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Keeping actor at the back of screen
by Hachiko ·you can constrain the camera origin itself, through an istance of the actor. -
Camera scroll back to beginning?
by Hachiko ·probably with interpolate instead of change attribute. -
start and stop animation
by design219 ·You have some action that tells your actor when to stop, and another when to go, so you just need to create a boolean attribute called "walk" and switch it to true when he is moving -
Click Actor to animate problem
by zzap64 ·I add a Attribute rule underneath this but cannot find self.StartAnimate under the attribute browser ? -
GS 0.8.9 Game Engine Memory Leak
by smc1979 ·The next test I did was to put the collisions back in, then remove other attributes. First I removed all particles that where used when things collided. And the memory stopped growing on reset scene b -
Timer issue
by synthesis ·=> Timer : for 5 secs, change attribute spawnanactor to true -
Click Actor to animate problem
by scitunes ·May need to have a second change attribute in a timer to set the boolean back to false to stop the animation and allow it to be restarted with a second click. -
Timer issue
by keekee312 ·I created 2 game attributes (an integer and a boolean) Their value is default so 0 and unchecked. The first one is enemyType and the second one SpawnAnActor. -
GS 0.8.9 Game Engine Memory Leak
by smc1979 ·I do think it has to be a combo of things, and collisions is part of it. -
Timer issue
by keekee312 ·Hmm, annoying for you, I'm sure. How about trying When attribute self.enemyType =1 then spawn actor 1, then in the otherwise bit, spawn actor2? -
Make scrolling background stop suddenly?
by quantumsheep ·Make a global attribute called 'retry' - make it a boolean. -
Timer issue
by gyroscope ·Hmm, annoying for you, I'm sure. How about trying When attribute self.enemyType =1 then spawn actor 1, then in the otherwise bit, spawn actor2? -
GS 0.8.9 Game Engine Memory Leak
by firemaplegames ·I also tested my mouse avoidance demo on my wall that has 210 Constrain Attributes and there is no memory creep there as well. -
GS 0.8.9 Game Engine Memory Leak
by design219 ·Okay, here is a little more info from my newest game. This one also uses destroy and spawn quite a bit, but this one also uses constrain a lot, where as Food Fight! had no constraints. I know constrai -
Timer issue
by keekee312 ·Every second : change attribute self.enemyType to random(1,10) -
GS 0.8.9 Game Engine Memory Leak
by smc1979 ·You confirmed that you have collisions and no leak. -
GS 0.8.9 Game Engine Memory Leak
by design219 ·"Food Fight!" has a massive amount of collisions, spawns and destroys, and timers with random setting going on. I'm not having the problem. Here are two screen shots: -
Make scrolling background stop suddenly?
by WolfieEnsalada ·QuantumSheep and reddotinc were right, I just had to add a new attribute to the Game, and then set it to true on my main actor. ^_^ Thanks everyone! Now to stop the foreground from moving... xD -
Make scrolling background stop suddenly?
by WolfieEnsalada ·I have the movement thing set up so that it's a behavior on the background actor, just the Move behavior, and the background is scrollable. So it moves. I tried to set the attribute that way, and it d -
move an actor radomly
by StusApps ·When you are inside that actor click the plus on the left of the screen and make an attribute for just that actor.