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  1. Release the Kraken!!! Attack of the Kraken now available on the App Store!!! :D

    quantumsheep
    by quantumsheep · August 2010
    Actually, just an idea, but making the shadow constrain to the ship only when the ship is closer to the ground wouldn't be better for performance?
  2. Release the Kraken!!! Attack of the Kraken now available on the App Store!!! :D

    Hachiko
    by Hachiko · August 2010
    Constrain its X position to the player's X position - this allows it to move left and right as the player does.
  3. Release the Kraken!!! Attack of the Kraken now available on the App Store!!! :D

    quantumsheep
    by quantumsheep · August 2010
    Constrain its X position to the player's X position - this allows it to move left and right as the player does.
  4. Does anyone know this?

    firemaplegames
    by firemaplegames · August 2010
    ----------Change Attribute: self.Size.Width To: self.Size.Width+[some number]
  5. Does anyone know this?

    reddotinc
    by reddotinc · August 2010
    change attribute self.width to X
  6. Is 'move to' dynamic? I am having problems

    charlieaf92
    by charlieaf92 · August 2010
    By the way - this particular target is stationary, I am not sure if this makes any difference as I am still using constrain attribute to track it globally.
  7. Is 'move to' dynamic? I am having problems

    scitunes
    by scitunes · August 2010
    change attribute self.positionX to 400
  8. Is 'move to' dynamic? I am having problems

    RH
    by RH · August 2010
    change attribute self.pos.x to ??
  9. Random Function Workaround, or Resolved?

    firemaplegames
    by firemaplegames · August 2010
    Change Attribute: self.myRandomNumber To: random(1,4)
  10. Random Function Workaround, or Resolved?

    butterbean
    by butterbean · August 2010
    I figured it out, I did a change attribute, then assigned each position to the integer
  11. Random Function Workaround, or Resolved?

    butterbean
    by butterbean · August 2010
    So should I assign the random to an integer attribute?
  12. Random Function Workaround, or Resolved?

    Rob2
    by Rob2 · August 2010
    Try assigning the random to an attribute and then interpolate to that
  13. Not using spawn - Help!

    hrsmedia
    by hrsmedia · August 2010
    I guess I have not noticed this jerk/judder in the past because I have not used scrolling backgrounds before. (Scrolling background method: if position y <=240 change attribute position y to 7
  14. Random Function Workaround, or Resolved?

    Rob2
    by Rob2 · August 2010
    I have found that random tends to work ok if it is in a change attribute behaviour...
  15. Pause Attribute. How i we could see it in gamesalad

    YouKnowMe
    by YouKnowMe · August 2010
    When attribute is ... freeze actor. I hope i'll see this in Gamesalad 1 day!
  16. Per pixel collision detection

    PlaySys
    by PlaySys · August 2010
    Poligonal and per pixel collision detection are a must in a 2D game engine. We experience lot of troubles with rectangular or curcular collisions only.
  17. Hey Gendai, GameSalad is lacking essential GAMING functionality!!!!

    Koda89
    by Koda89 · August 2010
    I'm not exactly sure what your doing, but you can't be doing that right... Copy and paste the rules, change the attribute and your text, 5 min later... done... (26 letters, I assume you meant words?)
  18. Hey Gendai, GameSalad is lacking essential GAMING functionality!!!!

    chosenonestudios
    by chosenonestudios · August 2010
    I'm not exactly sure what your doing, but you can't be doing that right... Copy and paste the rules, change the attribute and your text, 5 min later... done... (26 letters, I assume you meant words?)
  19. spawning on a random timer

    firemaplegames
    by firemaplegames · August 2010
    Create a boolean attribute in the Actor called 'reseed'. Set it initially to true (check the box).
  20. Hey Gendai, GameSalad is lacking essential GAMING functionality!!!!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2010
    It's a fixed text attribute. You cannot concatenate attributes to the end of it.
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