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Has anyone figured out great tilt control for GS?
by goliath ·so make an attribute called tilt? -
Has anyone figured out great tilt control for GS?
by goliath ·so make an attribute called tilt? -
Scrollable layers and non-scrollable... can't collide?
by AfterBurnett ·I wonder if it's because I have a constrain on my main ship.... it's constrained to the touch area... back to square one! -
Scrollable layers and non-scrollable... can't collide?
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Multiple Layer Background
by GingerBGames ·Did you use something like, constrain actor to players x and y? -
Has anyone figured out great tilt control for GS?
by AfterBurnett ·Scitunes, you just inadvertently solved a problem for me... I've been having issues with stuff moving that shouldn't... restitution has been no help. I'm going to set up invisible actors and constrain -
Has anyone figured out great tilt control for GS?
by Hachiko ·If tilt X is greater than 0.1, or less than -0.1, constrain self position X to self position X+(10*accellerometerX) -
swapping actors like app icons
by designerapps ·adding the ability to constrain the amount of actors within another actor for instance a bejewelled game -
Change actor's layer during the game
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Change actor's layer during the game
by touchcream ·) and I'm wondering if it's possible to change actor's layer during the game. There's no attribute or behaviour for that so is there an other way ? -
Under actors but not under background
by touchcream ·So is there some kind of attribute which could allow to set layer order of an actor or something which could help me ? -
Memory Usage - Other?
by firemaplegames ·And in this case, I use a Change Attribute to change its image, like this: -
DRAG actors? What a drag... With iPad multitouch
by FranzKeller ·It still would be really good to have "dragability" as a built in attribute, -
Physics/Movement Problem!
by DimensionGames ·Constrain Attribute -
Quick Question...Can you control the animation Speed?
by synthesis ·Then set the actor's speed attribute to a multiple of that value. -
Debugger
by italianmaxx ·if a real debugger is not easy maybe a simple window with the chhosen variables showed could be really useful. I mean : i choose from a complete list the attribute and the variables I wish to check an -
DRAG actors? What a drag... With iPad multitouch
by reddotinc ·Yes you could save the X and Y attributes for each actor to a different Key using Save Attribute. -
Game Time
by jstrahan ·Setup two real attributes set to 0 -
Game Time
by peakprod ·So then tried change attribute 'game time' to zero but still game time stays running from where it left off with game reset. -
Collision Detection Advanced
by BarkBarkCo ·Create a game attribute that gets set to the current bullet's Y when ever a collision happens. That logic would be in the bullet actor.