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Spawn Actor At Touch?
by Valan ·Attribute (Devices/Touches) Game.Touches.count) = 1 -
Time=0 Change scene
by DimensionGames ·When Attribute Time = 0 -
Spawn Actor At Touch?
by StusApps ·create new attributes called playerX and playerY, constrain these in a rule to self.touchx and self.touchy -
Grrrrr. Where is the "SnapTo" attribute? More Joystick tutorial confusion
by StusApps ·Your movable actor should already have a rule telling it that when game.StickGrabbed1=true to **constrain** to game.Angle. -
Need help - stupid question but I can't figure it out.
by reddotinc ·For best practice your "when touch is released - change attr to 0" rule, just move the change attribute for that into the otherwise section of your first rule. -
Need help - stupid question but I can't figure it out.
by charlieaf92 ·I cannot get actor receives event > touch > pressed to respond at all. Not with the mouse click, or on a device using a touch (iPhone). Right now I am just trying to change an attribute -
Grrrrr. Where is the "SnapTo" attribute? More Joystick tutorial confusion
by StusApps ·I picked it apart from the demo project. There are some things that can be changed, like changing the players rotation attribute to the game.angle once the stick1grabbed becomes false. This will stop -
Grrrrr. Where is the "SnapTo" attribute? More Joystick tutorial confusion
by StusApps ·Yeah, it's a boolean attribute inside the 'stick' actor. Don't also forget the 'WhichTouch' as well inside the same actor. -
Grrrrr. Where is the "SnapTo" attribute? More Joystick tutorial confusion
by design219 ·That is a custom attribute? I wish it had said that in the tutorial. It lists 5 attributers you need to make. -
Grrrrr. Where is the "SnapTo" attribute? More Joystick tutorial confusion
by design219 ·I'm starting again by manually putting in everything in the tutorial, but I can't fine when I get to the change attribute "self.SnapTo" I'm not finding that attribute anywhere. -
Define space within an object to use collision rule
by gyroscope ·Hi RRS, basically no, if your player is one actor only. You'll have to constrain several actors together, making some with collision detection, others not. -
Define space within an object to use collision rule
by RRS ·Is there a way I can define an area or a portion of my "player/character" to use with collide attribute with? Meaning if an object strikes my character in one place nothing happens, -
Help with "Drag & Drop" or tutorial suggestion?
by CodeMonkey ·When you see self.* or game.* for attributes in tutorials, do not ever type those in manually. These are attributes that need to be selected from the Attribute Browser or the Expression Editor. -
Help with "Drag & Drop" or tutorial suggestion?
by GameSalad ·When you see self.* or game.* for attributes in tutorials, do not ever type those in manually. These are attributes that need to be selected from the Attribute Browser or the Expression Editor. -
Different constraining actors
by skippy ·others ok no problem so if i have a different attribute for say 5 pans how would i randomly spawn the 5 different pans with these different attributes on the screen ? Would i need 5 different spawner -
Snake Game?
by Hachiko ·I think that for the spawn of the little bits of the tail, you can just use something like when headsnake collides with food change global attribute to "spawn". -
Squashing those pesky instances
by gyroscope ·I made the generic rules in the prototype, then made each one of the 20 in the first level a different name (well, same name but with 01, 02, etc.) after making them instances. Then added an attribute -
Can I change an actors image with an off-screen script?
by firemaplegames ·Change Attribute -
One more minor issue with Joystick
by TwilightHunter ·Change attribute, Moving Right to True -
Can I change an actors image with an off-screen script?
by JCFord ·I created a attribute called game.TextHolder (text) and for each of the 20 buttons when they are clicked write the PNG file name to game.TextHolder. Then in my 'MASTER SPAWNER' I now just have 2 behav