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  1. reset scene not working

    quantumsheep
    by quantumsheep · September 2010
    Essentially, when you 'reset' the scene, put in a 'change attribute' behaviour that changes 'number of items collected' to 0.
  2. Change Collision Shape with a rule

    tenrdrmer
    by tenrdrmer · September 2010
    Damn it how is it not possible. its a predefined attribute. How else can i make a round object sit still until something else hits it or something like that.
  3. Change Collision Shape with a rule

    tenrdrmer
    by tenrdrmer · September 2010
    Change attribute
  4. Random "hovering" Movement question

    stanimation
    by stanimation · September 2010
    Hey all, I'm trying to make an actor move in kind of a "hovering" fashion using an expression instead of using collisions. Any suggestions? Thanks!
  5. How to create a link from a "lite version"?

    multicrea
    by multicrea · September 2010
    so, we need to change an attribute, that's it?
  6. Rule and Display Text

    tenrdrmer
    by tenrdrmer · September 2010
    Have you tried save attribute in your rule? Sounds like your attribute is not working right.
  7. Rule and Display Text

    Devils
    by Devils · September 2010
    What exactly do you mean? I can't find anything in the change attribute that let's me input this statement.
  8. Save Attribute???

    tenrdrmer
    by tenrdrmer · September 2010
    Ah. so load attribute using the unique key?
  9. Save Attribute???

    tenrdrmer
    by tenrdrmer · September 2010
    I tried adding a key to the save attribute thing and it did no better. What am i missing here? is there somewhere else you are supposed to define the key you add? Or, am i just nowhere near on the rig
  10. Randomize Scene

    Shpint
    by Shpint · September 2010
    I have over 100 scenes, does this mean that I need to do have the attribute for every scene?
  11. Saving system

    synthesis
    by synthesis · September 2010
    1) The save attribute and load attribute behaviors can be used anywhere in your game.
  12. Save Attribute???

    tenrdrmer
    by tenrdrmer · September 2010
    Ok i started testing my game on the phone today and all the save attribute stuff works perfectly right up until i close the app. Then next time i open it, its back to level 1 and all other levels are
  13. Replicate doesn't work fine

    giogalma
    by giogalma · September 2010
    Hi, where is this attribute? I could not rereplicate the mountains. Thanks!
  14. Actor send to front programmatically

    Jugger
    by Jugger · September 2010
    try to change name attribute
  15. Rule and Display Text

    firemaplegames
    by firemaplegames · September 2010
    So you want an integer attribute in the Actor, called something like 'currentText'.
  16. Rule and Display Text

    Devils
    by Devils · September 2010
    ----Change Attribute: self.currentText To: (self.currentText + 1)%2
  17. Randomize Scene

    chosenonestudios
    by chosenonestudios · August 2010
    Create a attribute game.scene
  18. Point to mouse/touch direction

    firemaplegames
    by firemaplegames · August 2010
    An unlocked instance has access to everything in the Scene - you can control all of the other actors, read all of their attributes, and react to them. This goes for the Camera as well.
  19. Is this possible???

    firemaplegames
    by firemaplegames · August 2010
    Change Attribute: self.pleaseMoveHeadUpNow To: true
  20. Point to mouse/touch direction

    firemaplegames
    by firemaplegames · August 2010
    Constrain Attribute: self.Rotation To: vectorToAngle(game.Mouse.Position.X - self.Position.X,game.Mouse.Position.Y - self.Position.Y)
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