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Can I change an actors image with an off-screen script?
by Rob2 ·button loads filename into text attribute -
Can I change an actors image with an off-screen script?
by scitunes ·then have a game attribute called game.PicNumber and set it to one. -
Would This Work?
by scitunes ·you will need to look at the "chainsaw demo" in the shared projects to get the knife actor to constrain to the player properly. -
Can I change an actors image with an off-screen script?
by Rob2 ·button loads correct filename into text attribute -
Can I change an actors image with an off-screen script?
by JCFord ·On each of the 20 buttons when clicked I change an attribute called 'Game.WhichImage' so if button 1 is pressed then Game.WhichImage = 1 etc and then this is then passed onto the 'SPAWNED MASTER' and -
0.8.9 No Accelerometer!!!
by BarkBarkCo ·Before you panic, try constraining the accelerometer to a real attribute you create and see if it displays in the text then.. I've had issues calling system attributes directly in text... -
Defying gravity without unchecking "Movable"
by TwilightHunter ·Alright so new issue, say I'm using multiple buttons on the screen. When I press anywhere on the screen, the joystick tries to constrain itself to my position, though it can't leave the base box. This -
Upgrades..
by JGary321 ·Say we are upgrading speed. We would have a game.speed attribute. Wherever you have your move commands you would just reference it to that attribute. Then when you `buy` an upgrade you just change the -
Defying gravity without unchecking "Movable"
by TwilightHunter ·Alright never mind. Spoke too soon. When I release the thumb button, it constrains back to the center of the Base. But it won't move. I'm guessing because it's been constrained to the base or somethin -
Defying gravity without unchecking "Movable"
by TwilightHunter ·Fixed it! I just said when SnapTo is true, constrain attribute self.Position.X (& Y) to BaseX and BaseY. -
Overlaps & Collide won't change bolean
by CodeMonkey ·changes it to false, but then it sees that the attribute is false, so it changes it to true...etc. It would be best to use just the Change Attribute behavior using an integer as the flip switch. -
Upgrades..
by Frazzle ·Would i have to create an attribute like "when attribute= 1 make actor x jump this high"? -
TIP: Instance vs Prototype
by JGary321 ·Game.Attributes -
Different constraining actors
by synthesis ·If fishA is in Bowl1 >> Do Not constrain... -
Different constraining actors
by skippy ·Its been a while guys but i need to grill someone again, if you are constraining an actor to another actor like say a fish in a fish bowl and that bowl breaks and you catch the fish in another fish bo -
Load Attribute Question
by TouchTiltGames ·comma instead of a whole bunch of "Load Attributes"? So 'Level 1', 'Level 2', etc... -
Saving Scores From Previous Plays
by hrsmedia ·Yea you can just create 2 integer attributes, currentScore and highScore , then make a rule that says if currentScore is greater than highScore change attribute highScore to currentScore. Then add a s -
Overlaps & Collide won't change bolean
by amigoni ·When you have overlap or Collide with another actor change a bolean variable from true to false or viceversa. It doesn't seem to work. It works well with other behaviours such as change attribute or s -
Problems with Web preview! pls Help
by CodeMonkey ·Sorry PK, save/load attribute behaviors do not work for the web. -
Problems with Web preview! pls Help
by Pineapple_King ·Do the save/load attribute behaviors work with images in web games?