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  1. Hey Gendai, GameSalad is lacking essential GAMING functionality!!!!

    firemaplegames
    by firemaplegames · August 2010
    It's a fixed text attribute. You cannot concatenate attributes to the end of it.
  2. Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)

    scitunes
    by scitunes · August 2010
    create an integer attribute (game.NumberOfActors)
  3. Copy/Paste tricks I don't know about?

    TouchTiltGames
    by TouchTiltGames · August 2010
    Ok is there a trick to copying 5 actors in each level in the scene, each of which have a different interger value in its attribute and pasting them into the next level's scene? I have 20+ levels and I
  4. level vs game attributes

    JamesZeppelin
    by JamesZeppelin · August 2010
    Attributes don't really kill you. It's what you constrain to them that can be the real factor.
  5. Change Scene Attributes based on actor events

    tenrdrmer
    by tenrdrmer · August 2010
    Haha. I figured out how to do exactly what i wanted. For anyone interested, yes when you create the prototype actor you cannot make it change any scene attribute. Only it's own. (previously stated by
  6. Locking/Unlocking Levels & Saving

    StusApps
    by StusApps · August 2010
    ultimately it is just how creatively you use global attributes and the save attribute behaviour. there is no 'one way' to do it, depends entirely on your game and the attributes in it.
  7. Limit number of Actor/Scene??

    firemaplegames
    by firemaplegames · August 2010
    Yeah the number of Actors isn't really the issue, there's several factors. In one of my Scenes I have close to a hundred Actors, but the frame rate stays at 60, and the RAM is under control. You have
  8. Why GS shuts down !?

    X-rayGames
    by X-rayGames · August 2010
    make sure theres not an empty attribute in the actor.
  9. Make Box follow Character

    VoidedSky
    by VoidedSky · August 2010
    ---Constrain game.CharacterPosX to self.positionX
  10. Make Box follow Character

    reddotinc
    by reddotinc · August 2010
    Simply constrain the x and y of the character to two attributes, then constrain the x and y of the box to those two attributes (Image)
  11. Scrollable actor spawning non scrollable actor

    GameCre8tor
    by GameCre8tor · August 2010
    I have seen some threads that say that a scrollable actor cannot spawn a non-scrollable actor, unless a clever workaround method involving a game.boolean attribute is used. I do not understand how to
  12. Spawn laser in Basic Shoot Em Up

    expired_012
    by expired_012 · August 2010
    First make a game integer attribute named "shoot"
  13. Spawn laser in Basic Shoot Em Up

    inatnat
    by inatnat · August 2010
    I currently is using a attribute and set to true when button is pressed, and in the ship actor, using a timer to check for the attribute and spawn when it's true.
  14. Help with collide actor

    reddotinc
    by reddotinc · August 2010
    Try changing an attribute where you are expecting the destroy to happen. Have this displayed in an actor on the scene and see what happens.
  15. TIP: How to Copy and Paste from one GS project to Another

    scitunes
    by scitunes · August 2010
    TIP 1) All attributes that were made by the user (ie NOT self.position, game.Time, self.rotation, etc) will NOT copy over. Instead GS will put "game" where it used to say "g
  16. Attribute groups

    dknell
    by dknell · August 2010
    Based on my limited experience with GameSalad, a fairly large game could conceivably have a extensive number game attributes. It would be nice to have the option to create attribute groups or folders
  17. Help !!!! My game works on gameSalad, but not on my iPad this morning !

    jonmulcahy
    by jonmulcahy · August 2010
    double check the scene that is failing. It sounds like you might have a rule somewhere that has a bad attribute or trying to play a sound file you've deleted. The GS Program seems to handle these bett
  18. Change Scene Attributes based on actor events

    StusApps
    by StusApps · August 2010
    Couple of ways to achieve what you want though. I made the gravity continually change during a game by using accelerate instead of the gravity option. By giving an actor an accelerate behaviour in the
  19. Change Scene Attributes based on actor events

    tenrdrmer
    by tenrdrmer · August 2010
    Well now don't take this the wrong way but i found if you can edit the rules for an actor once it is in the scene and click that unlock and you can use the constrain attributes behavior and I set it t
  20. Pause functionality

    synthesis
    by synthesis · August 2010
    That value could be controlled by an attribute and then you could use interpolation to control that value similar to an acceleration behavior. Then if the pause button is pressed...the interpolation
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