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  1. String concatenation only can assign first element.

    TheDiabolicalMr4Dee
    by TheDiabolicalMr4Dee · August 2010
    Also I dont think the actor that contained the attribute was the prototype. It was an instance of the rototype in a scene. so I just deleted it and started fresh. hope this helps anyone having wierd s
  2. Animation Controller DEMO

    firemaplegames
    by firemaplegames · August 2010
    Using Change Attribute gives you a little more control over when the RAM gets allocated.
  3. Rule and Display Text

    firemaplegames
    by firemaplegames · August 2010
    ----Change Attribute: self.currentText To: (self.currentText + 1)%2
  4. Rule and Display Text

    Devils
    by Devils · August 2010
    ----Change Attribute: self.currentText To: self.currentText + 1
  5. rotate THEN shoot

    jonmulcahy
    by jonmulcahy · August 2010
    What I ended up doing, and this seems to work, is when you click, I set an attribute to 1, and rotate to the position. When the angular velocity is 0, and fire is 1, I spawn the bullet, and set fire b
  6. Rule and Display Text

    firemaplegames
    by firemaplegames · August 2010
    ----Change Attribute: self.currentText To: self.currentText + 1
  7. First GS Game!

    VoidedSky
    by VoidedSky · August 2010
    Global attributes needed: game.text_to_display
  8. String concatenation only can assign first element.

    TheDiabolicalMr4Dee
    by TheDiabolicalMr4Dee · August 2010
    I created and attribute game.myName yet when I try to assign a concatenated string to it <char1>..<char2>..<char3> it only displays the first character. thus
  9. rotate THEN shoot

    synthesis
    by synthesis · August 2010
    Use rotate to angle to orient the actor (and set the target angle attribute). Then have a rule that tracks the actor's rotation compared to the target angle. Once those are equal...execute a boolean
  10. Arrows move actor left-right?

    quantumsheep
    by quantumsheep · August 2010
    then i created a new rule but changed it to attribute and then i chose game.left is true and game.right is false
  11. Arrows move actor left-right?

    Eminem
    by Eminem · August 2010
    then i created a new rule but changed it to attribute and then i chose game.left is true and game.right is false
  12. Checking tags

    reazle
    by reazle · August 2010
    Now during the game if you change B' tag attribute to "bomb" --> A will not be destroyed
  13. How to do smaller collision volume vs image size?

    synthesis
    by synthesis · August 2010
    This only works for tap zones (like a button) and not for collisions. For collisions...The other solutions work best.
  14. How to do smaller collision volume vs image size?

    StusApps
    by StusApps · August 2010
    create an invisible actor with alpha set as 0 at size 64 wide, then constrain it's x and y position to your original actor. Then set the colision rules with the invisible actor and not the main one.
  15. Rule to check another actor atribute

    victorkin11
    by victorkin11 · August 2010
    if both actor isn't spawn at scene, you can check other attribute under current scene> layer>actor name.
  16. Fruit Ninja/tower defence type waves

    chucky
    by chucky · August 2010
    If there is a collision, reset a game.attribute to 0 (you will use this attribute as a counter). In the "otherwise" condition constrain game.attribute=game.attribute+1. When it gets
  17. Rule to check another actor atribute

    thegwill
    by thegwill · August 2010
    You can't refer to another actor. You need to use a game attribute (aka global).
  18. Do i need a timer here?

    synthesis
    by synthesis · August 2010
    You may need to first constrain the X and Y position to a game attribute. Then tie a separate camera controller actor to the game attributes.
  19. Load/Save Attribute and concatenation

    ramis2k
    by ramis2k · August 2010
    I was planning to have an attribute called CurrentLevel, and an actor that loads all the attributes for that level and sets everything up.
  20. ---> Hide and Show actor HELP

    firemaplegames
    by firemaplegames · August 2010
    Use the Change Attribute behavior.
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