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  1. Call for Action after one Task is completed

    design219
    by design219 · August 2010
    There might be a simpler way, but I would try two boolean attributes, firstCorrect and secondCorect, and have a rule on one correct actor "when touched change attribute firstCorrect to true&a
  2. Has anyone figured out great tilt control for GS?

    scitunes
    by scitunes · August 2010
    TSB's labyrinth video is great when you need collisions (ie bouncing off of things), but when you don't need collisions (think doodle jump or tilt to live) using the constrain method in my demo is way
  3. More Questions

    StusApps
    by StusApps · August 2010
    when the total is reached set visible or alfa attribute of picture to true.
  4. More Questions

    Riffel
    by Riffel · August 2010
    when the total is reached set visible or alfa attribute of picture to true.
  5. Flying parachute actor

    skippy
    by skippy · August 2010
    In your parachute actor have your left and right movements as well as move down direction for example down 270 at 150 speed then when chute is activated constrain the parachute to that actor and also
  6. does gamesalad glitch sometimes????

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · July 2010
    -change attribute game.direction to 1
  7. Home Button

    chosenonestudios
    by chosenonestudios · July 2010
    I'm not sure if you got what I meant, I meant that when the home button is pressed, yes when you start it up again it is back to where it was, but change an attribute to pause the game. So you don't g
  8. Home Button

    Forte
    by Forte · July 2010
    I'm not sure if you got what I meant, I meant that when the home button is pressed, yes when you start it up again it is back to where it was, but change an attribute to pause the game. So you don't g
  9. Dynamic Timer Update Problem

    StusApps
    by StusApps · July 2010
    you could run one timer that starts when an attribute is true and not tick 'run to completion' then put another when that attribute is false. As they are not running to completion if the starting fact
  10. Dynamic Timer Update Problem

    specialist_3
    by specialist_3 · July 2010
    Change Attribute Method,
  11. Loading Game sets all saved attributes to 1?

    StusApps
    by StusApps · July 2010
    I just use the same name as the attribute for the key, then I don't get confused.
  12. Loading Game sets all saved attributes to 1?

    StusApps
    by StusApps · July 2010
    It saves the value to the key, so each save is overwriting the next. It does not save to the attribute name but to the key.
  13. Loading Game sets all saved attributes to 1?

    TwilightHunter
    by TwilightHunter · July 2010
    Do I need a different key for each save attribute? Because right now I'm using the same one xD could make a difference!
  14. Loading Game sets all saved attributes to 1?

    StusApps
    by StusApps · July 2010
    Thing to remember with the save attribute feature is that you are not saving an actual attribute but a value to a key.
  15. Loading Game sets all saved attributes to 1?

    TwilightHunter
    by TwilightHunter · July 2010
    When s key is pressed, Save Attribute game.playerhealth, etc. I have quite a few attributes to save. I also have an actor that saves the scene number. So I have an attribute called game.WhichScene.
  16. Can't shoot again after destroying bullet actor

    RH
    by RH · July 2010
    You probably have the attribute game.bulletalive affecting the ability to spawn (I'm guessing), so when the cancel button changes that it affects the ability for a bullet to spawn.
  17. Can't shoot again after destroying bullet actor

    TouchTiltGames
    by TouchTiltGames · July 2010
    Change attribute game.bulletalive To: 0
  18. A New Wild Idea! ...

    iDeveloperz
    by iDeveloperz · July 2010
    Change Attribute
  19. does anyone know how to make random items spawn?

    keekee312
    by keekee312 · July 2010
    First I created two attributes in my actor called Spawner (invisible). The first one is a integer called random_value and the 2nd is a boolean called TimerSaysGo.
  20. does anyone know how to make random items spawn?

    keekee312
    by keekee312 · July 2010
    when collision with actor ... => change attribute randomSpawn to random(1,5) etc...
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