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  1. Has anyone figured out great tilt control for GS?

    goliath
    by goliath · July 2010
    so make an attribute called tilt?
  2. Has anyone figured out great tilt control for GS?

    goliath
    by goliath · July 2010
    so make an attribute called tilt?
  3. Scrollable layers and non-scrollable... can't collide?

    AfterBurnett
    by AfterBurnett · July 2010
    I wonder if it's because I have a constrain on my main ship.... it's constrained to the touch area... back to square one!
  4. Scrollable layers and non-scrollable... can't collide?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2010
    I read the headline and I thought that I would have to update my book, but no... collisions can occur between scrollable and non-scrollable layers, as long as one of the actors is movable.
  5. Multiple Layer Background

    GingerBGames
    by GingerBGames · July 2010
    Did you use something like, constrain actor to players x and y?
  6. Has anyone figured out great tilt control for GS?

    AfterBurnett
    by AfterBurnett · July 2010
    Scitunes, you just inadvertently solved a problem for me... I've been having issues with stuff moving that shouldn't... restitution has been no help. I'm going to set up invisible actors and constrain
  7. Has anyone figured out great tilt control for GS?

    Hachiko
    by Hachiko · July 2010
    If tilt X is greater than 0.1, or less than -0.1, constrain self position X to self position X+(10*accellerometerX)
  8. swapping actors like app icons

    designerapps
    by designerapps · July 2010
    adding the ability to constrain the amount of actors within another actor for instance a bejewelled game
  9. Change actor's layer during the game

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2010
    New Boolean Attribute = Jumper
  10. Change actor's layer during the game

    touchcream
    by touchcream · July 2010
    ) and I'm wondering if it's possible to change actor's layer during the game. There's no attribute or behaviour for that so is there an other way ?
  11. Under actors but not under background

    touchcream
    by touchcream · July 2010
    So is there some kind of attribute which could allow to set layer order of an actor or something which could help me ?
  12. Memory Usage - Other?

    firemaplegames
    by firemaplegames · July 2010
    And in this case, I use a Change Attribute to change its image, like this:
  13. DRAG actors? What a drag... With iPad multitouch

    FranzKeller
    by FranzKeller · July 2010
    It still would be really good to have "dragability" as a built in attribute,
  14. Physics/Movement Problem!

    DimensionGames
    by DimensionGames · July 2010
    Constrain Attribute
  15. Quick Question...Can you control the animation Speed?

    synthesis
    by synthesis · July 2010
    Then set the actor's speed attribute to a multiple of that value.
  16. Debugger

    italianmaxx
    by italianmaxx · July 2010
    if a real debugger is not easy maybe a simple window with the chhosen variables showed could be really useful. I mean : i choose from a complete list the attribute and the variables I wish to check an
  17. DRAG actors? What a drag... With iPad multitouch

    reddotinc
    by reddotinc · July 2010
    Yes you could save the X and Y attributes for each actor to a different Key using Save Attribute.
  18. Game Time

    jstrahan
    by jstrahan · July 2010
    Setup two real attributes set to 0
  19. Game Time

    peakprod
    by peakprod · July 2010
    So then tried change attribute 'game time' to zero but still game time stays running from where it left off with game reset.
  20. Collision Detection Advanced

    BarkBarkCo
    by BarkBarkCo · July 2010
    Create a game attribute that gets set to the current bullet's Y when ever a collision happens. That logic would be in the bullet actor.
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