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  1. Change rotation

    gazjm
    by gazjm · September 2010
    you could also set actor b's rotation to constrain to actor a rotation divided by 2. Should also work.
  2. Change rotation

    reddotinc
    by reddotinc · September 2010
    and constrain those to the 2 actor's rotation, then you can do rules to say when Arotation >= 10 then Brotation = 5 etc.
  3. iPhone 4 not loading Viewer?

    jonmulcahy
    by jonmulcahy · September 2010
    The crashing you are talking about in your original post points to a bad rule like tshirt said. double check to make sure you don't have a lingering attribute.
  4. Making levels locked, AND Question about saving,

    rickyniko
    by rickyniko · September 2010
    For your first question, you're going to need to track which level the player has completed. Usually I have a, level (which level it is), currentLevel(which level the player is on) & completed
  5. Making levels locked, AND Question about saving,

    jonmulcahy
    by jonmulcahy · September 2010
    For your first question, you're going to need to track which level the player has completed. Usually I have a, level (which level it is), currentLevel(which level the player is on) & completed
  6. Help with fire system!

    jonmulcahy
    by jonmulcahy · September 2010
    You need to create one more attribute on the bullet itself. Call that direction too. At the very top of your bullet rules, create a new new that says:
  7. Coloring Book App

    StusApps
    by StusApps · September 2010
    Create an global attribute called 'color'.
  8. GameSalad app buttons pressed..

    BarkBarkCo
    by BarkBarkCo · September 2010
    Just create an integer attribute (self.pressed, initialized to 0) that gets cycled to 1 on touch is pressed. That would also trigger any "pressed" animation or image change. Then, cr
  9. Game crashes on iPhone

    victorkin11
    by victorkin11 · September 2010
    Check ram usage, check behave missing attribute,
  10. GameSalad app buttons pressed..

    StusApps
    by StusApps · September 2010
    Change attribute self.width = 55
  11. Timer Accuracy

    synthesis
    by synthesis · September 2010
    To do smaller amounts...I build my own timer with the self.time attribute...which is always 100% reliable.
  12. To thishrtbooth

    synthesis
    by synthesis · September 2010
    This was resolved by Codemonkey. Appears there was a problem with releasing acceleration at the time of collisions.
  13. One for All - All for One

    IsabelleK
    by IsabelleK · September 2010
    I noticed that I have many behaviors in my actors, and I was wondering if there is some other way to do this: I need to change many attributes in the same time, so I have a group with about 20-30 Chan
  14. Loading in Level Completed Attributes

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · September 2010
    If Attribute game.CurrentLevel = 1 then game.Level1Complete = true
  15. Move in the circle

    empifrik
    by empifrik · September 2010
    Constrain Attribute self.rotation to vectorToAngle(self.position.x - touch_x, self.position.y - touch_y)
  16. 100 Plus Rules

    Devils
    by Devils · September 2010
    @tshirtbooth No. I have an image on the screen when the player taps it a text appears. What I want to know is how can I add 100 text, every time I get to like 40 texts the screen gets smaller. So it
  17. A question about saving self.Attributes

    juzcook
    by juzcook · September 2010
    I've just been playing around with saving and I've stumbled upon something that's causing a hiccup... or for me to create hundreds more Game Attributes. Basically I'm working on a platformer, where th
  18. Size question

    MotherHoose
    by MotherHoose · September 2010
    Also, as my program required 10 different art displays, I just made 1 actor with a clear dot (1x1) and used a game attribute (integer) to control the image change, its x&y, sounds, and areas o
  19. Position of the text

    MotherHoose
    by MotherHoose · September 2010
    You can always change the text content, location, and color with a game attribute.
  20. Loading in Level Completed Attributes

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · September 2010
    I think I will have to load in 40 individual attributes on the first screen, one for each level, and then use that info to mark which level has been completed. Of course once a level is completed then
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