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  1. Timer problems after upgrading to 0.8.8

    SingleSparq
    by SingleSparq · July 2010
    Some Things work fine, and others which should be no problem don't. Simple case: my game starts with an actor that has the camera on it and for 5 seconds it moves horizontally across the level. Based
  2. jumping actor

    hrsmedia
    by hrsmedia · July 2010
    Maybe add when actor collides with floor, change attribute to false.
  3. My journies through Torque2D Land.

    Ignis
    by Ignis · July 2010
    I use the term "competitor" meaning that Torque2D is an engine/platform to create games using a visual builder program that you tie together with scripting (TorqueScript) that resemb
  4. Time displayed in minutes

    GingerBGames
    by GingerBGames · July 2010
    I've seen the template on displaying time in different ways, but I still cannot figure out how to get it to be displayed in minutes? Can anyone tell me how to do this, say if my attribute "
  5. Wierd audio volume issue on startup

    reddotinc
    by reddotinc · July 2010
    so annoying.. i've run out of ideas on how to load the attribute and check it.. maybe if you load the attribute, and use two timers to change to the opposite, and then back again before the sound star
  6. GS Raises $1,000,000 in funding!

    chosenonestudios
    by chosenonestudios · July 2010
    Now, go get some qualified people and put in pause, social networking features/online multiplayer/server capability, camera / clock / microphone / proximity sensor / gyro / flash LED / iPod library ac
  7. GS Raises $1,000,000 in funding!

    BeyondtheTech
    by BeyondtheTech · July 2010
    Now, go get some qualified people and put in pause, social networking features/online multiplayer/server capability, camera / clock / microphone / proximity sensor / gyro / flash LED / iPod library ac
  8. Major Problem/Confusion About Saving/Loading Attributes

    jonbeebe
    by jonbeebe · July 2010
    I don't fully understand about saving/loading attributes.
  9. How to make an actor change direction based on the mouse position?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2010
    Destroy doesn't have to be used, as spawning and destroying may cause performance issues. Instead, "Change Position" could be used to move the left and right actors on and off the sc
  10. Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)

    jonbeebe
    by jonbeebe · July 2010
    - pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy')
  11. Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)

    Chunkypixels
    by Chunkypixels · July 2010
    - pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy')
  12. Pressing ANYWHERE as an input

    Shpint
    by Shpint · July 2010
    change attribute "xxx(interger) to xxx+1"
  13. Wierd audio volume issue on startup

    reddotinc
    by reddotinc · July 2010
    Ok so i have my attributes for sound on/off saved and loaded on startup so it remembers the users preference, however when my game starts, the audio still has volume even if the volume is set to 0.
  14. Kc8 presents 'Buzz Buzz Bang' - Live today! Vid, Promo

    beefy_clyro
    by beefy_clyro · July 2010
    Change attribute game.which enemy
  15. How to override one animation with another when actor jumps

    lowski
    by lowski · July 2010
    to have a jump animation or a change image attribute when my actor jumps. I guess my question is how to I override my run animation when my actor jumps? I've tried it so that the run animation will o
  16. Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)

    jonbeebe
    by jonbeebe · July 2010
    - pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy')
  17. How do I combine 2 actors?

    synthesis
    by synthesis · July 2010
    Easiest way is to set 2 game (or scene) attributes...
  18. How to make a LONG sidescroller background? o_O

    WolfieEnsalada
    by WolfieEnsalada · July 2010
    EDIT: I fixed the layers, but the background still won't scroll. Should I apply an attribute or behavior to the background? Right now the only ones applied to it are the "Resume Music&quo
  19. Boost up/ Power up?

    Dooki
    by Dooki · July 2010
    OK, I've done this change for my gamelives. So do I create an attribute named "Timer?"
  20. Play Sound / Positional Sound

    QuinnZoneStudios
    by QuinnZoneStudios · July 2010
    I've been playing around with positional sound in the "Play Sound" attribute.
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