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  1. Drag and Drop

    zinapse
    by zinapse · September 2010
    thanks Sous Chef however I have just updated my original post as I realised that the "movable" attribute does the job. The problem is that the constrain attribute setting doesn't see
  2. Drag and Drop

    firemaplegames
    by firemaplegames · September 2010
    You have to create that attribute yourself by clicking the plus button [+] in the Attributes pane of the Actor.
  3. Drag and Drop

    zinapse
    by zinapse · September 2010
    The "Movable' event triggers correctly but setting the Constrain Attribute of self.Position.X to "game.mouse.position.X" doesn't seem to work.
  4. how do i make a character controled by a joystick jump

    mediagrafica
    by mediagrafica · September 2010
    Create a button actor fot this propose. Create a boolean game attribute called "jump". When button touch is pressed, the boolean attribute is true. When is released boolean is false.
  5. touch control help

    mediagrafica
    by mediagrafica · September 2010
    Make an integer game attribute called like "character_select". Assign a value to every character. Add a rule to every character:
  6. How can i make a Joystick that only moves 2 directions?

    touchcream
    by touchcream · September 2010
    if the joystick is "dragged", your could constrain the position.y attribute.
  7. Coloring Book App

    StusApps
    by StusApps · September 2010
    turns the alpha back to 1 through a global attribute. Obviously the rules for the colours could only allow touch pressed when alpha =1. the items on the coloring page would also need
  8. Coloring Book App

    JackBQuick
    by JackBQuick · September 2010
    - When a swatch is clicked, it saves its RGB values to global attributes named colorR, colorG, and colorB.
  9. Actor Info at Scene Editor

    ricardorauber
    by ricardorauber · September 2010
    When you are doing something on scene editor, you have actors and behaviors at the left side of the screen. I think it will be great if GS have at the right side of the screen the actor attributes fro
  10. Multiple Touch, Multiple Sound

    scorelessmusic
    by scorelessmusic · September 2010
    You can explore using Touch Count perhaps? It's the global attribute that counts how many touches are current on the screen, regardless of position. Or a combination of Touch Count and something else.
  11. Collision problem

    mrtopz
    by mrtopz · September 2010
    to make clear: the problem occurs when these constrained collisions are stoped too. All others collisions that are not constrained works flawlessly and the problem don't occurs if I have only one ima
  12. Coloring Book App

    StusApps
    by StusApps · September 2010
    -That the background has a whole load of rectangular invisible actors to respond to touches and change the colour of the item through an attribute. These invisible actors fill the space as well as pos
  13. Stopping actor when firing

    quantumsheep
    by quantumsheep · September 2010
    Have a boolean attribute called 'no fire'.
  14. What is wrong with this text expression?

    victorkin11
    by victorkin11 · September 2010
    And you can make 3 attribute text, first name, second name, full name.
  15. What is wrong with this text expression?

    synthesis
    by synthesis · September 2010
    \r also works but it might not if you integrate attribute calls.
  16. Collision problem

    mrtopz
    by mrtopz · September 2010
    with an image (non collidable). The collision is constrained to the same position of the flipper and rotate to the same angle at the sme speed when a button is pressed. What happens is that the ball
  17. Problem with DisplayText and attributes on instanced actors

    lootefisk
    by lootefisk · September 2010
    Health is an attribute on the actor. The actor is spawned every n'th second from another actor and moves to the end of the level. The five or so first enemies updates correctly (from 10 to 8 to 6 etc)
  18. Problem with DisplayText and attributes on instanced actors

    RH
    by RH · September 2010
    Is the health a global or character based attribute?
  19. Problem with DisplayText and attributes on instanced actors

    lootefisk
    by lootefisk · September 2010
    I've made a simple tower defense game. A box at the start of the level spawns enemies that have an attribute (health) set to 10. The health value is displayed on the enemy with DisplayText. After the
  20. HELP - Orbiting Problem for T-Shirtbooth / FMG / and other Math Freaks

    JCFord
    by JCFord · September 2010
    CONSTRAIN "CIRCLE" ATRIBUTE
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