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  1. Making 3d games with gamesalad?

    Peter_Olafson
    by Peter_Olafson · August 2010
    If you are talking about images that pop off the screen, I've seen it done but not aware of game salad games doing it. Because there is red and blue seperation as part of the image size I'm not sure
  2. Changing States / Finite State Machine

    thatoneguy117
    by thatoneguy117 · August 2010
    I had when attribute = 1
  3. reset game lives? Kill actor?

    Dooki
    by Dooki · August 2010
    When I created the game attribute it was set to "0." This threw everything off. Thanks again TSB and CodeMonkey!
  4. Changing States / Finite State Machine

    thatoneguy117
    by thatoneguy117 · August 2010
    Well, anyway, basically I have a couple of states controlled by changing a attribute.
  5. How to create enemies who shoot?

    bigticket21
    by bigticket21 · August 2010
    So here's the idea. The enemies spawn at the left part of the screen, they run to the right part (only X attribute needs to change, they're not going up), and when they reach a point near the right en
  6. Joystick Problem

    scitunes
    by scitunes · August 2010
    open the otherwise section of the "Rule: Determine which touch number is controlling" rule and remove the two change attribute behaviors.
  7. Shortcut: track all levels and save progress with one prototype.

    victorkin11
    by victorkin11 · August 2010
    So! you can make a Behaviors to read the scene.attribute, then add the Behaviors to Prototype, so the actor can read that scene attribute.
  8. Game now crashes my iphone

    ricardorauber
    by ricardorauber · August 2010
    - Division per zero (ex: self.attribute / 0)
  9. Bounciness?

    scitunes
    by scitunes · August 2010
    restitution to 0 (its in the attributes panel on the left in an attribute (under the physics tab)
  10. Game now crashes my iphone

    ricardorauber
    by ricardorauber · August 2010
    The actor have these attributes:
  11. how do i make a target that i drag around my screen

    mediagrafica
    by mediagrafica · August 2010
    Constrain self position x and y of the target equal to device mouse position x and y.
  12. reset game lives? Kill actor?

    Dooki
    by Dooki · August 2010
    again" sign, and now the game.start=3 attribute.
  13. reset game lives? Kill actor?

    Dooki
    by Dooki · August 2010
    I made the game.start and integer attribute. Is this correct? As soon as I move my move rules into the new game.start=1 rule, my actor no longer moves. Hmmm.
  14. reset game lives? Kill actor?

    Dooki
    by Dooki · August 2010
    - I have an attribute called "MoveTo" that moves my actor, and it's set to "1."
  15. reset game lives? Kill actor?

    Dooki
    by Dooki · August 2010
    2) So in my main actor I have a move rule. So am I creating a new rule (attribute: game.start=1) and then putting my current move rule into this newly created game.start rule? If so, it doesn't work.
  16. How to make an actor follow a mouse click.

    ORBZ
    by ORBZ · August 2010
    capture the x and y position of the click using a change attribute behavior, store those values on two actor variables. move to the stored position.
  17. How to have an actor follow another actor with rotation?

    ORBZ
    by ORBZ · August 2010
    constrain attribute: self.rotation = vectorToAngle(self.linearVelocityX, self.linearVelocityY)
  18. how do i make an actor come back to life after i destroy it

    ORBZ
    by ORBZ · August 2010
    that way collisions only happen if alpha is greater than 0, i.e. visible.
  19. how do i make an actor come back to life after i destroy it

    FranzKeller
    by FranzKeller · August 2010
    There is an attribute called visible I think that can be turned to false.
  20. One actor controlling others

    mediagrafica
    by mediagrafica · August 2010
    Put a rule in "actor_A" ------ when actor_A is touched change attribute "actor_B_exist" to "0".
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