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  1. move an actor radomly

    thelittledevil
    by thelittledevil · August 2010
    I can't make it work. How can I put the "self.randomX" or "self.randomY"??? everytime I write it down at the change attribute it changes to "game.randomX&
  2. Hotel Rush 1st day sales - pretty good

    StusApps
    by StusApps · August 2010
    Rankings didn't improve that much with the price drop, in most places they were down. I would attribute most of this to the fact that as time progresses of course it will decline. Again, you can't tel
  3. move an actor radomly

    firemaplegames
    by firemaplegames · August 2010
    In the actor, create two integer attributes: randomX and randomY
  4. Multiple Actors vs Animation

    AfterBurnett
    by AfterBurnett · August 2010
    There are no collisions or anything on them (Image)
  5. GS 0.8.9 Game Engine Memory Leak

    synthesis
    by synthesis · August 2010
    I will test TOXIC ROACH tomorrow (heading to bed now). I will remove collisions and see what happens.
  6. GS 0.8.9 Game Engine Memory Leak

    smc1979
    by smc1979 · August 2010
    Well the test seems to confirm the memory leak is in collisions.
  7. GS 0.8.9 Game Engine Memory Leak

    firemaplegames
    by firemaplegames · August 2010
    I made a quick test with my mouse avoidance demo on my wall (which uses 210 Constrain Attribute behaviors).
  8. GS 0.8.9 Game Engine Memory Leak

    smc1979
    by smc1979 · August 2010
    The test will be where I will leave all rules but remove all collisions and see how the memory plays out.
  9. Constrain to circle DEMO

    firemaplegames
    by firemaplegames · August 2010
    Here is a demo showing how to constrain the dragging region of an actor to a circular area:
  10. How to save score automatically?

    firemaplegames
    by firemaplegames · August 2010
    Wherever you are increasing the score, just add a Save Attribute behavior after that.
  11. Make scrolling background stop suddenly?

    WolfieEnsalada
    by WolfieEnsalada · August 2010
    Hmm... this isn't working. o__o" I have the Move behavior on the background, and I dragged a Rule in with an Attribute that says what you wrote, reddotinc, and set the Game Over Rule so that
  12. How to save score automatically?

    JonathanTynan.com
    by JonathanTynan.com · August 2010
    out how to save is to use an actor with a save attribute and when clicked on it, it saves. How do you save automatically?
  13. GS 0.8.9 Game Engine Memory Leak

    smc1979
    by smc1979 · August 2010
    One thing in my game I do have a lot of collisions. You said you have none, that might be something to look at in tests as well.
  14. Different speeds on different iPhones

    NexusGameStudio
    by NexusGameStudio · August 2010
    Now, is there some sort of work around to get it running at the exact speeds across all models of iPhones? Too bad there is no option for "if on iPhone 4 - then apply this attribute"
  15. Resetting Scene Doesnt Reset Physics/Animation

    TouchTiltGames
    by TouchTiltGames · August 2010
    I had an attribute for the explosion and I just turned off the explosion attribute on the reset button hehe.
  16. GS 0.8.9 Game Engine Memory Leak

    synthesis
    by synthesis · August 2010
    .....constrain height to width
  17. Resetting Scene Doesnt Reset Physics/Animation

    TouchTiltGames
    by TouchTiltGames · August 2010
    Hmm are you saying setup an attribute for the Reset button and actors with the animation that if pressed, change animation to 0?
  18. Resetting Scene Doesnt Reset Physics/Animation

    TouchTiltGames
    by TouchTiltGames · August 2010
    Even with something like a: ifAllMotionStopped attribute is set to false it still replays stuff like this and doesn't truly reset.
  19. Best way to Have a Rotate to angle and then Shoot

    scitunes
    by scitunes · August 2010
    What I would do is have an angle attribute called self.shootAngle and a boolean called self.shoot
  20. More Questions

    quantumsheep
    by quantumsheep · August 2010
    You add these by having your scene visible and clicking on the centre tab 'attributes' on the sidebar which shows all your actors. This is a global variable you're adding.
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