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  1. Do you know the best way to simulate flying??

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · August 2010
    Rule: When (self.Position.X) < (-self.Size.Width) then Change Attribute (self.Position.X) to (game.SceneWidth +500)
  2. When i press left,right,up,down key it wont stop moving!

    expired_012
    by expired_012 · August 2010
    Make an integer attribute called "move"
  3. Goodbye Gamesalad...

    expired_012
    by expired_012 · August 2010
    Make an integer attribute called "move" go into the actor that you're moving and make a rule
  4. When i press left,right,up,down key it wont stop moving!

    RH
    by RH · August 2010
    Watch out with the otherwise though, it could override or clash with other rules when using up,down,left and right to move. I tend to use change attribute to alter the linear velocities. Just a prefer
  5. ranged detection on animated character

    andy_the_baker
    by andy_the_baker · August 2010
    a) how would i attach this to the character model? i can't do it through the actor's spawn, so i would do it in the collision actor? (constrain x, y) would it know to do it to just this instance?
  6. Change Scene Attributes based on actor events

    tenrdrmer
    by tenrdrmer · August 2010
    I have the general basis of my game setup with the actors and behaviors set. Now I am trying to make the game more unique as well as add dificultty to later levels. What I want to do is basically chan
  7. stone paper scissor game

    touchcream
    by touchcream · August 2010
    To generate random numbers, you have the function "random", if you use this with an attribute, you could generate a random number between 1 and 3, 1 would be Stone, 2 would be paper
  8. Realistic car crash

    firemaplegames
    by firemaplegames · August 2010
    Play around with the drag attribute of the actors. On collision, you can increase it with a timer or interpolate. It should slow it down
  9. Change the visibility of text within the game

    reddotinc
    by reddotinc · August 2010
    Change attribute:
  10. Change the visibility of text within the game

    iDeveloperz
    by iDeveloperz · August 2010
    Change attribute:
  11. Change the visibility of text within the game

    reddotinc
    by reddotinc · August 2010
    I'm trying to work out how to change the visibility of text based on an attribute, but obviously you can't change the visibility, and the text isn't affected by alpha changes.
  12. Display Text

    XII
    by XII · August 2010
    How do I set that text is being display like "Y 0.00" as Y is a string and 0.00 is retrieve as number from an attribute all together?
  13. actor with multiple sensor hit points that will rotate with the main actor

    RRS
    by RRS · August 2010
    I want to create an actor with multiple hit points that will be constantly rotating. The actor is a flying saucer so of course it is round. I want to create an invisible actor and using the constrain
  14. Pause functionality

    chosenonestudios
    by chosenonestudios · August 2010
    acceleration is true. So make sure you create an attribute to monitor the acceleration and only apply it when it's true. Sorry, make sense? Well it's raining out and I have to watch the road, but lem
  15. How do I make a space rocks-like game?

    charlieaf92
    by charlieaf92 · August 2010
    invisible actor in the play area that changes an attribute for the blob that enables the collide with the walls - or with a timer that delays activating the collisions for a few seconds to give the b
  16. Simple Key on, off and on again...!

    firemaplegames
    by firemaplegames · August 2010
    Change Attribute: self.Image to: self.switch..".png"
  17. Simple Key on, off and on again...!

    Rob2
    by Rob2 · August 2010
    good one ...even better if you call your images 0.png and 1.png you can do it with just one rule with two change attributes.
  18. Simple Key on, off and on again...!

    scitunes
    by scitunes · August 2010
    IMO the best way to do this is to use the modulus function which is just the percent sign. Create an integer attribute called self.switch
  19. Simple Key on, off and on again...!

    jonmulcahy
    by jonmulcahy · August 2010
    When I want to do something like this, I use a counter. Create an attribute on your bulb actor called onOff. Then you'll need two rules:
  20. How do i add music and "start" button?

    Frazzle
    by Frazzle · August 2010
    Look at the media player. (the thing that has audio,pictures and attributes.)
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