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  1. Fade to invisible

    Eastbound
    by Eastbound · September 2010
    Yes, interpolate the actor's alpha attribute to 0.
  2. Confused touch...

    LordTarantor
    by LordTarantor · September 2010
    Hey stus I been trying to work with what you told me but I cant figure where to put the<210 and how should I constrain the stick.
  3. Attaching shadows

    firemaplegames
    by firemaplegames · September 2010
    Yeah, it's just the Constrain Attributes. They constantly run and bring the system down. Use them sparingly.
  4. Attaching shadows

    HawtSawce
    by HawtSawce · September 2010
    Sounds reasonable. Which is more work for the processor: A few bytes of shadow constrained to an actor? Or the constrain functions themselves?
  5. Attaching shadows

    firemaplegames
    by firemaplegames · September 2010
    It's a pain to be honest, and without using global attributes, you would need to use Instance to Instance communication to pull it off.
  6. GS is just random.

    realmadrid1012
    by realmadrid1012 · September 2010
    Attribute the error you
  7. Confused touch...

    LordTarantor
    by LordTarantor · September 2010
    I put in the constrain to self.position.x to game.touches.touch1.x<210 ( is that is how I was supposed to doit?)
  8. Health Bar and Score

    jstrahan
    by jstrahan · September 2010
    easy way create attribute health
  9. Need To Seperate Actors - Just Can't Figure It Out

    klickonn
    by klickonn · September 2010
    Not sure why this should be, is it a bug? Surely the point of a rule is multiple functions - otherwise why not just have an attribute?
  10. Need To Seperate Actors - Just Can't Figure It Out

    klickonn
    by klickonn · September 2010
    Just to make it clear what attributes each actor has:
  11. Need To Seperate Actors - Just Can't Figure It Out

    klickonn
    by klickonn · September 2010
    So added a rule, put Destroy actor in it and Change Attribute - add to score etc.
  12. Scrolling lock on to player

    HawtSawce
    by HawtSawce · September 2010
    backwards directed at the playerX(game attribute constrained to player.x)
  13. GS is just random.

    angrybird
    by angrybird · September 2010
    That was a really helpful tip. I had copy-pasted a rule from one actor to another and there was an attribute not present in the new actor. Fixed it and now it's working.
  14. GS is just random.

    wayneh001
    by wayneh001 · September 2010
    It sounds like you have a bad attribute or broken rule within your project. I would recommend reviewing the last few actors you added to the project and check the rules and behaviours for any missing
  15. Few lines of text

    StusApps
    by StusApps · September 2010
    as in a text attribute
  16. Drag and Drop

    zinapse
    by zinapse · September 2010
    OK set the new attribute but the result is the same, which I am actually pleased about as it shouldn't be any different!
  17. Drag and Drop

    RH
    by RH · September 2010
    will try creating the attribute however logically if the movable event is working (I set another behaviour to test it and that worked) then the constraint attribute change should work too.
  18. Orientation iPAd landscape

    galban
    by galban · September 2010
    yes but if i check "autorate left and rigth" in the Scene attribute, all my command are inversed !
  19. Drag and Drop

    zinapse
    by zinapse · September 2010
    I will try creating the attribute however logically if the movable event is working (I set another behaviour to test it and that worked) then the constraint attribute change should work too.
  20. Drag and Drop

    RH
    by RH · September 2010
    Movable shouldn't do the job as I don't think you can change it whilst the game is being played. As firemaplegames said, you have to create the attribute yourself using the + button.
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