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  1. Can I change an actors image with an off-screen script?

    Rob2
    by Rob2 · July 2010
    button loads filename into text attribute
  2. Can I change an actors image with an off-screen script?

    scitunes
    by scitunes · July 2010
    then have a game attribute called game.PicNumber and set it to one.
  3. Would This Work?

    scitunes
    by scitunes · July 2010
    you will need to look at the "chainsaw demo" in the shared projects to get the knife actor to constrain to the player properly.
  4. Can I change an actors image with an off-screen script?

    Rob2
    by Rob2 · July 2010
    button loads correct filename into text attribute
  5. Can I change an actors image with an off-screen script?

    JCFord
    by JCFord · July 2010
    On each of the 20 buttons when clicked I change an attribute called 'Game.WhichImage' so if button 1 is pressed then Game.WhichImage = 1 etc and then this is then passed onto the 'SPAWNED MASTER' and
  6. 0.8.9 No Accelerometer!!!

    BarkBarkCo
    by BarkBarkCo · July 2010
    Before you panic, try constraining the accelerometer to a real attribute you create and see if it displays in the text then.. I've had issues calling system attributes directly in text...
  7. Defying gravity without unchecking "Movable"

    TwilightHunter
    by TwilightHunter · July 2010
    Alright so new issue, say I'm using multiple buttons on the screen. When I press anywhere on the screen, the joystick tries to constrain itself to my position, though it can't leave the base box. This
  8. Upgrades..

    JGary321
    by JGary321 · July 2010
    Say we are upgrading speed. We would have a game.speed attribute. Wherever you have your move commands you would just reference it to that attribute. Then when you `buy` an upgrade you just change the
  9. Defying gravity without unchecking "Movable"

    TwilightHunter
    by TwilightHunter · July 2010
    Alright never mind. Spoke too soon. When I release the thumb button, it constrains back to the center of the Base. But it won't move. I'm guessing because it's been constrained to the base or somethin
  10. Defying gravity without unchecking "Movable"

    TwilightHunter
    by TwilightHunter · July 2010
    Fixed it! I just said when SnapTo is true, constrain attribute self.Position.X (& Y) to BaseX and BaseY.
  11. Overlaps & Collide won't change bolean

    CodeMonkey
    by CodeMonkey · July 2010
    changes it to false, but then it sees that the attribute is false, so it changes it to true...etc. It would be best to use just the Change Attribute behavior using an integer as the flip switch.
  12. Upgrades..

    Frazzle
    by Frazzle · July 2010
    Would i have to create an attribute like "when attribute= 1 make actor x jump this high"?
  13. TIP: Instance vs Prototype

    JGary321
    by JGary321 · July 2010
    Game.Attributes
  14. Different constraining actors

    synthesis
    by synthesis · July 2010
    If fishA is in Bowl1 >> Do Not constrain...
  15. Different constraining actors

    skippy
    by skippy · July 2010
    Its been a while guys but i need to grill someone again, if you are constraining an actor to another actor like say a fish in a fish bowl and that bowl breaks and you catch the fish in another fish bo
  16. Load Attribute Question

    TouchTiltGames
    by TouchTiltGames · July 2010
    comma instead of a whole bunch of "Load Attributes"? So 'Level 1', 'Level 2', etc...
  17. Saving Scores From Previous Plays

    hrsmedia
    by hrsmedia · July 2010
    Yea you can just create 2 integer attributes, currentScore and highScore , then make a rule that says if currentScore is greater than highScore change attribute highScore to currentScore. Then add a s
  18. Overlaps & Collide won't change bolean

    amigoni
    by amigoni · July 2010
    When you have overlap or Collide with another actor change a bolean variable from true to false or viceversa. It doesn't seem to work. It works well with other behaviours such as change attribute or s
  19. Problems with Web preview! pls Help

    CodeMonkey
    by CodeMonkey · July 2010
    Sorry PK, save/load attribute behaviors do not work for the web.
  20. Problems with Web preview! pls Help

    Pineapple_King
    by Pineapple_King · July 2010
    Do the save/load attribute behaviors work with images in web games?
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