GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Drawing a line from an actor

    Socks
    by Socks · March 2016
    (Quote)
  2. Drawing a line from an actor

    Socks
    by Socks · March 2016
    You can of course use a Constrain if you wanted to - in which case you would be constraining the spider to the thread's Y position minus half the thread's height.
  3. Drawing a line from an actor

    Village Idiot
    by Village Idiot · March 2016
    I got that constrain working for my spider to be at the end of the line – though so far it stops at the mid way point. Still some work to do here..
  4. Drawing a line from an actor

    Village Idiot
    by Village Idiot · March 2016
    This now leads me to the next challenge which is to attach an animated spider. I was thinking of trying a constrain attribute. Do you think this is possible?
  5. Scrollable text with varying lengths

    fmakawa
    by fmakawa · March 2016
    @tatiang @Armelline, curious, is the count function or any of its ilk in GS capable of counting the number of words in a particular cell within a table? I ask because I was thinking: instead of proof
  6. how to save coins score

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    (Quote)
  7. how to save coins score

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    The save / load attribute behaviours are meant for saving / loading attributes so that when the game is closed, and open again they won´t reset to default.
  8. how to save coins score

    Disimob
    by Disimob · March 2016
    I made an attribute coins and I save it on the first page; on others scene I display coins and load it, but it doesn t show saved coins.
  9. Centre of Mass with collision

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    Right, but there might still be cases where you want to use constrains. In 1.24.42 the CoM does not function properly with constrains, but in 1.25 the CoM and rotation constrains work together nicely.
  10. Centre of Mass with collision

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Using pin there is not even a need to add constrains the pin feature functions as a constrain. Just place the actor where you want it. The position is still shown from center so position it taking int
  11. Profanity Filter For Leaderboard Names

    TheAJTurner
    by TheAJTurner · March 2016
    I have a text attribute in my game called "UserName." Players are able to choose a name when they play the game, and this is the name that is sent to AppFormative if you beat your h
  12. Centre of Mass with collision

    DigiChain
    by DigiChain · March 2016
    (Quote)
  13. Centre of Mass with collision

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    In 1.25 it´s possible to pin the CoM so it will work with constrains.
  14. Centre of Mass with collision

    DigiChain
    by DigiChain · March 2016
    I'm using a constrain on rotation in my current project and the centre of mass reverts back to 0,0.
  15. Changing Background colour due to collision

    Armelline
    by Armelline · March 2016
    (Quote)
  16. Changing Background colour due to collision

    fmakawa
    by fmakawa · March 2016
    What would I be animating? The background or the actors that have collided? Bare in mind that there would many actors and many collisions that can occur> @Armelline said:
  17. How can I use a table name as a variable

    Approw
    by Approw · March 2016
    Im not sure if I understand you correctly, but do you want to transfer all the table data to one single attribute?
  18. How can I use a table name as a variable

    BigDave
    by BigDave · March 2016
    I want to have one attribute which I give the important table reference too.
  19. Mathematical problem

    OrvilFox
    by OrvilFox · March 2016
    (Quote)
  20. Mathematical problem

    Socks
    by Socks · March 2016
    Constrain selfX to Radius *cos( Angle + parent's rotation - OFFSET )+ parentX
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla