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  1. One actor more important then the other one

    IsabelleK
    by IsabelleK · September 2010
    2. Make a rule, which will make actors on scrollable layer inactive, when camera position is XXXX. When camera position will be on XXXXX then boolean attribute will change to false. And this clickable
  2. Is it possible to group actors in order to move them around the scene?

    reddotinc
    by reddotinc · September 2010
    The way I do it, is to constrain a centre x and y value (from one actor say), and then offset the other actors based on the centre actors.
  3. Clarification? touch is press,released,inside,outside

    tenrdrmer
    by tenrdrmer · September 2010
    Ok that makes sense I like the way you said a second ago about press changing an attribute and then when release and attribute is 1 do whatever behavior. I think i will be adopt that route from now on
  4. Clarification? touch is press,released,inside,outside

    BarkBarkCo
    by BarkBarkCo · September 2010
    I have been creating an attribute(self.pressed) that is switched to 1 when touch is pressed on the actor and then my rule that checks for touch is released also checks that self.pressed = 1. Then, th
  5. Prevent Music from stopping?

    gazjm
    by gazjm · September 2010
    The way I work it is, i create an attribute called music playing, then create a rule such as
  6. Close to giving up :-(

    froamer
    by froamer · September 2010
    1) Move the camera and constrain the ball in the x-axis
  7. how do i save a game

    snatch
    by snatch · September 2010
    I think what you're looking for is "save attribute" which will save whatever data you want. Then, even the player closes the application, the data is stored...so when it's opened lat
  8. Slowly gets faster

    daverenner
    by daverenner · September 2010
    My goal is that slowly over time the characters move faster. I have a timer set in my "Game Controller" actor, and every second the Speed attribute (real) increments by +.1 (speed=sp
  9. How to stop an actor moving on the Y axis?

    design219
    by design219 · September 2010
    Try using the "constrain" behavior and set the self Y to whatever.
  10. Change Collision Shape with a rule

    netdzynr
    by netdzynr · September 2010
    You could use invisible actors (with different collision shapes) as collision detectors for your "live" actors. You can constrain invisible actors to the positions of the live actor
  11. reset scene not working

    quantumsheep
    by quantumsheep · September 2010
    P.S. - some good practice advice, in lieu of debug tools, is to make an actor that displays an attribute's status.
  12. Video Tutorial

    BarkBarkCo
    by BarkBarkCo · September 2010
    I'm thinking it has to do with the order in which the constrain and spawn operations happen within each frame.
  13. Draw the path??

    JackBQuick
    by JackBQuick · September 2010
    1) Every 0.01 seconds, I spawn an actor, path, at the position of the user's touch. This actor captures the game time in an attribute called born. The beginning time and end time of the drawing is als
  14. how to make a option scene~

    IsabelleK
    by IsabelleK · September 2010
    I think, that you can create a game attribute (for example boolean attribute called "MusicPlay"), and make options scene with sign "Play music during the game" and
  15. Actor send to front programmatically

    winst
    by winst · September 2010
    try to change name attribute
  16. how to make a option scene~

    lol0tte
    by lol0tte · September 2010
    if thirere is not and how to creat the bar which i can use it choose 3 value of a attribute?
  17. Saving system

    synthesis
    by synthesis · September 2010
    The only tools you have to save and load data is the save attribute and load attribute behaviors. Those are connected to a key value.
  18. Saving system

    IsabelleK
    by IsabelleK · September 2010
    SAVE button is saving ONLY few important attributes (like: items that player has (about 10 attributes)). And this works fine.
  19. reset scene not working

    quantumsheep
    by quantumsheep · September 2010
    Essentially, when you 'reset' the scene, put in a 'change attribute' behaviour that changes 'number of items collected' to 0.
  20. Change Collision Shape with a rule

    tenrdrmer
    by tenrdrmer · September 2010
    Damn it how is it not possible. its a predefined attribute. How else can i make a round object sit still until something else hits it or something like that.
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