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Call for Action after one Task is completed
by design219 ·There might be a simpler way, but I would try two boolean attributes, firstCorrect and secondCorect, and have a rule on one correct actor "when touched change attribute firstCorrect to true&a -
Has anyone figured out great tilt control for GS?
by scitunes ·TSB's labyrinth video is great when you need collisions (ie bouncing off of things), but when you don't need collisions (think doodle jump or tilt to live) using the constrain method in my demo is way -
More Questions
by StusApps ·when the total is reached set visible or alfa attribute of picture to true. -
More Questions
by Riffel ·when the total is reached set visible or alfa attribute of picture to true. -
Flying parachute actor
by skippy ·In your parachute actor have your left and right movements as well as move down direction for example down 270 at 150 speed then when chute is activated constrain the parachute to that actor and also -
does gamesalad glitch sometimes????
by Hipster_Owl_Studios ·-change attribute game.direction to 1 -
Home Button
by chosenonestudios ·I'm not sure if you got what I meant, I meant that when the home button is pressed, yes when you start it up again it is back to where it was, but change an attribute to pause the game. So you don't g -
Home Button
by Forte ·I'm not sure if you got what I meant, I meant that when the home button is pressed, yes when you start it up again it is back to where it was, but change an attribute to pause the game. So you don't g -
Dynamic Timer Update Problem
by StusApps ·you could run one timer that starts when an attribute is true and not tick 'run to completion' then put another when that attribute is false. As they are not running to completion if the starting fact -
Dynamic Timer Update Problem
by specialist_3 ·Change Attribute Method, -
Loading Game sets all saved attributes to 1?
by StusApps ·I just use the same name as the attribute for the key, then I don't get confused. -
Loading Game sets all saved attributes to 1?
by StusApps ·It saves the value to the key, so each save is overwriting the next. It does not save to the attribute name but to the key. -
Loading Game sets all saved attributes to 1?
by TwilightHunter ·Do I need a different key for each save attribute? Because right now I'm using the same one xD could make a difference! -
Loading Game sets all saved attributes to 1?
by StusApps ·Thing to remember with the save attribute feature is that you are not saving an actual attribute but a value to a key. -
Loading Game sets all saved attributes to 1?
by TwilightHunter ·When s key is pressed, Save Attribute game.playerhealth, etc. I have quite a few attributes to save. I also have an actor that saves the scene number. So I have an attribute called game.WhichScene. -
Can't shoot again after destroying bullet actor
by RH ·You probably have the attribute game.bulletalive affecting the ability to spawn (I'm guessing), so when the cancel button changes that it affects the ability for a bullet to spawn. -
Can't shoot again after destroying bullet actor
by TouchTiltGames ·Change attribute game.bulletalive To: 0 -
A New Wild Idea! ...
by iDeveloperz ·Change Attribute -
does anyone know how to make random items spawn?
by keekee312 ·First I created two attributes in my actor called Spawner (invisible). The first one is a integer called random_value and the 2nd is a boolean called TimerSaysGo. -
does anyone know how to make random items spawn?
by keekee312 ·when collision with actor ... => change attribute randomSpawn to random(1,5) etc...