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Timer problems after upgrading to 0.8.8
by SingleSparq ·Some Things work fine, and others which should be no problem don't. Simple case: my game starts with an actor that has the camera on it and for 5 seconds it moves horizontally across the level. Based -
jumping actor
by hrsmedia ·Maybe add when actor collides with floor, change attribute to false. -
My journies through Torque2D Land.
by Ignis ·I use the term "competitor" meaning that Torque2D is an engine/platform to create games using a visual builder program that you tie together with scripting (TorqueScript) that resemb -
Time displayed in minutes
by GingerBGames ·I've seen the template on displaying time in different ways, but I still cannot figure out how to get it to be displayed in minutes? Can anyone tell me how to do this, say if my attribute " -
Wierd audio volume issue on startup
by reddotinc ·so annoying.. i've run out of ideas on how to load the attribute and check it.. maybe if you load the attribute, and use two timers to change to the opposite, and then back again before the sound star -
GS Raises $1,000,000 in funding!
by chosenonestudios ·Now, go get some qualified people and put in pause, social networking features/online multiplayer/server capability, camera / clock / microphone / proximity sensor / gyro / flash LED / iPod library ac -
GS Raises $1,000,000 in funding!
by BeyondtheTech ·Now, go get some qualified people and put in pause, social networking features/online multiplayer/server capability, camera / clock / microphone / proximity sensor / gyro / flash LED / iPod library ac -
Major Problem/Confusion About Saving/Loading Attributes
by jonbeebe ·I don't fully understand about saving/loading attributes. -
How to make an actor change direction based on the mouse position?
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Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)
by jonbeebe ·- pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy') -
Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)
by Chunkypixels ·- pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy') -
Pressing ANYWHERE as an input
by Shpint ·change attribute "xxx(interger) to xxx+1" -
Wierd audio volume issue on startup
by reddotinc ·Ok so i have my attributes for sound on/off saved and loaded on startup so it remembers the users preference, however when my game starts, the audio still has volume even if the volume is set to 0. -
Kc8 presents 'Buzz Buzz Bang' - Live today! Vid, Promo
by beefy_clyro ·Change attribute game.which enemy -
How to override one animation with another when actor jumps
by lowski ·to have a jump animation or a change image attribute when my actor jumps. I guess my question is how to I override my run animation when my actor jumps? I've tried it so that the run animation will o -
Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)
by jonbeebe ·- pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy') -
How do I combine 2 actors?
by synthesis ·Easiest way is to set 2 game (or scene) attributes... -
How to make a LONG sidescroller background? o_O
by WolfieEnsalada ·EDIT: I fixed the layers, but the background still won't scroll. Should I apply an attribute or behavior to the background? Right now the only ones applied to it are the "Resume Music&quo -
Boost up/ Power up?
by Dooki ·OK, I've done this change for my gamelives. So do I create an attribute named "Timer?" -
Play Sound / Positional Sound
by QuinnZoneStudios ·I've been playing around with positional sound in the "Play Sound" attribute.