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String concatenation only can assign first element.
by TheDiabolicalMr4Dee ·Also I dont think the actor that contained the attribute was the prototype. It was an instance of the rototype in a scene. so I just deleted it and started fresh. hope this helps anyone having wierd s -
Animation Controller DEMO
by firemaplegames ·Using Change Attribute gives you a little more control over when the RAM gets allocated. -
Rule and Display Text
by firemaplegames ·----Change Attribute: self.currentText To: (self.currentText + 1)%2 -
Rule and Display Text
by Devils ·----Change Attribute: self.currentText To: self.currentText + 1 -
rotate THEN shoot
by jonmulcahy ·What I ended up doing, and this seems to work, is when you click, I set an attribute to 1, and rotate to the position. When the angular velocity is 0, and fire is 1, I spawn the bullet, and set fire b -
Rule and Display Text
by firemaplegames ·----Change Attribute: self.currentText To: self.currentText + 1 -
First GS Game!
by VoidedSky ·Global attributes needed: game.text_to_display -
String concatenation only can assign first element.
by TheDiabolicalMr4Dee ·I created and attribute game.myName yet when I try to assign a concatenated string to it <char1>..<char2>..<char3> it only displays the first character. thus -
rotate THEN shoot
by synthesis ·Use rotate to angle to orient the actor (and set the target angle attribute). Then have a rule that tracks the actor's rotation compared to the target angle. Once those are equal...execute a boolean -
Arrows move actor left-right?
by quantumsheep ·then i created a new rule but changed it to attribute and then i chose game.left is true and game.right is false -
Arrows move actor left-right?
by Eminem ·then i created a new rule but changed it to attribute and then i chose game.left is true and game.right is false -
Checking tags
by reazle ·Now during the game if you change B' tag attribute to "bomb" --> A will not be destroyed -
How to do smaller collision volume vs image size?
by synthesis ·This only works for tap zones (like a button) and not for collisions. For collisions...The other solutions work best. -
How to do smaller collision volume vs image size?
by StusApps ·create an invisible actor with alpha set as 0 at size 64 wide, then constrain it's x and y position to your original actor. Then set the colision rules with the invisible actor and not the main one. -
Rule to check another actor atribute
by victorkin11 ·if both actor isn't spawn at scene, you can check other attribute under current scene> layer>actor name. -
Fruit Ninja/tower defence type waves
by chucky ·If there is a collision, reset a game.attribute to 0 (you will use this attribute as a counter). In the "otherwise" condition constrain game.attribute=game.attribute+1. When it gets -
Rule to check another actor atribute
by thegwill ·You can't refer to another actor. You need to use a game attribute (aka global). -
Do i need a timer here?
by synthesis ·You may need to first constrain the X and Y position to a game attribute. Then tie a separate camera controller actor to the game attributes. -
Load/Save Attribute and concatenation
by ramis2k ·I was planning to have an attribute called CurrentLevel, and an actor that loads all the attributes for that level and sets everything up. -
---> Hide and Show actor HELP
by firemaplegames ·Use the Change Attribute behavior.