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  1. does anyone know how to make random items spawn?

    keekee312
    by keekee312 · July 2010
    First I created two attributes in my actor called Spawner (invisible). The first one is a integer called random_value and the 2nd is a boolean called TimerSaysGo.
  2. does anyone know how to make random items spawn?

    keekee312
    by keekee312 · July 2010
    when collision with actor ... => change attribute randomSpawn to random(1,5) etc...
  3. Scene change - saving positions

    stemarthe
    by stemarthe · July 2010
    ive got a change attribute to x and y positions from some game attribute
  4. does anyone know how to make random items spawn?

    reddotinc
    by reddotinc · July 2010
    -- change attribute randomSpawn to random(1,5)
  5. how to have an infinite background

    DimensionGames
    by DimensionGames · July 2010
    When self.positionX < or = to -240, change attribute self.positionX to 720 + 240 + self.positionX
  6. Help with destroy prob plz

    quantumsheep
    by quantumsheep · July 2010
    If attribute enemyDie - true
  7. The victims of my game are making fun of the bad guy

    Hachiko
    by Hachiko · July 2010
    guess first of all you gotta delete the behaviour that constrain the rotation of the actor with the angle of the joystick.
  8. Swipe to jump

    Hachiko
    by Hachiko · July 2010
    when mouse is pressed, save Coordinate Y in a self.attribute or game attribute, your choice.
  9. Light beacon is on and the sheep is in the sky (QS)

    quantumsheep
    by quantumsheep · July 2010
    When you click on 'next' or whatever button or process you have that finished your level, have the attribute unlock the next level.
  10. how to have an infinite background

    jstrahan
    by jstrahan · July 2010
    On exp jet I just made the background twice as big as my scrolling direction doesn't have to be but it gave me more room to draw the background so it dissent look as if it was repeating as often then
  11. how to have an infinite background

    AfterBurnett
    by AfterBurnett · July 2010
    When self.positionX < or = to -576, change attribute self.positionX to 1600 + 576 + self.positionX
  12. random ennemy

    keekee312
    by keekee312 · July 2010
    I have an attribute called choose (integer) and an actor which is invisble and on the ground with the following rules :
  13. Bumps is finished!!! Gameplay video attached.

    UtopianGames
    by UtopianGames · July 2010
    When Puck collides with horizontal wall change attribute self.Motion.Linear Velocity Y to -self.Motion.Linear Velocity Y
  14. Light beacon is on and the sheep is in the sky (QS)

    LordTarantor
    by LordTarantor · July 2010
    I still have some doubts like what kind of attribute should be the game level?(interger,real, ect).
  15. Home Button

    chosenonestudios
    by chosenonestudios · July 2010
    Is there a way to have an attribute changed when the home button is pressed?
  16. Light beacon is on and the sheep is in the sky (QS)

    beefy_clyro
    by beefy_clyro · July 2010
    Have an attribute called game level.
  17. Home Button

    Forte
    by Forte · July 2010
    Is there a way to have an attribute changed when the home button is pressed?
  18. How can I make an actor "chase" another actor?

    gyroscope
    by gyroscope · July 2010
    I haven't tried it nor the following, but it might work possibly: maybe try Constrain Attribute instead of Change and the Timer?
  19. How can I make an actor "chase" another actor?

    hrsmedia
    by hrsmedia · July 2010
    Change Attribute: self.PositionX = self.PositionX + (game.TargetX-self.Position.X)/4
  20. Scene change - saving positions

    gyroscope
    by gyroscope · July 2010
    change attribute to something
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