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  1. Magic Trackpad

    iDeveloperz
    by iDeveloperz · July 2010
    If you go into change attribute, or whatever. Under devices there are 'Touches'.
  2. hit an actor with touch if not too far

    charlieaf92
    by charlieaf92 · July 2010
    I would create an invisible actor and constrain it to where the tongue will reach relative to your player actor. Then, when the control to spit out the tongue is activated, check the invisible actor a
  3. Scene change - saving positions

    stemarthe
    by stemarthe · July 2010
    change attribute to something
  4. GS 0.8.8 and 0.8.9 Crashing

    Techtodd
    by Techtodd · July 2010
    There were some "Contrain Attribute" behavoirs in the students program that were set just set to game and setting it a value. It didn't like that to much.
  5. Please help with this ASAP :)

    Hachiko
    by Hachiko · July 2010
    actually, there's a way that doesn't need two actors with relative constrains.
  6. how to have an infinite background

    AfterBurnett
    by AfterBurnett · July 2010
    When self.positionX < or = to -240, change attribute self.positionX to 720 + 240 + self.positionX
  7. Which way is better?

    Neverbe
    by Neverbe · July 2010
    PS: how ca i manage to get a pan around effect? Contrain Attribute will use to much memory?
  8. HOW TO SHOOT without haveing to hold down

    scitunes
    by scitunes · July 2010
    When attribute game.shoot is true
  9. Touch event does not respond

    charlieaf92
    by charlieaf92 · July 2010
    I tried repeating the steps in my existing project and clicking the new actor changes an attribute on another, unrelated actor....
  10. Touch event does not respond

    reddotinc
    by reddotinc · July 2010
    change attribute self.Color.Alpha to 0
  11. Touch event does not respond

    charlieaf92
    by charlieaf92 · July 2010
    In this particular example it is the bone stock cannon game template. I have also tried in a completely separate project just changing a attribute from 0 to 1 and that won't work either - here is a sc
  12. Best way to stop a moving actor?

    reddotinc
    by reddotinc · July 2010
    I have 2 attributes constrained to the x and y of my actor, when not paused this constrain happens (constantly updating) when is paused they are swapped so that they are constrained to the current pos
  13. speechless

    gyroscope
    by gyroscope · July 2010
    Yes, I thought you meant coming back to a pre-saved level. In general, this involves using two of the Behavio(u)rs: Load Attribute and Save Attribute. And the reason that no one has put up a demo/exam
  14. speechless

    aracknor
    by aracknor · July 2010
    The tracking level that I am referring is when you leave the game and come back how to start in the level that you were and not start from the beginning. Jameszepeling explained in a post but it was a
  15. how to have an infinite background

    iPhoneDevForMe
    by iPhoneDevForMe · July 2010
    Create a game attribute called "scrollSpeed" and set it to 100.
  16. speechless

    aracknor
    by aracknor · July 2010
    Also for everybody else I really appreciate all of you who try to answer questions here and there but please have in mind that some of us does not have all the processes very clear so if you could be
  17. Constraining something to what so I can where?

    beefy_clyro
    by beefy_clyro · July 2010
    You'll need to create 2 attributes
  18. Constraining something to what so I can where?

    iDeveloperz
    by iDeveloperz · July 2010
    How do I constrain an integer to an actors position? So the integer changes as the actor changes?
  19. How to make an actor point at another actor

    iDeveloperz
    by iDeveloperz · July 2010
    Then constrain an attribute. (I can't say witch one on the top of my head.)
  20. How to make an actor point at another actor

    awssassim
    by awssassim · July 2010
    the object might come from any direction so the rocket must move and hit it at certain time, i have managed to solve the moving part using moveTo and constrain global attributes. But my problem now is
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