the stick inside the base?
by aracknor ·Or another question could be, how to constrain the touch to an area where it does not interact with the buttons and then how to modify the stick rules to work with it? -
Adding New text to each actor
by MacTeach ·various commonalities. I have the drag and drop attribute but I'm having trouble in figuring out how to populate these 'cards' one at a time. -
walls wall and more walls
by rustbucket ·that makes the player bounce and tracks collisions. Given the size of each level is there a convenient/effective way to make the above happen *without* having to place a zillion wall actors in each l -
Question for tshirtbooth
by Devils ·@tshirtbooth I'm using the working file I was just trying to do mine on my own to see where I keep messing up. I know I created the attribute but I named it .text instead of .changetext could that be -
Question for tshirtbooth
by Devils ·does? I watched the video and I created my attribute like you said but when I do it I can't get it to work. Could it be that I have the demo software? Also when I look at your work and I do the ex -
How to keep the stick inside the base?
by synthesis ·I recommend you build that joystick first and make it work perfectly...then build the other UI elements so they operate completely independent of the joystick...and not sharing any attribute definitio