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Simple Key on, off and on again...!
by gyroscope ·Attribute called onoff. -
IS IT POSSIBLE? RECORDING AND THEN PLAYING
by FatalCrest ·Can't you just have an attribute per everything you need to play in a playback? Assign an attribute per whatever second of recorded sound or so and bingo :P -
Spawning Actors
by RH ·`when attribute game.level = 1 ...` -
I'm back! Again! Who cares!
by RH ·You'll need to create an attribute (real) and set it to 30. -
HELP! POWER UPS !
by firemaplegames ·When you create the powerUpScore attribute, initialize it to be 1 instead of 0. -
HELP! POWER UPS !
by firemaplegames ·Constrain Attribute -
HELP! POWER UPS !
by Lu_merlin ·In the spawner actor, create an integer attribute called something like "powerUpScore". -
Next update!
by debugdesign ·Pixel Collision would be nice... but I would like to go timer, constrain and graphic crazy without it slowing down to a crawl first... -
Random Actor type spawn
by firemaplegames ·In the spawner actor, create an integer attribute called "randomNumber". -
spawn actor+interpolate?
by Rob2 ·yes...interpolate alpha in the color settings for a nice fade up.. don't forget to set alpha to 0 either with a change attribute first or in the main attribute settings. -
Make scrolling background stop suddenly?
by quantumsheep ·IF attribute 'reset' is true -
HELP! POWER UPS !
by firemaplegames ·In the spawner actor, create an integer attribute called something like "powerUpScore". -
Keeping actor at the back of screen
by firemaplegames ·To access the Camera, you need to have an unlocked Instance. Instances in the Scene have full access to the Scene Attributes, including all the other Instances in the Scene. -
Check Collision & My Behaviors & Rambling
by firemaplegames ·You would use them to check for collisions between different objects. -
Ferris Wheel
by BarkBarkCo ·Constrain self.position.x to: -
Check Collision & My Behaviors & Rambling
by ToastKitten ·Instead of just having a collision event, could there be a behavior or attribute that you can use to check if there is a collision between objects? -
Ferris Wheel
by BarkBarkCo ·Could you constrain your buckets to x,y points on the wheel actor? -
start and stop animation
by Dooki ·So I created this attribute as a separate rule. Should I have incorporated it into my movement rule? (see image above) -
start and stop animation
by Dooki ·- I created a game boolean attribute (Walking) -
GS 0.8.9 Game Engine Memory Leak
by synthesis ·We removed the collisions and still had memory problems. I too have found problems in both adHoc and viewer.