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self.SnapTo
by IsabelleK ·Hello, I was learning joystick control from support page, and I don't have self.SnapTo attribute. Could you please tell me where it is, or where to get it? -
How To Reset A Score Back To Zero
by quantumsheep ·Change attribute 'score' to 0 -
How to have an actor follow another actor with rotation?
by TraXsiv2 ·I believe I found it. You would simply constrain your following object's rotation to: -
Save
by chosenonestudios ·use the save and load attribute, or search in the top right hand corner for saving, its been covered ALOT. -
How to differentiate between touching actor or background
by JackBQuick ·If detector overlaps or collides with player, it destroys itself. If, after 0.05 seconds, it still exists it changes a global attribute called changeBackground to 0 (if it was 1) or 1 (if it was 0), a -
Game now crashes my iphone
by scitunes ·Did you ever copy something from one project and paste it into your current one? When you do this rules and behaviors now copy correctly but user-created attributes do not. So game.UserAttribute just -
Game now crashes my iphone
by firemaplegames ·A Rule will crash your game if you have "dangling" attributes. Either ones that dont exist of havent been hooked up properly. They will just say game or self without an attribute fol -
Changing gravity
by scitunes ·create a boolean game attribute (game.AllowJump) -
How to differentiate between touching actor or background
by TouchTiltGames ·Use a change attribute, simply an integer that when actor is pressed, background is 0 -
If I add gravity to my game how do I make an actor that has no gravity
by touchcream ·First option,just set movable attribute to false. -
Brain Is Too Full?
by firemaplegames ·I have found that using Change Attribute: self.Image To: "whatever.png" does NOT preload the image into memory - as opposed to the Change Image behavior, which does preload it. -
Brain Is Too Full?
by netdzynr ·Again, I'm wondering if anybody knows an answer to this: if making a previously invisible actor visible (via alpha = 1) chews up a bunch of memory, is there any way to recover that used memory? (alp -
Button States
by netdzynr ·You can do this using a Change Image behavior, or a Change Attribute behavior, within a "touch is pressed" or "mouse button is down" rule. -
Falling Through the Floor
by butterbean ·Also, on the ground actor, make sure you "uncheck" the moveable attribute -
Adding text and a variable to a text behaviour.
by firemaplegames ·If you want to be totally safe, I would make a global text attribute called 'space'. And make it a single space character: " ". (without the quotes) -
A Jumping Ball as Main Character
by Hachiko ·If instead you want just a "squishy" effect every time you jump or every time the ball touch the ground after a jump, make the start animation jump as already suggested, and leave th -
Adding text and a variable to a text behaviour.
by netdzynr ·Here's a question about the Display Text behavior -- does using this place as much burden on the processor as a Timer or Constrain behavior? When I use Display Text to display variable values (debugg -
Recycling Bullets
by specialist_3 ·1) Set Gun's position to Global Attribute -
HighScore Upload
by quantumsheep ·Or as Butterbean put it, if score > highscore, constrain highscore to score. -
HighScore Upload
by Breezeonhold ·I have 2 attributes. Score, and High Score. However the number system work great so don't worry about score.