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  1. self.SnapTo

    IsabelleK
    by IsabelleK · August 2010
    Hello, I was learning joystick control from support page, and I don't have self.SnapTo attribute. Could you please tell me where it is, or where to get it?
  2. How To Reset A Score Back To Zero

    quantumsheep
    by quantumsheep · August 2010
    Change attribute 'score' to 0
  3. How to have an actor follow another actor with rotation?

    TraXsiv2
    by TraXsiv2 · August 2010
    I believe I found it. You would simply constrain your following object's rotation to:
  4. Save

    chosenonestudios
    by chosenonestudios · August 2010
    use the save and load attribute, or search in the top right hand corner for saving, its been covered ALOT.
  5. How to differentiate between touching actor or background

    JackBQuick
    by JackBQuick · August 2010
    If detector overlaps or collides with player, it destroys itself. If, after 0.05 seconds, it still exists it changes a global attribute called changeBackground to 0 (if it was 1) or 1 (if it was 0), a
  6. Game now crashes my iphone

    scitunes
    by scitunes · August 2010
    Did you ever copy something from one project and paste it into your current one? When you do this rules and behaviors now copy correctly but user-created attributes do not. So game.UserAttribute just
  7. Game now crashes my iphone

    firemaplegames
    by firemaplegames · August 2010
    A Rule will crash your game if you have "dangling" attributes. Either ones that dont exist of havent been hooked up properly. They will just say game or self without an attribute fol
  8. Changing gravity

    scitunes
    by scitunes · August 2010
    create a boolean game attribute (game.AllowJump)
  9. How to differentiate between touching actor or background

    TouchTiltGames
    by TouchTiltGames · August 2010
    Use a change attribute, simply an integer that when actor is pressed, background is 0
  10. If I add gravity to my game how do I make an actor that has no gravity

    touchcream
    by touchcream · August 2010
    First option,just set movable attribute to false.
  11. Brain Is Too Full?

    firemaplegames
    by firemaplegames · August 2010
    I have found that using Change Attribute: self.Image To: "whatever.png" does NOT preload the image into memory - as opposed to the Change Image behavior, which does preload it.
  12. Brain Is Too Full?

    netdzynr
    by netdzynr · August 2010
    Again, I'm wondering if anybody knows an answer to this: if making a previously invisible actor visible (via alpha = 1) chews up a bunch of memory, is there any way to recover that used memory? (alp
  13. Button States

    netdzynr
    by netdzynr · August 2010
    You can do this using a Change Image behavior, or a Change Attribute behavior, within a "touch is pressed" or "mouse button is down" rule.
  14. Falling Through the Floor

    butterbean
    by butterbean · August 2010
    Also, on the ground actor, make sure you "uncheck" the moveable attribute
  15. Adding text and a variable to a text behaviour.

    firemaplegames
    by firemaplegames · August 2010
    If you want to be totally safe, I would make a global text attribute called 'space'. And make it a single space character: " ". (without the quotes)
  16. A Jumping Ball as Main Character

    Hachiko
    by Hachiko · August 2010
    If instead you want just a "squishy" effect every time you jump or every time the ball touch the ground after a jump, make the start animation jump as already suggested, and leave th
  17. Adding text and a variable to a text behaviour.

    netdzynr
    by netdzynr · August 2010
    Here's a question about the Display Text behavior -- does using this place as much burden on the processor as a Timer or Constrain behavior? When I use Display Text to display variable values (debugg
  18. Recycling Bullets

    specialist_3
    by specialist_3 · August 2010
    1) Set Gun's position to Global Attribute
  19. HighScore Upload

    quantumsheep
    by quantumsheep · August 2010
    Or as Butterbean put it, if score > highscore, constrain highscore to score.
  20. HighScore Upload

    Breezeonhold
    by Breezeonhold · August 2010
    I have 2 attributes. Score, and High Score. However the number system work great so don't worry about score.
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