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  1. Load/Save Attribute and concatenation

    ramis2k
    by ramis2k · August 2010
    I was planning to have an attribute called CurrentLevel, and an actor that loads all the attributes for that level and sets everything up.
  2. ---> Hide and Show actor HELP

    firemaplegames
    by firemaplegames · August 2010
    Use the Change Attribute behavior.
  3. ---> Hide and Show actor HELP

    scitunes
    by scitunes · August 2010
    -change attribute self.color alpha to 0
  4. My Behaviors

    chosenonestudios
    by chosenonestudios · August 2010
    You could create a text attribute and have a display text attribute and then display that attribute and then when you needed to change the text, just change the attribute.
  5. Few questions

    Shpint
    by Shpint · August 2010
    1) No way currently to save on quit though not sure this is as big of an issue with the built in multitasking "pause." You can only save attributes, but this can allow you to virtual
  6. Few questions

    scitunes
    by scitunes · August 2010
    1) No way currently to save on quit though not sure this is as big of an issue with the built in multitasking "pause." You can only save attributes, but this can allow you to virtual
  7. What's the maximum number of sounds playing? Polyphony

    Chaser
    by Chaser · August 2010
    Looped means looped so unless you create a game attribute that changes based on button touches changing the attribute or timers it should play forever
  8. Reset Scene Not Working properly

    thegwill
    by thegwill · August 2010
    I think it will still need to be a game attribute (otherwise you'll have trouble referring to it) but you will need to initialise it when you start your new game.
  9. Reset Scene Not Working properly

    skippy
    by skippy · August 2010
    Thanks for the reply thegwill, so do i need to make an attribute in the health actor itself and it will reset then is that correct?
  10. Reset Scene Not Working properly

    Eminem
    by Eminem · August 2010
    Drag a change attribute behavior in with the reset scene and then choose ur attribute for the lives and in the too put 3 or waterer lives u gave ur character
  11. Reset Scene Not Working properly

    scorelessmusic
    by scorelessmusic · August 2010
    The other thing that I do (workaround) is to manually reset the attribute(s) just before calling the reset scene behavior.
  12. Reset Scene Not Working properly

    thegwill
    by thegwill · August 2010
    Maybe your health is a game attribute in which case it won't be reset.
  13. Double tap

    IsabelleK
    by IsabelleK · August 2010
    ---Change Attribute game.Inventory to: (game.Inventory+1)%2"
  14. Atrribute types

    victorkin11
    by victorkin11 · August 2010
    How much ram does each attribute take?
  15. Atrribute types

    daverenner
    by daverenner · August 2010
    How much ram does each attribute take?
  16. Actor animation random

    chosenonestudios
    by chosenonestudios · August 2010
    Create a attribute (integer)
  17. Question about Photics book?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2010
    The highlight signifies an attribute. I use the highlight color to emphasize that attributes should not be typed manually.
  18. Actor animation random

    chosenonestudios
    by chosenonestudios · August 2010
    change attribute random(1,5)
  19. Double tap

    Shpint
    by Shpint · August 2010
    -Attribute (xxx) = 0
  20. Double tap

    IsabelleK
    by IsabelleK · August 2010
    I have a rule, which requires a tap with a finger, and attribute to be set on 0. It starts an action and changes this attribute to 1.
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