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  1. Keeping actor at the back of screen

    Hachiko
    by Hachiko · August 2010
    you can constrain the camera origin itself, through an istance of the actor.
  2. Camera scroll back to beginning?

    Hachiko
    by Hachiko · August 2010
    probably with interpolate instead of change attribute.
  3. start and stop animation

    design219
    by design219 · August 2010
    You have some action that tells your actor when to stop, and another when to go, so you just need to create a boolean attribute called "walk" and switch it to true when he is moving
  4. Click Actor to animate problem

    zzap64
    by zzap64 · August 2010
    I add a Attribute rule underneath this but cannot find self.StartAnimate under the attribute browser ?
  5. GS 0.8.9 Game Engine Memory Leak

    smc1979
    by smc1979 · August 2010
    The next test I did was to put the collisions back in, then remove other attributes. First I removed all particles that where used when things collided. And the memory stopped growing on reset scene b
  6. Timer issue

    synthesis
    by synthesis · August 2010
    => Timer : for 5 secs, change attribute spawnanactor to true
  7. Click Actor to animate problem

    scitunes
    by scitunes · August 2010
    May need to have a second change attribute in a timer to set the boolean back to false to stop the animation and allow it to be restarted with a second click.
  8. Timer issue

    keekee312
    by keekee312 · August 2010
    I created 2 game attributes (an integer and a boolean) Their value is default so 0 and unchecked. The first one is enemyType and the second one SpawnAnActor.
  9. GS 0.8.9 Game Engine Memory Leak

    smc1979
    by smc1979 · August 2010
    I do think it has to be a combo of things, and collisions is part of it.
  10. Timer issue

    keekee312
    by keekee312 · August 2010
    Hmm, annoying for you, I'm sure. How about trying When attribute self.enemyType =1 then spawn actor 1, then in the otherwise bit, spawn actor2?
  11. Make scrolling background stop suddenly?

    quantumsheep
    by quantumsheep · August 2010
    Make a global attribute called 'retry' - make it a boolean.
  12. Timer issue

    gyroscope
    by gyroscope · August 2010
    Hmm, annoying for you, I'm sure. How about trying When attribute self.enemyType =1 then spawn actor 1, then in the otherwise bit, spawn actor2?
  13. GS 0.8.9 Game Engine Memory Leak

    firemaplegames
    by firemaplegames · August 2010
    I also tested my mouse avoidance demo on my wall that has 210 Constrain Attributes and there is no memory creep there as well.
  14. GS 0.8.9 Game Engine Memory Leak

    design219
    by design219 · August 2010
    Okay, here is a little more info from my newest game. This one also uses destroy and spawn quite a bit, but this one also uses constrain a lot, where as Food Fight! had no constraints. I know constrai
  15. Timer issue

    keekee312
    by keekee312 · August 2010
    Every second : change attribute self.enemyType to random(1,10)
  16. GS 0.8.9 Game Engine Memory Leak

    smc1979
    by smc1979 · August 2010
    You confirmed that you have collisions and no leak.
  17. GS 0.8.9 Game Engine Memory Leak

    design219
    by design219 · August 2010
    "Food Fight!" has a massive amount of collisions, spawns and destroys, and timers with random setting going on. I'm not having the problem. Here are two screen shots:
  18. Make scrolling background stop suddenly?

    WolfieEnsalada
    by WolfieEnsalada · August 2010
    QuantumSheep and reddotinc were right, I just had to add a new attribute to the Game, and then set it to true on my main actor. ^_^ Thanks everyone! Now to stop the foreground from moving... xD
  19. Make scrolling background stop suddenly?

    WolfieEnsalada
    by WolfieEnsalada · August 2010
    I have the movement thing set up so that it's a behavior on the background actor, just the Move behavior, and the background is scrollable. So it moves. I tried to set the attribute that way, and it d
  20. move an actor radomly

    StusApps
    by StusApps · August 2010
    When you are inside that actor click the plus on the left of the screen and make an attribute for just that actor.
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