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2 actor, only one will move at one time
by comeseen69 ·I have 2 actors, if i touch one of the actor, he will move according to the mouse position (i'm using constraint attribute), but this actor will stop moving if it's bounce to other actor. -
Adding text and a variable to a text behaviour.
by reddotinc ·or whatever your attribute is :P the ".." is required. -
Actor stops when touching ground after jump?
by scitunes ·change attribute maxspeed to 0 -
Need sound to play
by matthornb ·Problem is, the sound doesn't play, even if the "watervolume" attribute is set to a volume of 1. -
How to enter the circle.
by tenrdrmer ·went in. You would probably have to setup a game attribute that matches the goals rotation since you cant make the puck access other actor attributes. and then you would just have to figure out what -
Feature Requests
by epsilonstudios ·-Custom collisions -
how do i one actor follow another actor
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how do i one actor follow another actor
by Rob2 ·or a far more efficient method would access the actors location directly through the Attribute Browser and Current Scene, Layers, etc. This requires the actor doing the following to be an unlocked ins -
how do i one actor follow another actor
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how do i make my player only jump if its on the ground
by scitunes ·Here's what I do. Create a boolean game attribute called game.jump and a second boolean called game.touchingGround. -
What did you say?
by scitunes ·I would have a game integer attribute (game.language) Then in your mind (or on paper so you don't forget) assign each language a number (english=0 , italian=1 etc. -
return the number after the decimal point ?!
by dmilinovichiii ·Set an actor to refresh an attribute (say time) to change the time attribute to the time played so far every 0.1 seconds. Then you just subtract the time attribute from the total time (say 0.07 second -
Tracking Rotation
by Stryfe01 ·new attribute Spin real -
Tiling issue with 1024x768
by TouchTiltGames ·Trying to figure out why my 1024x768 image isn't tiling...I've got it set to Tile on the X...my scene is 2048x768, even tried the repeating attribute. I think I read that you need to make it slightly -
Jumping problem.
by Hachiko ·To make it stop at the platform, use a "collide" rule. Make sure the restitution attribute of the platform AND of the player is set to 0, or else the player will bounce. Make sure th -
Tracking Camera & Mouse Position on the Y...very close! Need a bit of help
by TouchTiltGames ·so position x would be 0 and position y would be to a spawned actor attribute? -
Where was that enemy radius detection example?
by TouchTiltGames ·Change attribute: game.bombClose to: magnitude( game.bombRadiusX - self.Position.X , game.bombRadiusY - self.Position.Y ) -
Tracking Camera & Mouse Position on the Y...very close! Need a bit of help
by TouchTiltGames ·Constrain: game.targetx To: scene.Camera.Origin.X -
Question for Photics
by quantumsheep ·Then use the save behaviour to save attribute 'Progress' using a key (I recommend 'progress' - all lower case as keys are case sensitive). -
Touch and Drag question
by scitunes ·You can't put it in a magnitude rule. So constrain self.DistanceFromFinger to magnitude(self.positionX-touch1x, self.positiony-touch1Y)