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  1. Timer problems after upgrading to 0.8.8

    synthesis
    by synthesis · July 2010
    Use a time marker and then set an internal clock counter to it using a constrain or 2. It will be accurate.
  2. end of collection and then change scene

    quantumsheep
    by quantumsheep · July 2010
    Have an integer attribute called 'gems'
  3. Boost up/ Power up?

    quantumsheep
    by quantumsheep · July 2010
    change attribute timer to timer + 20 (or however much you want)
  4. BIG Performance problems

    eaguirre
    by eaguirre · July 2010
    a) Review all you constrain attributes. Only use them when there is no other option. Use Change Attribute instead as much as possible. (Specially for setting images)
  5. How to make a LONG sidescroller background? o_O

    WolfieEnsalada
    by WolfieEnsalada · July 2010
    Hmm... these are all good suggestions, I'm mainly focusing on what POLYGAMe said earlier about setting the graphics attribute on the background actor to tile... do you have to set both the horizontal
  6. An optimized way to reduce timers

    scitunes
    by scitunes · July 2010
    constrain game.levelTime to game.time - game.levelStartTime
  7. Limited number of spawns

    design219
    by design219 · July 2010
    Create a real attribute "10SpawnLimit", integer.
  8. Help with scores

    VoidedSky
    by VoidedSky · July 2010
    ----save attribute game.highScore to HighScore(This is a key)
  9. Help with scores

    giacomopoppi
    by giacomopoppi · July 2010
    place a "load attribute" in the highscore scene with the same "key" that you gave to the save highscore (Image)
  10. Help with scores

    AppChogie
    by AppChogie · July 2010
    I have 2 attributes, 1st is current score, 2nd is high score
  11. Hold it, hoold it, hoooold it...

    design219
    by design219 · July 2010
    Make a global attribute called 5seconds, boolean.
  12. Help with scores

    Rob2
    by Rob2 · July 2010
    I think you can put whatever you want, that becomes the name of your attribute for saving and loading
  13. Help with scores

    AppChogie
    by AppChogie · July 2010
    What do I put in key when saving attribute for current score?
  14. Trying to build a 9mm I got an m16?

    firemaplegames
    by firemaplegames · July 2010
    The gun needs to have a boolean attribute called something like 'OKToShoot'.
  15. How to make a LONG sidescroller background? o_O

    AfterBurnett
    by AfterBurnett · July 2010
    ANY size - just make sure you have the graphics attribute set to tile, not stretched or fixed (Image)
  16. 0.8.8 and resolution independence...Doesn't work as advertised???

    synthesis
    by synthesis · July 2010
    We removed both width and height attribute definitions in the actor's rule set.
  17. How to make a LONG sidescroller background? o_O

    WolfieEnsalada
    by WolfieEnsalada · July 2010
    So, my question is... is there any way to add in a background image that can fit this? Maybe by tiling one image over and over again? (Although when I tried doing that I ended up having to drag in the
  18. An optimized way to reduce timers

    BarkBarkCo
    by BarkBarkCo · July 2010
    You could do the same thing with a single constrain. I'm not sure what is better, a timer + a change OR just a constrain, but here goes.
  19. Help with lives

    Weswog
    by Weswog · July 2010
    First make an integer attribute then call it lives
  20. Help with lives

    scitunes
    by scitunes · July 2010
    create a game attribute called lives (integer)
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