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One actor more important then the other one
by IsabelleK ·2. Make a rule, which will make actors on scrollable layer inactive, when camera position is XXXX. When camera position will be on XXXXX then boolean attribute will change to false. And this clickable -
Is it possible to group actors in order to move them around the scene?
by reddotinc ·The way I do it, is to constrain a centre x and y value (from one actor say), and then offset the other actors based on the centre actors. -
Clarification? touch is press,released,inside,outside
by tenrdrmer ·Ok that makes sense I like the way you said a second ago about press changing an attribute and then when release and attribute is 1 do whatever behavior. I think i will be adopt that route from now on -
Clarification? touch is press,released,inside,outside
by BarkBarkCo ·I have been creating an attribute(self.pressed) that is switched to 1 when touch is pressed on the actor and then my rule that checks for touch is released also checks that self.pressed = 1. Then, th -
Prevent Music from stopping?
by gazjm ·The way I work it is, i create an attribute called music playing, then create a rule such as -
Close to giving up :-(
by froamer ·1) Move the camera and constrain the ball in the x-axis -
how do i save a game
by snatch ·I think what you're looking for is "save attribute" which will save whatever data you want. Then, even the player closes the application, the data is stored...so when it's opened lat -
Slowly gets faster
by daverenner ·My goal is that slowly over time the characters move faster. I have a timer set in my "Game Controller" actor, and every second the Speed attribute (real) increments by +.1 (speed=sp -
How to stop an actor moving on the Y axis?
by design219 ·Try using the "constrain" behavior and set the self Y to whatever. -
Change Collision Shape with a rule
by netdzynr ·You could use invisible actors (with different collision shapes) as collision detectors for your "live" actors. You can constrain invisible actors to the positions of the live actor -
reset scene not working
by quantumsheep ·P.S. - some good practice advice, in lieu of debug tools, is to make an actor that displays an attribute's status. -
Video Tutorial
by BarkBarkCo ·I'm thinking it has to do with the order in which the constrain and spawn operations happen within each frame. -
Draw the path??
by JackBQuick ·1) Every 0.01 seconds, I spawn an actor, path, at the position of the user's touch. This actor captures the game time in an attribute called born. The beginning time and end time of the drawing is als -
how to make a option scene~
by IsabelleK ·I think, that you can create a game attribute (for example boolean attribute called "MusicPlay"), and make options scene with sign "Play music during the game" and -
Actor send to front programmatically
by winst ·try to change name attribute -
how to make a option scene~
by lol0tte ·if thirere is not and how to creat the bar which i can use it choose 3 value of a attribute? -
Saving system
by synthesis ·The only tools you have to save and load data is the save attribute and load attribute behaviors. Those are connected to a key value. -
Saving system
by IsabelleK ·SAVE button is saving ONLY few important attributes (like: items that player has (about 10 attributes)). And this works fine. -
reset scene not working
by quantumsheep ·Essentially, when you 'reset' the scene, put in a 'change attribute' behaviour that changes 'number of items collected' to 0. -
Change Collision Shape with a rule
by tenrdrmer ·Damn it how is it not possible. its a predefined attribute. How else can i make a round object sit still until something else hits it or something like that.