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  1. 2 actor, only one will move at one time

    comeseen69
    by comeseen69 · August 2010
    I have 2 actors, if i touch one of the actor, he will move according to the mouse position (i'm using constraint attribute), but this actor will stop moving if it's bounce to other actor.
  2. Adding text and a variable to a text behaviour.

    reddotinc
    by reddotinc · August 2010
    or whatever your attribute is :P the ".." is required.
  3. Actor stops when touching ground after jump?

    scitunes
    by scitunes · August 2010
    change attribute maxspeed to 0
  4. Need sound to play

    matthornb
    by matthornb · August 2010
    Problem is, the sound doesn't play, even if the "watervolume" attribute is set to a volume of 1.
  5. How to enter the circle.

    tenrdrmer
    by tenrdrmer · August 2010
    went in. You would probably have to setup a game attribute that matches the goals rotation since you cant make the puck access other actor attributes. and then you would just have to figure out what
  6. Feature Requests

    epsilonstudios
    by epsilonstudios · August 2010
    -Custom collisions
  7. how do i one actor follow another actor

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · August 2010
    or a far more efficient method would access the actors location directly through the Attribute Browser and Current Scene, Layers, etc. This requires the actor doing the following to be an unlocked ins
  8. how do i one actor follow another actor

    Rob2
    by Rob2 · August 2010
    or a far more efficient method would access the actors location directly through the Attribute Browser and Current Scene, Layers, etc. This requires the actor doing the following to be an unlocked ins
  9. how do i one actor follow another actor

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2010
    Constrain X&Y locations of the actor to attributes that record the X&Y location.
  10. how do i make my player only jump if its on the ground

    scitunes
    by scitunes · August 2010
    Here's what I do. Create a boolean game attribute called game.jump and a second boolean called game.touchingGround.
  11. What did you say?

    scitunes
    by scitunes · August 2010
    I would have a game integer attribute (game.language) Then in your mind (or on paper so you don't forget) assign each language a number (english=0 , italian=1 etc.
  12. return the number after the decimal point ?!

    dmilinovichiii
    by dmilinovichiii · August 2010
    Set an actor to refresh an attribute (say time) to change the time attribute to the time played so far every 0.1 seconds. Then you just subtract the time attribute from the total time (say 0.07 second
  13. Tracking Rotation

    Stryfe01
    by Stryfe01 · August 2010
    new attribute Spin real
  14. Tiling issue with 1024x768

    TouchTiltGames
    by TouchTiltGames · August 2010
    Trying to figure out why my 1024x768 image isn't tiling...I've got it set to Tile on the X...my scene is 2048x768, even tried the repeating attribute. I think I read that you need to make it slightly
  15. Jumping problem.

    Hachiko
    by Hachiko · August 2010
    To make it stop at the platform, use a "collide" rule. Make sure the restitution attribute of the platform AND of the player is set to 0, or else the player will bounce. Make sure th
  16. Tracking Camera & Mouse Position on the Y...very close! Need a bit of help

    TouchTiltGames
    by TouchTiltGames · August 2010
    so position x would be 0 and position y would be to a spawned actor attribute?
  17. Where was that enemy radius detection example?

    TouchTiltGames
    by TouchTiltGames · August 2010
    Change attribute: game.bombClose to: magnitude( game.bombRadiusX - self.Position.X , game.bombRadiusY - self.Position.Y )
  18. Tracking Camera & Mouse Position on the Y...very close! Need a bit of help

    TouchTiltGames
    by TouchTiltGames · August 2010
    Constrain: game.targetx To: scene.Camera.Origin.X
  19. Question for Photics

    quantumsheep
    by quantumsheep · August 2010
    Then use the save behaviour to save attribute 'Progress' using a key (I recommend 'progress' - all lower case as keys are case sensitive).
  20. Touch and Drag question

    scitunes
    by scitunes · August 2010
    You can't put it in a magnitude rule. So constrain self.DistanceFromFinger to magnitude(self.positionX-touch1x, self.positiony-touch1Y)
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