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does anyone know how to make random items spawn?
by keekee312 ·First I created two attributes in my actor called Spawner (invisible). The first one is a integer called random_value and the 2nd is a boolean called TimerSaysGo. -
does anyone know how to make random items spawn?
by keekee312 ·when collision with actor ... => change attribute randomSpawn to random(1,5) etc... -
Scene change - saving positions
by stemarthe ·ive got a change attribute to x and y positions from some game attribute -
does anyone know how to make random items spawn?
by reddotinc ·-- change attribute randomSpawn to random(1,5) -
how to have an infinite background
by DimensionGames ·When self.positionX < or = to -240, change attribute self.positionX to 720 + 240 + self.positionX -
Help with destroy prob plz
by quantumsheep ·If attribute enemyDie - true -
The victims of my game are making fun of the bad guy
by Hachiko ·guess first of all you gotta delete the behaviour that constrain the rotation of the actor with the angle of the joystick. -
Swipe to jump
by Hachiko ·when mouse is pressed, save Coordinate Y in a self.attribute or game attribute, your choice. -
Light beacon is on and the sheep is in the sky (QS)
by quantumsheep ·When you click on 'next' or whatever button or process you have that finished your level, have the attribute unlock the next level. -
how to have an infinite background
by jstrahan ·On exp jet I just made the background twice as big as my scrolling direction doesn't have to be but it gave me more room to draw the background so it dissent look as if it was repeating as often then -
how to have an infinite background
by AfterBurnett ·When self.positionX < or = to -576, change attribute self.positionX to 1600 + 576 + self.positionX -
random ennemy
by keekee312 ·I have an attribute called choose (integer) and an actor which is invisble and on the ground with the following rules : -
Bumps is finished!!! Gameplay video attached.
by UtopianGames ·When Puck collides with horizontal wall change attribute self.Motion.Linear Velocity Y to -self.Motion.Linear Velocity Y -
Light beacon is on and the sheep is in the sky (QS)
by LordTarantor ·I still have some doubts like what kind of attribute should be the game level?(interger,real, ect). -
Home Button
by chosenonestudios ·Is there a way to have an attribute changed when the home button is pressed? -
Light beacon is on and the sheep is in the sky (QS)
by beefy_clyro ·Have an attribute called game level. -
Home Button
by Forte ·Is there a way to have an attribute changed when the home button is pressed? -
How can I make an actor "chase" another actor?
by gyroscope ·I haven't tried it nor the following, but it might work possibly: maybe try Constrain Attribute instead of Change and the Timer? -
How can I make an actor "chase" another actor?
by hrsmedia ·Change Attribute: self.PositionX = self.PositionX + (game.TargetX-self.Position.X)/4 -
Scene change - saving positions
by gyroscope ·change attribute to something