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Interpolate 2 actors together
by Jeffm2 ·ive done the constrain as well. they all go to the same place. the buttons get there slightly quicker. i may need to dowht @jamie_c suggests but now its like a pebble in my shoe. lol. i just feel it s -
Destroying Two Matching Actors Randomly Spawned from Two Different Tables
by bob loblaw ·if that's the case, you could use two global attributes. one that records the single spawned draggable icon value (eg. spawnedIcon), and one that records the value of the icon that the draggable actor -
Tutorials and Free Stuff from Jamie_C
by pinkio75 ·you need to constrain hit-box to PL1 position? -
Interpolate 2 actors together
by bob loblaw ·option b is take out the interpolate behaviour in the button actors, unlock those actors, and in each, add a constrain behaviour that keeps their x position locked to an x position of the bar. they’ll -
Destroying Two Matching Actors Randomly Spawned from Two Different Tables
by SuperDanniStone ·the one I'm dragging isn't destroyed. I tried an attribute stating that if the current left image was equal to the current right image to destroy them... but that didn't work, though at that point I -
Interpolate 2 actors together
by bob loblaw ·use a global attribute that’s set to 0. -
triggering an animation sequence in another actor?.
by bob loblaw ·one way, use a global integer/bool attribute, preset to 0/false, that changes to 1/true when your trigger actor is pressed. -
Any idea on how to create something like a calculator persay
by tatiang ·This was already answered in another thread: https://forums.gamesalad.com/discussion/97954/math-app-replacing-values-in-text-attribute-instead-adding-digits. -
Math app replacing values in text attribute instead adding digits
by RThurman ·Change Attribute: [self.Number] To: [(self.Number *10)+2] -
Math app replacing values in text attribute instead adding digits
by baljettim ·that the numbers are not being saved in the text attribute when i hit multiple number pad buttons. when i click on "1" then "2" im getting a "1" -
Any idea on how to create something like a calculator persay
by baljettim ·every time i click on a new number actor it then automatically replaces the text in the attribute with that actor instead of adding to the text attribute. -
Echoes of Aeons - Our 2d Action RPG - Is now available for iOS after 8 years in development!!!!
by AlchimiaStudios ·Thanks! Yep, Gamesalad's weakest point in my opinion. You'd think you could move an actor to another layer or layer position in real time, but not in GS! But yeah, that's exactly what it is, one chara -
How to make a game
by bob loblaw ·game needs a player, player controls, enemies, collisions with enemies to damage the player or damage an enemy if the player jumps on it, collects less, collectable count, logic so the player can jum -
Parental Gate on baner/interstitial ads on iOS
by adent42 ·* Have an attribute called 'parentApproved' set to -1. -
Parental Gate on baner/interstitial ads on iOS
by adent42 ·You will have to manually make parental gate activities and wrap all your ad calls around Rules looking at an attribute. -
Parental Gate on baner/interstitial ads on iOS
by pinkio75 ·so if you could add one global attribute that gives us the permission to enable a block or not before to see all advertisements would be a great thing. -
Parental Gate on baner/interstitial ads on iOS
by adent42 ·(off-the-top-of-my-head, it would be a device attribute that gets set to one value when asking for parental permissions (like 0), then another value when it gets them (like 1) and another value if re -
Legends of Learning + GameSalad + YOU!
by adent42 ·* Questions. (Change Scenes + Reward Ads) LoL provides a questions bank. The change scene behavior will display a popup with a question from the bank and the reward attribute will tell you if they got -
Discussion Board: search issue
by Armelline ·Compare: https://forums.gamesalad.com/search?Search=constrain+attribute+collisions -
Changing scene size (zooming in)
by bob loblaw ·use an actor that’s unlocked that’s first on the bottom layer of your scene. unlock it. then change attribute camera size height and width to whatever you want.