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Change rotation
by gazjm ·you could also set actor b's rotation to constrain to actor a rotation divided by 2. Should also work. -
Change rotation
by reddotinc ·and constrain those to the 2 actor's rotation, then you can do rules to say when Arotation >= 10 then Brotation = 5 etc. -
iPhone 4 not loading Viewer?
by jonmulcahy ·The crashing you are talking about in your original post points to a bad rule like tshirt said. double check to make sure you don't have a lingering attribute. -
Making levels locked, AND Question about saving,
by rickyniko ·For your first question, you're going to need to track which level the player has completed. Usually I have a, level (which level it is), currentLevel(which level the player is on) & completed -
Making levels locked, AND Question about saving,
by jonmulcahy ·For your first question, you're going to need to track which level the player has completed. Usually I have a, level (which level it is), currentLevel(which level the player is on) & completed -
Help with fire system!
by jonmulcahy ·You need to create one more attribute on the bullet itself. Call that direction too. At the very top of your bullet rules, create a new new that says: -
Coloring Book App
by StusApps ·Create an global attribute called 'color'. -
GameSalad app buttons pressed..
by BarkBarkCo ·Just create an integer attribute (self.pressed, initialized to 0) that gets cycled to 1 on touch is pressed. That would also trigger any "pressed" animation or image change. Then, cr -
Game crashes on iPhone
by victorkin11 ·Check ram usage, check behave missing attribute, -
GameSalad app buttons pressed..
by StusApps ·Change attribute self.width = 55 -
Timer Accuracy
by synthesis ·To do smaller amounts...I build my own timer with the self.time attribute...which is always 100% reliable. -
To thishrtbooth
by synthesis ·This was resolved by Codemonkey. Appears there was a problem with releasing acceleration at the time of collisions. -
One for All - All for One
by IsabelleK ·I noticed that I have many behaviors in my actors, and I was wondering if there is some other way to do this: I need to change many attributes in the same time, so I have a group with about 20-30 Chan -
Loading in Level Completed Attributes
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Move in the circle
by empifrik ·Constrain Attribute self.rotation to vectorToAngle(self.position.x - touch_x, self.position.y - touch_y) -
100 Plus Rules
by Devils ·@tshirtbooth No. I have an image on the screen when the player taps it a text appears. What I want to know is how can I add 100 text, every time I get to like 40 texts the screen gets smaller. So it -
A question about saving self.Attributes
by juzcook ·I've just been playing around with saving and I've stumbled upon something that's causing a hiccup... or for me to create hundreds more Game Attributes. Basically I'm working on a platformer, where th -
Size question
by MotherHoose ·Also, as my program required 10 different art displays, I just made 1 actor with a clear dot (1x1) and used a game attribute (integer) to control the image change, its x&y, sounds, and areas o -
Position of the text
by MotherHoose ·You can always change the text content, location, and color with a game attribute. -
Loading in Level Completed Attributes