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Change Collision Shape with a rule
by tenrdrmer ·Change attribute -
Random "hovering" Movement question
by stanimation ·Hey all, I'm trying to make an actor move in kind of a "hovering" fashion using an expression instead of using collisions. Any suggestions? Thanks! -
How to create a link from a "lite version"?
by multicrea ·so, we need to change an attribute, that's it? -
Rule and Display Text
by tenrdrmer ·Have you tried save attribute in your rule? Sounds like your attribute is not working right. -
Rule and Display Text
by Devils ·What exactly do you mean? I can't find anything in the change attribute that let's me input this statement. -
Save Attribute???
by tenrdrmer ·Ah. so load attribute using the unique key? -
Save Attribute???
by tenrdrmer ·I tried adding a key to the save attribute thing and it did no better. What am i missing here? is there somewhere else you are supposed to define the key you add? Or, am i just nowhere near on the rig -
Randomize Scene
by Shpint ·I have over 100 scenes, does this mean that I need to do have the attribute for every scene? -
Saving system
by synthesis ·1) The save attribute and load attribute behaviors can be used anywhere in your game. -
Save Attribute???
by tenrdrmer ·Ok i started testing my game on the phone today and all the save attribute stuff works perfectly right up until i close the app. Then next time i open it, its back to level 1 and all other levels are -
Replicate doesn't work fine
by giogalma ·Hi, where is this attribute? I could not rereplicate the mountains. Thanks! -
Actor send to front programmatically
by Jugger ·try to change name attribute -
Rule and Display Text
by firemaplegames ·So you want an integer attribute in the Actor, called something like 'currentText'. -
Rule and Display Text
by Devils ·----Change Attribute: self.currentText To: (self.currentText + 1)%2 -
Randomize Scene
by chosenonestudios ·Create a attribute game.scene -
Point to mouse/touch direction
by firemaplegames ·An unlocked instance has access to everything in the Scene - you can control all of the other actors, read all of their attributes, and react to them. This goes for the Camera as well. -
Is this possible???
by firemaplegames ·Change Attribute: self.pleaseMoveHeadUpNow To: true -
Point to mouse/touch direction
by firemaplegames ·Constrain Attribute: self.Rotation To: vectorToAngle(game.Mouse.Position.X - self.Position.X,game.Mouse.Position.Y - self.Position.Y) -
need help with something ive been confused about for a while!
by StusApps ·Just create a global attribute called count then each actor has a rule that when touch is pressed it changes attribute count to count+1 -
Moving a box with your finger WITHIN the camera
by juzcook ·Constrain Attribute: [Self.Motion.Linear.Velocity.X]