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  1. Random 5 numbers...

    synthesis
    by synthesis · September 2010
    The defaults in the attribute are still 0...
  2. Random 5 numbers...

    sebmacfly
    by sebmacfly · September 2010
    Hummm.... i can't set a defaut attribute to random(0,100) (in the Game, Attributes)
  3. STILL having issues with Load/Save

    TouchTiltGames
    by TouchTiltGames · September 2010
    Constrain: game.world1 to: game.level1+game.level2+game.level3 etc....
  4. How can i set a 'hit marker'

    firemaplegames
    by firemaplegames · September 2010
    The easiest way would be to create a global boolean attribute called something like 'pleaseKillPlayerNow'.
  5. Detecting collision sides

    foldi
    by foldi · September 2010
    Ok. I'm using the attribute browser to access attributes but do not see the path scene.layers.actor.etc.... is this referenced via the attribute browser or just typed directly in the expression editor
  6. Detecting collision sides

    jstrahan
    by jstrahan · September 2010
    If it's spawned make an attribute posx and posy then in actor make rule that when collide change attribute posx and posy to actor position x and y then in actor 1 compare actor 1 position to posx and
  7. Load Attribute Problem - Everything is unlocked?

    juzcook
    by juzcook · September 2010
    or am I supposed to make a new key for EACH attribute? I can't seem make sense of what the problem is just yet.
  8. Load Attribute Problem - Everything is unlocked?

    juzcook
    by juzcook · September 2010
    The game I'm working on at the moment so far features 30 levels. Luckily I had it planned out from the start, and created boolean attributes for each level that check if the player has been awarded fo
  9. Timer score

    gazjm
    by gazjm · September 2010
    You could also have a game/scene attribute called score, then have a rule such as below
  10. spawn vs alpha and un-spawn

    synthesis
    by synthesis · September 2010
    ........ then .... change attribute self.buttonActive = true (make the button active)
  11. How to keep the stick inside the base?

    synthesis
    by synthesis · September 2010
    If so...you might need to create a game attribute that tells the other buttons that the joystick is in use.
  12. spawn vs alpha and un-spawn

    chicop
    by chicop · September 2010
    like is it a rule within a rule or are these attribute changes?
  13. walls wall and more walls

    JackBQuick
    by JackBQuick · September 2010
    by using collision rules and global attributes, constrain the movement of the player. This is what I came up with:
  14. Timer score

    synthesis
    by synthesis · September 2010
    Create an attribute (integer) called "timeKeeper"
  15. How to keep the stick inside the base?

    aracknor
    by aracknor · September 2010
    Or another question could be, how to constrain the touch to an area where it does not interact with the buttons and then how to modify the stick rules to work with it?
  16. Adding New text to each actor

    MacTeach
    by MacTeach · September 2010
    various commonalities. I have the drag and drop attribute but I'm having trouble in figuring out how to populate these 'cards' one at a time.
  17. walls wall and more walls

    rustbucket
    by rustbucket · September 2010
    that makes the player bounce and tracks collisions. Given the size of each level is there a convenient/effective way to make the above happen *without* having to place a zillion wall actors in each l
  18. Question for tshirtbooth

    Devils
    by Devils · September 2010
    @tshirtbooth I'm using the working file I was just trying to do mine on my own to see where I keep messing up. I know I created the attribute but I named it .text instead of .changetext could that be
  19. Question for tshirtbooth

    Devils
    by Devils · September 2010
    does? I watched the video and I created my attribute like you said but when I do it I can't get it to work. Could it be that I have the demo software? Also when I look at your work and I do the ex
  20. How to keep the stick inside the base?

    synthesis
    by synthesis · September 2010
    I recommend you build that joystick first and make it work perfectly...then build the other UI elements so they operate completely independent of the joystick...and not sharing any attribute definitio
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