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odd physics(?) issue
by synthesis ·Yep! You can move stuff around easily with movable unchecked...so long as you use interpolate or change attribute or constrains (X and/or Y) as Orbz stated. -
Arggg Dilemma -- How To Cancel Touch Message ???
by netdzynr ·Love the new attribute name: "Click-throughable" lol. -
Rotation to face an actor
by TraXsiv2 ·So far I have two GAME attributes which are playerX and playerY. they are set to 0 and both are integers -
How to make a see-saw like platform?
by firemaplegames ·In the seesaw, constrain the X and Y position. That will keep it in place, and allow it to rotate when it collides with the player. -
Bullets In Gamesalad!?
by scitunes ·Now, to have the bullet go directly to an actor that has been selected could be trickier. You will need to have a game attribute for the X and the Y of the enemy actor. An easier way of doing this wou -
Arggg Dilemma -- How To Cancel Touch Message ???
by firemaplegames ·-----Change Attribute: game.busy To: true -
odd physics(?) issue
by Sparkyidr ·pass the y value to an actor attribute called yposs, and then just constrained self.y to that. -
odd physics(?) issue
by firemaplegames ·In the platform, create an integer attribute called originalY. -
Arggg Dilemma -- How To Cancel Touch Message ???
by netdzynr ·The top most actor sets a game attribute when it is touched that says it's "busy". On release, the top most actor waits 1 second before setting the busy attribute to false. So far -
odd physics(?) issue
by Sparkyidr ·just means I will have to have an attribute called platform_y or some such, that can register the Y value of the platform when it's spawned. and then constrain the Y to that attribute. -
Joystick Help!!!
by chosenonestudios ·You will have to go in and manually check every attribute in these actors and make sure they match exactly the actors from the demo. -
Joystick Help!!!
by quantumsheep ·You will have to go in and manually check every attribute in these actors and make sure they match exactly the actors from the demo. -
odd physics(?) issue
by chosenonestudios ·Constrain the y value to a number? Or itself or something of the sort. -
A Jumping Ball as Main Character
by chosenonestudios ·If you have it working the way you want I'd leave it like that. What I would recommend you do is to create a new actor with the size you, want say 50x50 and constrain this actors position to your main -
Lives And Reseting Scene?
by quantumsheep ·On your 'start' button, or where you've put the reset currently, change the attribute 'lives' to 3. -
Next scene after animation
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Next scene after animation
by quantumsheep ·Behaviour: Change attribute -
Hey Need Help On A High Score Then Show It In The Menu
by Chaser ·Change attribute high score to game.Score -
Interpolate freezes when using accelerate
by reddotinc ·change attribute size.width to size.width+1 -
Interpolate freezes when using accelerate
by UtopianGames ·We can simply use change attribute width and height but it doesn't look as good as interpolate (seeing them grow).