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  1. Saving user input?

    peachpellen
    by peachpellen · July 2010
    Save attribute "language" (or whatever you've called it) as XXX (XXX is they key, I'd call it language as well.)
  2. Hello - I'm new :)

    mrTortex
    by mrTortex · July 2010
    issue, or specific to individual games? Collisions were poor, sprites disappearing from the screen etc happened regularly, it made the game unplayable. I understand this developer may not have been
  3. Acceleration Behaviors and Pause Problems

    firemaplegames
    by firemaplegames · July 2010
    @alias_noa: you cannot change the Movable Attribute at runtime.
  4. Acceleration Behaviors and Pause Problems

    BarkBarkCo
    by BarkBarkCo · July 2010
    Only way to get this is to work is to store the actor's X and Y values and then constrain the actor to that position until pause is over. The bad news is a lot of constrains can slow your game down. T
  5. Pause Tutorial

    JGary321
    by JGary321 · July 2010
    When self.timer = 0 then spawn actor & change attribute self.timer = (whatever the initial spawn time is)
  6. Pause

    alias_noa
    by alias_noa · July 2010
    Yea, when pause attribute shows that the game is paused, have a rule that is doing the opposite of what your timer is doing. So if your timer is subtracting 1...every second..then u want to add 1 ever
  7. Click anywhere to...

    scitunes
    by scitunes · July 2010
    it will work on the phone. For future games it would help a lot to understand how to use game attributes. Create a boolean attribute called move.
  8. Is possible to simulate a database?

    scitunes
    by scitunes · July 2010
    Then create a game integer attribute (we'll call it game.picNumber)
  9. Click anywhere to...

    jeffheif1
    by jeffheif1 · July 2010
    make a "moving credit" attribute set to 1, and then when the credit is 1, the character moves and the attribute is set to zero. The only problem I found is that when a lot of attri
  10. Is possible to simulate a database?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2010
    For the images, use "Change Attribute" and then change self.Image to X.png
  11. Help with actor following mouse after camera zoom

    UtopianGames
    by UtopianGames · July 2010
    Solved it...you have to constrain the camera to mouse position /2 if you set the camera to zoom in by 2xs.
  12. Tower Defense question

    tom.tom
    by tom.tom · July 2010
    And also the fact that when I spawn enemy, the first one collides with my range actor and changes collide attribute to true. However, once another enemy spawns, the attribute becomes false.
  13. non-repeating random

    bluelotus
    by bluelotus · July 2010
    At this point If you want to create a non-repeating random function, I have to make an attribute and a rule for every actor that counts whether or not is has been selected.
  14. Tower Defense question

    tom.tom
    by tom.tom · July 2010
    when the enemy collides with my Range Actor, a have an attribute called inRange -boolean that becomes true.
  15. Keep track of 4 different high scores

    Pineapple_King
    by Pineapple_King · July 2010
    I have a general Score and High Score attribute working perfectly (no matter who is the character you are playing with your points are calculated and shown in the end, along with the high score achiev
  16. Detecting an actor's image

    firemaplegames
    by firemaplegames · July 2010
    You MIGHT be able to, it could be tricky in the middle of an animation. You do have access to the Image attribute of an Actor...
  17. TIP: Instance vs Prototype

    scitunes
    by scitunes · July 2010
    I can't see how spawning would work with this method. Do you have global attributes that control the spawned actors? Like if game.spawnNumber = 1 wrapped around a bunch of rules and change image etc.
  18. Repel Mouse DEMO

    firemaplegames
    by firemaplegames · July 2010
    Actually it runs at about 20 FPS on my iPhone 3GS, which isn't too bad considering this uses 210 Constrain Attribute behaviors!
  19. Change Scene on Position doesn't work

    amigoni
    by amigoni · July 2010
    I am trying to change seen when my actor position x is 200. Doesn't work! I have to make it collide or overlap with an actor. It seems lots of rules won't apply when it involves a position attribute d
  20. Zoom to point DEMO

    UtopianGames
    by UtopianGames · July 2010
    try and move the actor around while zoomed using constrain actor X,Y to Mouse X,Y the mouse X,Y seems to stray from my actor the further i am away from 240,160.
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