GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Simple Key on, off and on again...!

    gyroscope
    by gyroscope · August 2010
    Attribute called onoff.
  2. IS IT POSSIBLE? RECORDING AND THEN PLAYING

    FatalCrest
    by FatalCrest · August 2010
    Can't you just have an attribute per everything you need to play in a playback? Assign an attribute per whatever second of recorded sound or so and bingo :P
  3. Spawning Actors

    RH
    by RH · August 2010
    `when attribute game.level = 1 ...`
  4. I'm back! Again! Who cares!

    RH
    by RH · August 2010
    You'll need to create an attribute (real) and set it to 30.
  5. HELP! POWER UPS !

    firemaplegames
    by firemaplegames · August 2010
    When you create the powerUpScore attribute, initialize it to be 1 instead of 0.
  6. HELP! POWER UPS !

    firemaplegames
    by firemaplegames · August 2010
    Constrain Attribute
  7. HELP! POWER UPS !

    Lu_merlin
    by Lu_merlin · August 2010
    In the spawner actor, create an integer attribute called something like "powerUpScore".
  8. Next update!

    debugdesign
    by debugdesign · August 2010
    Pixel Collision would be nice... but I would like to go timer, constrain and graphic crazy without it slowing down to a crawl first...
  9. Random Actor type spawn

    firemaplegames
    by firemaplegames · August 2010
    In the spawner actor, create an integer attribute called "randomNumber".
  10. spawn actor+interpolate?

    Rob2
    by Rob2 · August 2010
    yes...interpolate alpha in the color settings for a nice fade up.. don't forget to set alpha to 0 either with a change attribute first or in the main attribute settings.
  11. Make scrolling background stop suddenly?

    quantumsheep
    by quantumsheep · August 2010
    IF attribute 'reset' is true
  12. HELP! POWER UPS !

    firemaplegames
    by firemaplegames · August 2010
    In the spawner actor, create an integer attribute called something like "powerUpScore".
  13. Keeping actor at the back of screen

    firemaplegames
    by firemaplegames · August 2010
    To access the Camera, you need to have an unlocked Instance. Instances in the Scene have full access to the Scene Attributes, including all the other Instances in the Scene.
  14. Check Collision & My Behaviors & Rambling

    firemaplegames
    by firemaplegames · August 2010
    You would use them to check for collisions between different objects.
  15. Ferris Wheel

    BarkBarkCo
    by BarkBarkCo · August 2010
    Constrain self.position.x to:
  16. Check Collision & My Behaviors & Rambling

    ToastKitten
    by ToastKitten · August 2010
    Instead of just having a collision event, could there be a behavior or attribute that you can use to check if there is a collision between objects?
  17. Ferris Wheel

    BarkBarkCo
    by BarkBarkCo · August 2010
    Could you constrain your buckets to x,y points on the wheel actor?
  18. start and stop animation

    Dooki
    by Dooki · August 2010
    So I created this attribute as a separate rule. Should I have incorporated it into my movement rule? (see image above)
  19. start and stop animation

    Dooki
    by Dooki · August 2010
    - I created a game boolean attribute (Walking)
  20. GS 0.8.9 Game Engine Memory Leak

    synthesis
    by synthesis · August 2010
    We removed the collisions and still had memory problems. I too have found problems in both adHoc and viewer.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla