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Do you know the best way to simulate flying??
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When i press left,right,up,down key it wont stop moving!
by expired_012 ·Make an integer attribute called "move" -
Goodbye Gamesalad...
by expired_012 ·Make an integer attribute called "move" go into the actor that you're moving and make a rule -
When i press left,right,up,down key it wont stop moving!
by RH ·Watch out with the otherwise though, it could override or clash with other rules when using up,down,left and right to move. I tend to use change attribute to alter the linear velocities. Just a prefer -
ranged detection on animated character
by andy_the_baker ·a) how would i attach this to the character model? i can't do it through the actor's spawn, so i would do it in the collision actor? (constrain x, y) would it know to do it to just this instance? -
Change Scene Attributes based on actor events
by tenrdrmer ·I have the general basis of my game setup with the actors and behaviors set. Now I am trying to make the game more unique as well as add dificultty to later levels. What I want to do is basically chan -
stone paper scissor game
by touchcream ·To generate random numbers, you have the function "random", if you use this with an attribute, you could generate a random number between 1 and 3, 1 would be Stone, 2 would be paper -
Realistic car crash
by firemaplegames ·Play around with the drag attribute of the actors. On collision, you can increase it with a timer or interpolate. It should slow it down -
Change the visibility of text within the game
by reddotinc ·Change attribute: -
Change the visibility of text within the game
by iDeveloperz ·Change attribute: -
Change the visibility of text within the game
by reddotinc ·I'm trying to work out how to change the visibility of text based on an attribute, but obviously you can't change the visibility, and the text isn't affected by alpha changes. -
Display Text
by XII ·How do I set that text is being display like "Y 0.00" as Y is a string and 0.00 is retrieve as number from an attribute all together? -
actor with multiple sensor hit points that will rotate with the main actor
by RRS ·I want to create an actor with multiple hit points that will be constantly rotating. The actor is a flying saucer so of course it is round. I want to create an invisible actor and using the constrain -
Pause functionality
by chosenonestudios ·acceleration is true. So make sure you create an attribute to monitor the acceleration and only apply it when it's true. Sorry, make sense? Well it's raining out and I have to watch the road, but lem -
How do I make a space rocks-like game?
by charlieaf92 ·invisible actor in the play area that changes an attribute for the blob that enables the collide with the walls - or with a timer that delays activating the collisions for a few seconds to give the b -
Simple Key on, off and on again...!
by firemaplegames ·Change Attribute: self.Image to: self.switch..".png" -
Simple Key on, off and on again...!
by Rob2 ·good one ...even better if you call your images 0.png and 1.png you can do it with just one rule with two change attributes. -
Simple Key on, off and on again...!
by scitunes ·IMO the best way to do this is to use the modulus function which is just the percent sign. Create an integer attribute called self.switch -
Simple Key on, off and on again...!
by jonmulcahy ·When I want to do something like this, I use a counter. Create an attribute on your bulb actor called onOff. Then you'll need two rules: -
How do i add music and "start" button?
by Frazzle ·Look at the media player. (the thing that has audio,pictures and attributes.)