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Saving user input?
by peachpellen ·Save attribute "language" (or whatever you've called it) as XXX (XXX is they key, I'd call it language as well.) -
Hello - I'm new :)
by mrTortex ·issue, or specific to individual games? Collisions were poor, sprites disappearing from the screen etc happened regularly, it made the game unplayable. I understand this developer may not have been -
Acceleration Behaviors and Pause Problems
by firemaplegames ·@alias_noa: you cannot change the Movable Attribute at runtime. -
Acceleration Behaviors and Pause Problems
by BarkBarkCo ·Only way to get this is to work is to store the actor's X and Y values and then constrain the actor to that position until pause is over. The bad news is a lot of constrains can slow your game down. T -
Pause Tutorial
by JGary321 ·When self.timer = 0 then spawn actor & change attribute self.timer = (whatever the initial spawn time is) -
Pause
by alias_noa ·Yea, when pause attribute shows that the game is paused, have a rule that is doing the opposite of what your timer is doing. So if your timer is subtracting 1...every second..then u want to add 1 ever -
Click anywhere to...
by scitunes ·it will work on the phone. For future games it would help a lot to understand how to use game attributes. Create a boolean attribute called move. -
Is possible to simulate a database?
by scitunes ·Then create a game integer attribute (we'll call it game.picNumber) -
Click anywhere to...
by jeffheif1 ·make a "moving credit" attribute set to 1, and then when the credit is 1, the character moves and the attribute is set to zero. The only problem I found is that when a lot of attri -
Is possible to simulate a database?
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Help with actor following mouse after camera zoom
by UtopianGames ·Solved it...you have to constrain the camera to mouse position /2 if you set the camera to zoom in by 2xs. -
Tower Defense question
by tom.tom ·And also the fact that when I spawn enemy, the first one collides with my range actor and changes collide attribute to true. However, once another enemy spawns, the attribute becomes false. -
non-repeating random
by bluelotus ·At this point If you want to create a non-repeating random function, I have to make an attribute and a rule for every actor that counts whether or not is has been selected. -
Tower Defense question
by tom.tom ·when the enemy collides with my Range Actor, a have an attribute called inRange -boolean that becomes true. -
Keep track of 4 different high scores
by Pineapple_King ·I have a general Score and High Score attribute working perfectly (no matter who is the character you are playing with your points are calculated and shown in the end, along with the high score achiev -
Detecting an actor's image
by firemaplegames ·You MIGHT be able to, it could be tricky in the middle of an animation. You do have access to the Image attribute of an Actor... -
TIP: Instance vs Prototype
by scitunes ·I can't see how spawning would work with this method. Do you have global attributes that control the spawned actors? Like if game.spawnNumber = 1 wrapped around a bunch of rules and change image etc. -
Repel Mouse DEMO
by firemaplegames ·Actually it runs at about 20 FPS on my iPhone 3GS, which isn't too bad considering this uses 210 Constrain Attribute behaviors! -
Change Scene on Position doesn't work
by amigoni ·I am trying to change seen when my actor position x is 200. Doesn't work! I have to make it collide or overlap with an actor. It seems lots of rules won't apply when it involves a position attribute d -
Zoom to point DEMO
by UtopianGames ·try and move the actor around while zoomed using constrain actor X,Y to Mouse X,Y the mouse X,Y seems to stray from my actor the further i am away from 240,160.